Potion parameters{Medical Remedy}
health value{Health}
weapon blade parameters{Weapon: dmg.min/max #ddmg_min#/#ddmg_max#, piercing #dpiercing#%, block #dblock#%.}
weapon gun parameters{Weapon: dmg.min/max #ddmg_min#/#ddmg_max#, reload time #dchargespeed#sec, accuracy #daccuracy#%.}
weapon armor parameters{Armor: Coverage #dcoverage#%, Chance to stop / Percent of damage taken if not stopped, for: Sword #dbladestop#% / #dbladefrac#%, Gun #dgunstop#% / #dgunfrac#%.}

//--------------- AMMO START --------------------------------------------------------------------------------------


itmname_ammobag2 {Ammunition Bag}
itmdescr_ammobag2
{
You may keep 18 gunpowder AND 18 pistolbullets, 18 pistolgrapes or 9 musketbullets. Powderflask or Ammmunition Pouch are NOT needed but a pistol belt must be equipped! Reloading is 10% faster.
}

itmname_bladepowderhornP	{Powder Horn}
itmdescr_bladepowderhornP
{
Holds the finer priming powder.  Each cannon shot uses as much primer as a fully loaded musket uses common powder.
}

itmname_bladepowderhornA	{Powder Horn}
itmdescr_bladepowderhornA
{
Holds the finer priming powder.  Each cannon shot uses as much primer as a fully loaded musket uses common powder.
}

//--------------- AMMO END --------------------------------------------------------------------------------------
//--------------- KEYS START --------------------------------------------------------------------------------------

itmname_key1		{Chest Key}
itmdescr_key1
{
A common key to a chest.
}

itmname_key2		{Chest Key}
itmdescr_key2
{
A common key to a chest.
}

itmname_key3		{Large Key}
itmdescr_key3
{
A robust key to a heavy lock.
}

itmname_key4		{Ordinary Key}
itmdescr_key4
{
A thin key to a standard lock.
}

itmname_key5		{Key}
itmdescr_key5
{
A small key to a door, but to which one?
}

itmname_key6		{Key}
itmdescr_key6
{
Another small door key, very great help! 
}

itmname_key7		{Key}
itmdescr_key7
{
This small door key was found in the distillery. 
}

itmname_key8		{Padlock with Key}
itmdescr_key8
{
A rusty padlock with key.
}

itmname_key9		{Key Collection}
itmdescr_key9
{
A small collection of chest keys.
}

itmname_key10		{Small Key}
itmdescr_key10
{
A small key to a chest.
}

itmname_key11		{Small Key}
itmdescr_key11
{
A small key found in the back of the Medicine Chest - a key to the Surgey Kit!
}

itmname_key12		{Mine Key}
itmdescr_key12
{
A casket with a Key marked with number 2 to the mine.
}

itmname_key13		{Mine Key}
itmdescr_key13
{
A casket with a Key marked with number 3 to the mine.
}

itmname_key14		{Mine Key}
itmdescr_key14
{
A casket with a Key to the mine. The number is missing.
}

itmname_key15		{Key Collection}
itmdescr_key15
{
A collection of keys to the food and drink storage room.
}

itmname_key16		{Chest Key}
itmdescr_key16
{
A big black key to a chest lock.
}

itmname_key17		{Gold Key}
itmdescr_key17
{
A small gold key hanging to a tarry string.
}

itmname_key18		{Key}
itmdescr_key18
{
Yes! There was a black door key under the scroll.
}

itmname_key19		{Key}
itmdescr_key19
{
A chestkey with a small flag.
}

itmname_bladekeysimple		{Key}
itmdescr_bladekeysimple
{
Yes! I got a black door key with the map.
}

itmname_key33		{Key}
itmdescr_key33
{
A key with a skull.
}

//--------------- KEYS END -----------------------------------------------------------------------------------------
//--------------- BOOKS START --------------------------------------------------------------------------------------

itmname_book21		{Statute Book}
itmdescr_book21
{
Abstract of the British West Indian statutes. The cover is worn but has it ever been opened?
}

itmname_book22		{The Spanish Armada}
itmdescr_book22
{
The defeat of the Armada - an eye witness' story. Martin Frobisher, Commander of the frigate Triumph. 
}

itmname_book23		{The Royal Ship Wasa}
itmdescr_book23
{
The secret behind the disaster. Original reckonings of Henrik Hybertsson now published. 
}

itmname_book24		{Notorious Pirates}
itmdescr_book24
{
A General History of the Robberies and Murders of the Most Notorious Pirates. Two volumes loaded with historical and contemporary pirate captains and their crew. By Captain Charles Johnson.  
}

itmname_book25		{A New Voyage Round the World}
itmdescr_book25
{
Published 1697 by William Dampier. All you could ever wish to know about the Miscito coast for example. The picture on the front cover is missing.
}

itmname_book26		{The Human Skeleton}
itmdescr_book26
{
A manual to all the 206 bones of a human being. Pictures.
}

itmname_book27		{Chymist}
itmdescr_book27
{
A german work of chemistry published in Leipzig 1729. Looks like it is about minerals and vegetables? 
}

itmname_book28		{Lolita}
itmdescr_book28
{
An interesting book in a somewhat delicate topic. Provided with childrenproof lock.
}

itmname_book29		{Les Fleurs du Mal}
itmdescr_book29
{
Poems of the famous poet Charles Baudelaire. French edition.
}

itmname_book30		{Books of Poetry}
itmdescr_book30
{
A rich collection of poetry from all around the world. This is really hot stuff.
}

itmname_book31		{A New Voyage Round the World}
itmdescr_book31
{
The Dampier book is now repaired.
}

itmname_book33		{Geografien}
itmdescr_book33
{
An old and very basic schoolbook, in any of those nordic languages perhaps?
}

itmname_book34		{Collection of Books}
itmdescr_book34
{
Contains: The Spanish silverfleets, Sugar and Rum trade in the Caribbean, Nassau an economic overview.
}

itmname_book35		{Mercurius}
itmdescr_book35
{
Healing and curing with the dangerous but magnificient liquid metal.
}

itmname_book36		{The Gold-Bug}
itmdescr_book36
{
A fascinating longer short-story about the buried treasure of Captain Kidd. Author Edgar Allan Poe.
}

itmname_book41		{Art of Artillery}
itmdescr_book41
{
1) Sponge your piece.
2) Put in your powder.
3) Put in your wad.
4) Put in your shot.
5) Thrust home your shot with the rammer.
6) Put the primer in the vent.
7) Fire!
}

itmname_book42		{Document}
itmdescr_book42
{
A very long scroll ......
}

itmname_book43		{Document}
itmdescr_book43
{
...... with three groups of ......
}

itmname_book44		{Document}
itmdescr_book44
{
...... strange symbols.
}

itmname_book45		{Two old Notebooks}
itmdescr_book45
{
Among the handwritten notes:
"Never pour water into concentraded acids - it's the other way around!!!"
}

itmname_book46		{Scroll}
itmdescr_book46
{
More (cabbalistic?) symbols or what.
}

itmname_book47		{Parchment}
itmdescr_book47
{
A badly worn piece of parchment - with the obligatory cipher.
}

itmname_book48		{Alchymia}
itmdescr_book48
{
The discovery of Acidium Vitrioli is credited to the 8th century alchemist Jabir ibn Hayyan.
It is one of the most important base ingredients, as many other acids may be produced from it.
 
Diluted it is used as a solvent for dissolving most metals with notable exceptions of gold, silver and platinum.
}

itmname_book49		{Book}
itmdescr_book49
{
An open heavy book .....
}

itmname_book50		{Book}
itmdescr_book50
{
..... and the mystic characters are there. (A foreign alphabet maybe?)
}

itmname_book51		{The Alchemy of Aqua Vitae}
itmdescr_book51
{
From Champagne to Cognac in a minute, by Renault Noir. A small sample is included.
}

itmname_bible			{Selkirk's Bible}
itmdescr_bible
{
The Holy Bible, the one Alexander Selkirk studied for years on that godforgotten island.
}

itmname_bible_shot		{Selkirk's Bible}
itmdescr_bible_shot
{
Selkirk's Bible has saved my life!
}

//--------------- BOOKS END --------------------------------------------------------------------------------------
//--------------- DOCUMENTS START --------------------------------------------------------------------------------

itmname_picture1	{Picture}
itmdescr_picture1
{
A map of a fortified city: Caletum. Calais?
}

itmname_picture2	{Picture}
itmdescr_picture2
{
An map of Iceland by Arne Saknussem.
}

itmname_picture3	{Picture}
itmdescr_picture3
{
A part of the American east coast.
}

itmname_picture4	{Picture}
itmdescr_picture4
{
Blackbeard's last fight. From a painting by Howard Pyle.
}

itmname_picture5	{Picture}
itmdescr_picture5
{
This is an inventory of the estate.
}

itmname_picture6	{Picture}
itmdescr_picture6
{
A list of supplies for a ship.
}

itmname_picture7	{Picture}
itmdescr_picture7
{
A portrait of William Dampier. (much younger)
}

itmname_picture8	{Picture}
itmdescr_picture8
{
A copy of a painting by Frans Hals.
}

itmname_picture9	{Picture}
itmdescr_picture9
{
A skeleton atlas.
}

itmname_picture10	{Picture}
itmdescr_picture10
{
An incomprehensible Alchemy picture. 
}

itmname_picture11	{Picture}
itmdescr_picture11
{
Alchemy again or physics?
}

itmname_picture13	{Picture}
itmdescr_picture13
{
A romantic seascape painting.
}

itmname_picture14	{Picture}
itmdescr_picture14
{
Tycho Brahes Uranienborg on the island Ven.
}

itmname_picture15	{Picture}
itmdescr_picture15
{
A young Woodes Rogers showing some papers to his father.
}

itmname_note1		{Note}
itmdescr_note1
{
Even though you are young and have strong eyes, the handwriting is too small to be read.
}

itmname_note2		{Note}
itmdescr_note2
{
Do I need glasses after all? The note says: 
Planter's Finest Rum. A short briefing through the procedure.
1) Fill up the distillery with water and molasses (only the finest quality).
2) Be sure to get a very strong heat for the distilling process to start.
3) Lower the temperature after a while and there you are - RUM!
4) But beware distilling might be dangerous - explosions have occured.
}

itmname_note3			{Astronomiae Instauratae Mechanica}
itmdescr_note3
{
A heavy book about astronomical instruments by Tycho Brahe 1598. More interesting is perhaps this note: "The key to the catacombs is in the fourth cell".  
}

itmname_amnesty_doc		{A 'Woodes-Rogers'}
itmdescr_amnesty_doc
{
This document issued by Governor Rogers proclaims that the owner (ME!) has been given a pardon.  
}

itmname_excel_document		{Document}
itmdescr_excel_document
{
What use can you have of squared piece of parchment?
See for yourself in the folder RESOURCE\INI\TEXTS\ENGLISH\Storyline\WoodesRogers\QUESTBOOK. //JRH 
}

itmname_pistolmap1		{Map}
itmdescr_pistolmap1
{
An ancient map showing ....
}

//--------------- DOCUMENTS END --------------------------------------------------------------------------------------------------
//--------------- ALL MEDICINE CHESTS START --------------------------------------------------------------------------------------

itmname_pistolmdchest_F1	{Medicine Chest}
itmdescr_pistolmdchest_F1
{
A fine piece of craftsmanship but unfortunately locked! 
}

itmname_pistolmdchest_F1_C	{Medicine Chest}
itmdescr_pistolmdchest_F1_C
{
A fine piece of craftsmanship but unfortunately locked! 
}

//..............................................................................................................

itmname_pistolmdchest_F2A	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2A
{
Only one half of the chest is opened. Not much in here: One drawer is empty, two missing and one blocked! 
}

itmname_pistolmdchest_F2A_C	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2A_C
{
Only one half of the chest is opened. Not much in here: One drawer is empty, two missing and one blocked! 
}

itmname_pistolmdchest_F2A_S	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2A_S
{
Only one half of the chest is opened. Not much in here: One drawer is empty, two missing and one blocked! 
}

itmname_pistolmdchest_F2A_CS	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2A_CS
{
Only one half of the chest is opened. Not much in here: One drawer is empty, two missing and one blocked! 
}


itmname_pistolmdchest_F2B	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2B
{
What a locksmith he is mister Cook. He opened this fine chest by violence - and broke one door! 
}

itmname_pistolmdchest_F2B_C	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2B_C
{
What a locksmith he is mister Cook. He opened this fine chest by violence - and broke one door! 
}

itmname_pistolmdchest_F2B_S	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2B_S
{
What a locksmith he is mister Cook. He opened this fine chest by violence - and broke one door! 
}

itmname_pistolmdchest_F2B_CS	{Empty Medicine Chest}
itmdescr_pistolmdchest_F2B_CS
{
What a locksmith he is mister Cook. He opened this fine chest by violence - and broke one door! 
}

//..............................................................................................................

itmname_pistolmdchest_F3A	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3A
{
Two drawers are filled but I can't place the large drawer yet.  
}

itmname_pistolmdchest_F3A_C	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3A_C
{
Two drawers are filled but I can't place the large drawer yet.  
}

itmname_pistolmdchest_F3A_S	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3A_S
{
Two drawers are filled but I can't place the large drawer yet.  
}

itmname_pistolmdchest_F3A_CS	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3A_CS
{
Two drawers are filled but I can't place the large drawer yet.  
}


itmname_pistolmdchest_F3B	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3B
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F3B_C	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3B_C
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F3B_S	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3B_S
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F3B_CS	{Half Filled Medicine Chest}
itmdescr_pistolmdchest_F3B_CS
{
Some bottles are now in their places but many still missing.  
}

//..............................................................................................................

itmname_pistolmdchest_F4A		{Open Medicine Chest}
itmdescr_pistolmdchest_F4A
{
Another marauder at work: He blow off the entire lock and damaged the door!  
}

itmname_pistolmdchest_F4A_C		{Open Medicine Chest}
itmdescr_pistolmdchest_F4A_C
{
Another marauder at work: He blow off the entire lock and damaged the door!  
}

itmname_pistolmdchest_F4A_S		{Open Medicine Chest}
itmdescr_pistolmdchest_F4A_S
{
Another marauder at work: He blow off the entire lock and damaged the door!  
}

itmname_pistolmdchest_F4A_CS		{Open Medicine Chest}
itmdescr_pistolmdchest_F4A_CS
{
Another marauder at work: He blow off the entire lock and damaged the door!  
}


itmname_pistolmdchest_F4B		{Open Medicine Chest}
itmdescr_pistolmdchest_F4B
{
The large drawer is now in place, three new ones look empty though.  
}

itmname_pistolmdchest_F4B_C		{Open Medicine Chest}
itmdescr_pistolmdchest_F4B_C
{
The large drawer is now in place, three new ones look empty though.  
}

itmname_pistolmdchest_F4B_S		{Open Medicine Chest}
itmdescr_pistolmdchest_F4B_S
{
The large drawer is now in place, three new ones look empty though.  
}

itmname_pistolmdchest_F4B_CS		{Open Medicine Chest}
itmdescr_pistolmdchest_F4B_CS
{
The large drawer is now in place, three new ones look empty though.  
}


itmname_pistolmdchest_F4C	{Open Medicine Chest}
itmdescr_pistolmdchest_F4C
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F4C_C	{Open Medicine Chest}
itmdescr_pistolmdchest_F4C_C
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F4C_S	{Open Medicine Chest}
itmdescr_pistolmdchest_F4C_S
{
Some bottles are now in their places but many still missing.  
}

itmname_pistolmdchest_F4C_CS	{Open Medicine Chest}
itmdescr_pistolmdchest_F4C_CS
{
Some bottles are now in their places but many still missing.  
}

//..............................................................................................................

itmname_pistolmdchest_F5A		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5A
{
All bottles found!  
}

itmname_pistolmdchest_F5A_C		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5A_C
{
All bottles found!  
}

itmname_pistolmdchest_F5A_S		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5A_S
{
All bottles found!  
}

itmname_pistolmdchest_F5A_CS		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5A_CS
{
All bottles found!  
}


itmname_pistolmdchest_F5B		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5B
{
All drawers are filled and all bottles found!  
}

itmname_pistolmdchest_F5B_C		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5B_C
{
All drawers are filled and all bottles found!  
}

itmname_pistolmdchest_F5B_S		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5B_S
{
All drawers are filled and all bottles found!  
}

itmname_pistolmdchest_F5B_CS		{Filled Medicine Chest}
itmdescr_pistolmdchest_F5B_CS
{
All drawers are filled and all bottles found!  
}


itmname_pistolmdchest_F5C	{Filled Medicine Chest}
itmdescr_pistolmdchest_F5C
{
All bottles found!  
}

itmname_pistolmdchest_F5C_C	{Filled Medicine Chest}
itmdescr_pistolmdchest_F5C_C
{
All bottles found!  
}

itmname_pistolmdchest_F5C_S	{Filled Medicine Chest}
itmdescr_pistolmdchest_F5C_S
{
All bottles found!  
}

itmname_pistolmdchest_F5C_CS	{Filled Medicine Chest}
itmdescr_pistolmdchest_F5C_CS
{
All bottles found!  
}

//..............................................................................................................

itmname_pistolmdchest_F6	{Repaired Medicine Chest}
itmdescr_pistolmdchest_F6
{
I hope that carpenter is a better craftsman with masts and hull than he is with furniture!   
}

itmname_pistolmdchest_F6_C	{Repaired Medicine Chest}
itmdescr_pistolmdchest_F6_C
{
I hope that carpenter is a better craftsman with masts and hull than he is with furniture!   
}

itmname_pistolmdchest_F6_S	{Repaired Medicine Chest}
itmdescr_pistolmdchest_F6_S
{
I hope that carpenter is a better craftsman with masts and hull than he is with furniture!   
}

itmname_pistolmdchest_F6_CS	{Repaired Medicine Chest}
itmdescr_pistolmdchest_F6_CS
{
I hope that carpenter is a better craftsman with masts and hull than he is with furniture!   
}

//..............................................................................................................

itmname_mdchest_B2		{Medicine Chest}
itmdescr_mdchest_B2
{
There are places for bottles on the back too! 
}

itmname_mdchest_B3		{Medicine Chest}
itmdescr_mdchest_B3
{
The backside is filled with bottles. 
}

itmname_mdchest_B4		{A Key in the Medicine Chest}
itmdescr_mdchest_B4
{
They have hidden a key in a secret space on the back - and it was the key to the Surgery Kit! 
}

//--------------- ALL MEDICINE CHESTS END --------------------------------------------------------------------------------------
//--------------- ALL MEDICINE ITEMS START -------------------------------------------------------------------------------------

itmname_mdchest_rope	{Rope}
itmdescr_mdchest_rope
{
A strong rope with an iron loop. 
}

itmname_medicine_list	{Medicine list}
itmdescr_medicine_list
{
In exchange for six citizens we demand a medicine chest filled with all ordinary cures and drugs. No prisoners will be released without these special medicines: Acetum Saturninum, Antidote, Etherbottle, Confectio Damocritis, Tincture of Laudenum and most important anything to cure syphilis. Any other drugs or medical items are of interest! Charles Vane. 
}

itmname_medicine_leaves		{Medicine Leaves}
itmdescr_medicine_leaves
{
These leaves may protect you against evil spirits and inspire your imagination.   
}

itmname_anti_scurvy_pills	{Lozenges}
itmdescr_anti_scurvy_pills
{
Problems with scurvy? Put a tablet in water and this drink will protect you from all seamens feared desease. New and secret patent.  
}

itmname_filled_medium_drawer	{Drawer with various medicine bottles}
itmdescr_filled_medium_drawer
{
Hmm, the doctor must have stolen this from the medicine chest earlier. 
}

itmname_mortar_ointment		{Mortar and Ointment}
itmdescr_mortar_ointment
{
A Mortar made of china and a homemade Ointment in a birch box. 
}

itmname_cough_syrup		{Cough Syrup}
itmdescr_cough_syrup
{
One bottle with Cough Syrup and another one with unknown content. 
}

itmname_blood_letting		{Blood Letting Tool}
itmdescr_blood_letting
{
This small brass item opens your veins very quick and painless. The mechanism has twelve sharp knives that cut instantly. 
}

itmname_filled_large_drawer		{Drawer with many items}
itmdescr_filled_large_drawer
{
The drawer is now filled with items I have collected earlier. 
}

itmname_empty_large_drawer		{Empty Drawer}
itmdescr_empty_large_drawer
{
I guess the drawer belongs to the medicine chest. 
}

itmname_bag_of_herbs		{Bag of Herbs}
itmdescr_bag_of_herbs
{
A small bag for herbs and additional medicines.  
}

itmname_pistolmdcloth		{Rolls of Bandages}
itmdescr_pistolmdcloth
{
This a just some rolls of old cloth, but can be used as bandages - and there is enough for a minor campaign!
}

itmname_rolls_of_bandages	{Rolls of Bandages}
itmdescr_rolls_of_bandages
{
This a just some rolls of old cloth, but can be used as bandages - and there is enough for a minor campaign!  
}

itmname_pistolmdclothsack	{Rolls of Bandages}
itmdescr_pistolmdclothsack
{
This a just some rolls of old cloth, but can be used as bandages - and there is enough for a minor campaign! A small bag for herbs and additional medicines too.  
}

itmname_pistolmdsack		{Bag of Herbs}
itmdescr_pistolmdsack
{
A small bag for herbs and additional medicines.  
}

itmname_prescriptions		{Prescriptions}
itmdescr_prescriptions
{
A bunch of old letters? No no no - this is a collection of prescriptions and medical advises.   
}

itmname_bladeprescriptions	{Prescriptions}
itmdescr_bladeprescriptions
{
A bunch of old letters? No no no - this is a collection of prescriptions and medical advises.   
}

itmname_empty_bottles		{Empty Bottles}
itmdescr_empty_bottles
{
Two empty bottles nothing more nothing less.  
}

itmname_mercury_bottles		{Mercury Bottles}
itmdescr_mercury_bottles
{
Most physicians treat syphilis with mercury, either orally, in vapor baths, or topically. The use of mercury is based on the ancient theory of humors and health.  
}

//----------------- ALL MEDICINE ITEMS END -----------------------------------------------------------------------------------
//----------------- ALL SURGERY KIT START ------------------------------------------------------------------------------------

itmname_bladesurgery		{A First Aid Kit ...}
itmdescr_bladesurgery
{
... or what? Anyway there is no key.  
}

itmname_bladesurgery2		{Surgery Kit}
itmdescr_bladesurgery2
{
The key from the chest opened a complete doctors surgery kit. Well it's almost complete - a big saw is missing.  
}

itmname_bladesurgery3		{Surgery Kit}
itmdescr_bladesurgery3
{
Now with the saw it's complete!  
}

itmname_bladesurgcan		{A First Aid Kit ...}
itmdescr_bladesurgcan
{
... or what? Anyway there is no key.  
}

itmname_bladesurgcan2		{Surgery Kit}
itmdescr_bladesurgcan2
{
The key from the chest opened a complete doctors surgery kit. Well it's almost complete - a big saw is missing.   
}

itmname_bladesurgcan3		{Surgery Kit}
itmdescr_bladesurgcan3
{
Now with the saw it's complete!  
}

itmname_bladesurgery_r		{A First Aid Kit ...}
itmdescr_bladesurgery_r
{
... or what? Anyway there is no key.  
}

itmname_bladesurgery2_r		{Surgery Kit}
itmdescr_bladesurgery2_r
{
The key from the chest opened a complete doctors surgery kit. Well it's almost complete - a big saw is missing.    
}

itmname_bladesurgery3_r		{Surgery Kit}
itmdescr_bladesurgery3_r
{
Now with the saw it's complete!  
}

itmname_bladesurgcan_r		{A First Aid Kit ...}
itmdescr_bladesurgcan_r
{
... or what? Anyway there is no key.  
}

itmname_bladesurgcan2_r		{Surgery Kit}
itmdescr_bladesurgcan2_r
{
The key from the chest opened a complete doctors surgery kit. Well it's almost complete - a big saw is missing.    
}

itmname_bladesurgcan3_r		{Surgery Kit}
itmdescr_bladesurgcan3_r
{
Now with the saw it's complete!  
}

itmname_surgery_saw		{Saw}
itmdescr_surgery_saw
{
A carpenter's robust tool, or maybe a marine doctors?. 
}

//----------------- ALL SURGERY KIT END -------------------------------------------------------------------------------------
//------------------- FOOD ITEMS START --------------------------------------------------------------------------------------

itmname_pistolfoodchest		{Food Chest}
itmdescr_pistolfoodchest
{
An empty medium size chest.
}

itmname_pistolfoodchest2	{Food Chest}
itmdescr_pistolfoodchest2
{
An empty medium size chest.
}

itmname_bladefish		{Big Fish}
itmdescr_bladefish
{
A big but also very delicious fish - if it hadn't been stored away in this cellar for days in the Caribbean heat.
}

itmname_meat			{Boucan}
itmdescr_meat
{
A speciality from Tortuga. Meat smoked by hunters, also known as buccaneers. Some smell though?  
}

itmname_2winebottles		{Two Wine Bottles}
itmdescr_2winebottles
{
French wine of highest quality, but a little warm.
}

itmname_bread			{Ships Biscuits}
itmdescr_bread
{
Bread baked for long journeys at sea meant to stay fresh. It didn't! Something's moving inside.  
}

itmname_ale			{Ale}
itmdescr_ale
{
A strong brew - all the way from England? Be careful, this beer can really knock you out.  
}

//------------------- FOOD ITEMS END ----------------------------------------------------------------------------------------
//-------------------- COINS START ------------------------------------------------------------------------------------------

itmname_coin1			{Coin}
itmdescr_coin1
{
A swedish 2 mark silver coin.
}

itmname_coin2			{Coin}
itmdescr_coin2
{
A swedish 1 re copper coin. From the bottom of the sea?
}

itmname_coin3			{Coin}
itmdescr_coin3
{
A spanish gold doubloon.
}

itmname_coin4			{Coins}
itmdescr_coin4
{
Two spanish pieces-of-eight or eight reales.
}

itmname_coin4_bad		{Coins}
itmdescr_coin4_bad
{
The pieces-of-eight vary too much in weight to be of any use!
}

itmname_coin5			{Coin}
itmdescr_coin5
{
A british 2 guinea gold coin with the portrait of queen Anne.
}

itmname_coin6			{Coin}
itmdescr_coin6
{
A british 3 pence small silver coin.
}

itmname_coin7			{Coin}
itmdescr_coin7
{
A chinese brass coin.
}

itmname_coin8			{Coin}
itmdescr_coin8
{
A chinese copper coin.
}

itmname_coin9			{Coin}
itmdescr_coin9
{
An arabic gold sequin.
}

itmname_coin10			{Coin}
itmdescr_coin10
{
An arabic silver coin.
}

itmname_coin11			{Coin}
itmdescr_coin11
{
A very small and worn arabic silver coin.
}

itmname_coin12			{Coin}
itmdescr_coin12
{
A fine french Louis d'or.
}

itmname_coin13			{Coin}
itmdescr_coin13
{
A dutch gulden.
}

itmname_coin14			{Coin}
itmdescr_coin14
{
A dutch 50 stuivers silver coin of unusual form.
}

itmname_coin15			{Coin}
itmdescr_coin15
{
A dutch rijkdaalder silver coin.
}

itmname_coin16			{Coin}
itmdescr_coin16
{
A large portuguese gold moydore.
}

//-------------------- COINS END --------------------------------------------------------------------------------------------
//----------------- CHURCH ITEMS START --------------------------------------------------------------------------------------

itmname_bladechurchsilver	{Sack}
itmdescr_bladechurchsilver
{
An ordinary sack. Use it to carry the church treasures away...
}

itmname_jewelcross		{Jewel Cross}
itmdescr_jewelcross
{
A silver cross ornated with seven sapphires, one dark blue spinel, one amethyst, one citrine, and one brown zircon.
}

itmname_fake_reliquary		{Reliquary}
itmdescr_fake_reliquary
{
In this shrine rests the physical remains of a since long forgotten saint.
}

itmname_fake_chalice		{Chalice}
itmdescr_fake_chalice
{
A goblet of pure gold used to hold sacramental wine. 
}

itmname_fake_censer		{Censer}
itmdescr_fake_censer
{
This intricately carved gold vessel is used for burning incense.
}

itmname_fake_candelabre		{Candelabre}
itmdescr_fake_candelabre
{
A heavy eight-branched silver candelabre. 
}

itmname_bladelockpick		{Lockpick}
itmdescr_bladelockpick
{
Two small irons that could be used as lockpick tools.
}

itmname_bladehandle		{Handle}
itmdescr_bladehandle
{
A simple handle to a door or a closet.
}

itmname_bladeladder		{Ladder}
itmdescr_bladeladder
{
A long ladder. Why was it hidden it here?
}

itmname_bladeoilbottle		{Bottle of Oil}
itmdescr_bladeoilbottle
{
A bottle filled with the finest olive oil.
}

itmname_bladekeygrand		{Key}
itmdescr_bladekeygrand
{
Another key.
}

itmname_red_animist		{Monk Habit}
itmdescr_red_animist
{
One of the choir members red clothes together with a long rope.
}

itmname_many_red_animists	{Many Monk Habits}
itmdescr_many_red_animists
{
The rest of the choir's red outfits.
}

itmname_pack_of_red_cloth	{Rolls of Red Cloth}
itmdescr_pack_of_red_cloth
{
The monk robes packed into rolls.
}

itmname_pistolcenser		{Censer}
itmdescr_pistolcenser
{
This intricately carved gold vessel is used for burning incense. Protects against zombies.
}

itmname_book62		    	{Cessa Decipere}
itmdescr_book62
{
Exorcizamus te, omnis immundus spiritus omnis satanica potestas... Huh?
}

itmname_altar_bread		{Altar Bread}
itmdescr_altar_bread
{
Poor bastards - only these dry biscuits to eat.
}

itmname_wax_candles		{Wax Candles}
itmdescr_wax_candles
{
Expensive beeswax candles for church ceremonies. 
}

itmname_silvercross		{Silver Cross}
itmdescr_silvercross
{
A simple cross and chain in silver. 
}

itmname_treasure7		{Relic}
itmdescr_treasure7
{
The supposed finger and ring of the 1100th century female Pope. 
}

itmname_icon			{Icon}
itmdescr_icon
{
An icon of Pope Joan. 
}

itmname_rosary			{Rosary}
itmdescr_rosary
{
The Abbess' rosary. 
}

itmname_crypt_sketch		{Sketch}
itmdescr_crypt_sketch
{
The sketch shows a path I think. 
}

//----------------- CHURCH ITEMS END --------------------------------------------------------------------------------------
//-------------- FINAL CHEST ITEMS START ----------------------------------------------------------------------------------

itmname_red_uniform		{Red Costume}
itmdescr_red_uniform
{
A suit of very good clothes, carefully brushed and folded.
}

itmname_sealed_map		{Sealed Paper}
itmdescr_sealed_map
{
The paper has been sealed in several places with a thimble by way of seal; the very thimble I found in the Governor's pocket.
I must be very careful with the knife when opening the seals.
}

itmname_mapBB1			{Map Piece}
itmdescr_mapBB1
{
A map of some islands with latitude and longitude, but it's only a piece of a larger Caribbean Map. 
}

itmname_package			{Oilcloth Packet}
itmdescr_package
{
Under an old boat-cloak, whitened with sea-salt on many a harbour-bar, a bundle tied up in oilcloth and looking like papers.
The bundle is sewn together, I'll need something to cut the stitches with.
}

itmname_temp_purse		{Purse}
itmdescr_temp_purse
{
A canvas bag, that give forth at a touch, the jingle of gold.
}

itmname_temp_coins		{Coins}
itmdescr_temp_coins
{
A few small coins.
}

itmname_folding_knife		{Folding Knife}
itmdescr_folding_knife
{
A gully with a crooked handle.
}

itmname_pistoltinderbox		{Tinderbox}
itmdescr_pistoltinderbox
{
A tinderbox looking like a small pistol.
}

itmname_tobacco			{Tobacco}
itmdescr_tobacco
{
Pieces of pigtail tobacco.
}

itmname_sewing_kit		{Sewing Kit}
itmdescr_sewing_kit
{
A thimble, some thread and big needles.
}

itmname_notebook		{Notebook}
itmdescr_notebook
{
The book is divided in six 'chapters'. Not much text in each though...
}

itmname_drawing_kit		{Pair of Compasses}
itmdescr_drawing_kit
{
A pair of compasses mounted with brass.
}

itmname_tin_jug			{Tin Canikin}
itmdescr_tin_jug
{
A small tin jug.
}

itmname_silver_bar		{Silver Bar}
itmdescr_silver_bar
{
A heavy piece of bar silver.
}

itmname_foreign_items		{Item Collection}
itmdescr_foreign_items
{
Some trinkets of little value and mostly of foreign make.
}

itmname_strange_shells		{Strange Shells}
itmdescr_strange_shells
{
Five or six curious West Indian shells. I wonder since why he should have carried about these shells with him in his wandering, guilty and hunted life.
}

//-------------- FINAL CHEST ITEMS END ----------------------------------------------------------------------------------
//-------------- WOOD TOWER ITEMS START -----------------------------------------------------------------------------------

itmname_bladeladder2		{Ladder}
itmdescr_bladeladder2
{
The storm has moved this long ladder into the water.
}

itmname_bladeboathook_1		{Boathook}
itmdescr_bladeboathook_1
{
It's very long and equipped with a hook, that's all.
}

itmname_bladeboathook_2		{Boathook}
itmdescr_bladeboathook_2
{
It's very long and equipped with a hook, that's all.
}

itmname_blademegaphone		{Megaphone}
itmdescr_blademegaphone
{
An officers item made of finest brass.
}

itmname_bladewhistle		{Bosun's Pipe}
itmdescr_bladewhistle
{
Give the signals: 'Call mates', 'Carry on', 'The side' and 'Away boat'.
}

itmname_blademusket		{Musket}
itmdescr_blademusket
{
Looks familiar.
}

itmname_bladespyglass5		{Spyglass}
itmdescr_bladespyglass5
{
Useful from top of the tower
}

itmname_bladeflag_pir		{Jolly Roger}
itmdescr_bladeflag_pir
{
The black banner in the Charles Vane's style: A skull and two sabres. Later used by Jack Rackham.
}

//-------------- WOOD TOWER ITEMS END -------------------------------------------------------------------------------------
//--------------- BLADE WEAPONS START -------------------------------------------------------------------------------------

itmname_bladeA2			{Blade}
itmdescr_bladeA2
{
A rapier.
}

itmname_bladeA4			{Blade}
itmdescr_bladeA4
{
A rapier.
}

itmname_bladeA11		{Blade}
itmdescr_bladeA11
{
A rapier.
}

itmname_bladeA17		{Blade}
itmdescr_bladeA17
{
A saber.
}

itmname_bladeA5			{Blade}
itmdescr_bladeA5
{
A saber.
}

itmname_bladepclub203		{Pistol Club}
itmdescr_bladepclub203
{
A heavy pistol can be used as a club. Makes more damage than your fists.
}

itmname_fake_pclub		{Pistol Club}
itmdescr_fake_pclub
{
A heavy pistol can be used as a club. Makes more damage than your fists.
}

itmname_bladeplank		{Plank}
itmdescr_bladeplank
{
Maybe you can defend yourself with this plank. 
}

itmname_bladeboom		{Boom}
itmdescr_bladeboom
{
Just a piece of wood, hardly any dangerous weapon. 
}

itmname_bladeanchor		{Anchor}
itmdescr_bladeanchor
{
A small but heavy anchor, it may cause some really bad damage. 
}

itmname_fake_anchor		{Anchor}
itmdescr_fake_anchor
{
A small but heavy anchor, it may cause some really bad damage. 
}

itmname_bladebroom		{Broom}
itmdescr_bladebroom
{
Now I can tidy up the place. 
}

//--------------- BLADE WEAPONS END --------------------------------------------------------------------------------------
//------------- PISTOL WEAPONS START -------------------------------------------------------------------------------------

itmname_pistol201 	{Pistol}
itmdescr_pistol201
{
An expensive long pistol with the name 'Johnson'. Looks unused.
}

itmname_pistol202 	{Pistol}
itmdescr_pistol202
{
A small short-barrelled pistol black of smoke. 'CSAR' with childish letters.
}

itmname_pistol203 	{Pistol}
itmdescr_pistol203
{
A heavy gun that seems to have been used as a club. 'Benj Hrngld' written on the barrel.
}

itmname_pistol204 	{Pistol}
itmdescr_pistol204
{
A double-barrelled pistol with rich ornamnents. One lock is stuck though. 'Eden N. Carolina' engraved on the lock.
}

itmname_pistol205 	{Pistol}
itmdescr_pistol205
{
An exceptionally well-crafted duelling pistol. It shoots as good as it looks. 'Richards' carved on the stock.
}

itmname_pistol206 	{Pistol}
itmdescr_pistol206
{
Is it a pistol or a cannon? Sounds good too. 'Basilica Hands' with a very fine handwriting.
}

itmname_pistolbelt 	{Blackbeards Pistol Belt}
itmdescr_pistolbelt
{
You can carry six pistols with this belt used by Teach.
}

itmname_pistol20 	{Blackbeards Set of Six Pistols}
itmdescr_pistol20
{
Your crew believes that this small arsenal really belonged to Teach, maybe it's true. Only for a 'Master Gunfighter'.
}

itmname_pistol0		{Pocket Pistol}
itmdescr_pistol0
{
One of two very small pistols for discreet use.
}

itmname_bladep0		{Pocket Pistol}
itmdescr_bladep0
{
One of two very small pistols for discreet use.
}

itmname_pistolthrow5		{Throwing Pistols}
itmdescr_pistolthrow5
{
When you're out of ammunition you can throw the pistols on your enemies.
}

itmname_pistolthrow4		{Throwing Pistols}
itmdescr_pistolthrow4
{
When you're out of ammunition you can throw the pistols on your enemies.
}

itmname_pistolthrow3		{Throwing Pistols}
itmdescr_pistolthrow3
{
When you're out of ammunition you can throw the pistols on your enemies.
}

itmname_pistolthrow2		{Throwing Pistols}
itmdescr_pistolthrow2
{
When you're out of ammunition you can throw the pistols on your enemies.
}

itmname_pistolthrow1		{Throwing Pistols}
itmdescr_pistolthrow1
{
When you're out of ammunition you can throw the pistols on your enemies.
}

//--------------- PISTOL WEAPONS END -------------------------------------------------------------------------------------
//------------------- TOOLS START ----------------------------------------------------------------------------------------

itmname_bladeaxe4		{Axe}
itmdescr_bladeaxe4
{
This creepy big axe looks very much like an executioner's axe. 
}

itmname_bladeaxe5		{Small Axe}
itmdescr_bladeaxe5
{
A small hand axe, nothing special with it. 
}

itmname_bladepickaxe1		{Tool}
itmdescr_bladepickaxe1
{
A long gardening tool(?) or maybe something used in the mines. 
}

itmname_bladeirontool		{Tool}
itmdescr_bladeirontool
{
Could be used as a crowbar. 
}

itmname_bladehammer		{Hammer}
itmdescr_bladehammer
{
A short but very heavy hammer. 
}

itmname_bladepickaxe2		{Pickaxe}
itmdescr_bladepickaxe2
{
A long sharp tool used in the mining business. 
}

itmname_bladesaw		{Saw}
itmdescr_bladesaw
{
A carpenter's robust tool. 
}

itmname_tool1		{Carpenter Tools}
itmdescr_tool1
{
Two planes and a pair of compasses.
}

itmname_tool2		{Carpenter Tools}
itmdescr_tool2
{
A pair of Carpenter axes.
}

itmname_tool3		{Carpenter Tools}
itmdescr_tool3
{
A hammer and three chisels.
}

itmname_tool4		{Carpenter Tools}
itmdescr_tool4
{
A drill and some other things.
}

itmname_tool5		{Carpenter Tools}
itmdescr_tool5
{
Two saws of different size.
}

itmname_tool6		{Carpenter Tools}
itmdescr_tool6
{
A heavy tool that could be used as a lever and more.
}

itmname_pistoltoolchest1		{Empty Carpenters Chest}
itmdescr_pistoltoolchest1
{
Collect all the Carpenter Tools. Maybe you find something useful.
}

itmname_pistoltoolchest2		{Filled Carpenters Chest}
itmdescr_pistoltoolchest2
{
The chest is fully equipped with Carpenter Tools.
}

itmname_pistolspade		{Spade}
itmdescr_pistolspade
{
A gardener's tool or what? 
}

//------------------- TOOLS END -------------------------------------------------------------------------------------------
//----------------- ALCHEMY ITEMS START -----------------------------------------------------------------------------------

itmname_bladecauldron		{Cauldron}
itmdescr_bladecauldron
{
A heavy cast iron Cauldron.
}

itmname_bladecauldron_w		{Cauldron}
itmdescr_bladecauldron_w
{
The Cauldron is filled with Water.
}

itmname_bladetop		{Top}
itmdescr_bladetop
{
A dirty glass item. Should be placed on top of the Retort.
}

itmname_pistolretort		{Retort}
itmdescr_pistolretort
{
It's here the distillation takes place.
}

itmname_pistolglass_tube	{Glass Tube}
itmdescr_pistolglass_tube
{
For connecting the Top with a Reciever.
}

itmname_pistolsalt		{Salt}
itmdescr_pistolsalt
{
A jar full of ordinary salt.
}

itmname_pistolnitre		{Nitre}
itmdescr_pistolnitre
{
A leather sack with stinking saltpeter.
}

itmname_pistolcopperas		{Copperas}
itmdescr_pistolcopperas
{
A wooden box with green vitriol.
}

//----------------- ALCHEMY ITEMS END -------------------------------------------------------------------------------------
//----------------- ALCHEMY BOTTLES START ---------------------------------------------------------------------------------

itmname_bladebottle_CE0		{Empty Bottle}
itmdescr_bladebottle_CE0
{
 
}

itmname_bladebottle_CW1		{Water}
itmdescr_bladebottle_CW1
{
A bottle half filled with water.
}

itmname_bladebottle_CT1_sulf	{Sulfuric Acid}
itmdescr_bladebottle_CT1_sulf
{
Known as Oil of Vitriol to the alchemists. A base ingredient - several other acids can be produced from this liquid. Be careful when mixing with water!
}

itmname_bladebottle_CT1_nitr	{Nitric Acid}
itmdescr_bladebottle_CT1_nitr
{
Be careful when mixing with water!
}

itmname_bladebottle_CT1_hydr	{Hydrochloric Acid}
itmdescr_bladebottle_CT1_hydr
{
Be careful when mixing with water!
}

itmname_bladebottle_CT1_hydrnitr	{Mixture}
itmdescr_bladebottle_CT1_hydrnitr
{
1 part each of Hydrochloric and Nitric Acid.
}


itmname_bladebottle_CT2_sulf_w	{Diluted Sulfuric Acid}
itmdescr_bladebottle_CT2_sulf_w
{
Sulfuric Acid diluted with water. Dissolves many metals.
}

itmname_bladebottle_CT2_sulf_c	{Mixture}
itmdescr_bladebottle_CT2_sulf_c
{
Sulfuric Acid mixed with nitre.
}

itmname_bladebottle_CT2_nitr_w	{Aqua Fortis}
itmdescr_bladebottle_CT2_nitr_w
{
It was used in alchemy as a solvent for dissolving silver and most other metals with notable exceptions of gold and platinum.
}

itmname_bladebottle_CT2_hydr	{Hydrochloric Acid}
itmdescr_bladebottle_CT2_hydr
{
Be careful when mixing with water!
}

itmname_bladebottle_CT2_hydrnitr	{Mixture}
itmdescr_bladebottle_CT2_hydrnitr
{
1 part each of Hydrochloric Acid and Nitric Acid.
}

itmname_bladebottle_CG2		{Mixture}
itmdescr_bladebottle_CG2
{
Copperas mixed with water.
}

itmname_bladebottle_CA2		{Aqua Regis}
itmdescr_bladebottle_CA2
{
It was so named because it can dissolve the so-called "royal metals," or noble metals, gold and platinum.
}

itmname_bladebottle_CP2		{Champagne}
itmdescr_bladebottle_CP2
{
Imported from France or maybe Russia?
}

itmname_bladebottle_CB1		{Alcohol}
itmdescr_bladebottle_CB1
{
Almost pure alcohol that has to be diluted with water before drinking it.
}

itmname_bladebottle_CB2		{Cognac?}
itmdescr_bladebottle_CB2
{
If you store it for ten years or so maybe it could be called cognac. Now it has a very strong and ... unsual taste.  
}

itmname_Cognac			{Cognac?}
itmdescr_Cognac
{
If you store it for ten years or so maybe it could be called cognac. Now it has a very strong and ... unsual taste.  
}

itmname_bladebottle_CR2		{Communion Wine}
itmdescr_bladebottle_CR2
{
Looks like ordinary Red Wine to me.
}

itmname_potionwine2		{Communion Wine}
itmdescr_potionwine2
{
Looks like ordinary Red Wine to me.
}

//Q2

itmname_bladebottle_CV1_ss	{Sodium Sulfate}
itmdescr_bladebottle_CV1_ss
{

}

itmname_bladebottle_CV1_cc	{Calcium Carbonate}
itmdescr_bladebottle_CV1_cc
{

}

itmname_bladebottle_CV1_sc	{Sodium Carbonate}
itmdescr_bladebottle_CV1_sc
{

}

//----------------- ALCHEMY BOTTLES END -----------------------------------------------------------------------------------
//----------------- OTHER ITEMS START -------------------------------------------------------------------------------------

itmname_tankard			{Tankard}
itmdescr_tankard
{
A large tin tankard - maybe worth some money? 
}

itmname_plate			{Plate}
itmdescr_plate
{
Blue china imported by the East India Company. 
}

itmname_copper_cauldron		{Cauldron}
itmdescr_copper_cauldron
{
A heavy copper cauldron. 
}

itmname_fish			{Fish}
itmdescr_fish
{
It may be good for your brain to eat fish, but your crew has no higher thoughts of a fishmonger Captain.
}

itmname_cannonballs		{Cannonballs}
itmdescr_cannonballs
{
A set of Cannonballs, heavier than you thought?
}

itmname_glasses			{Glasses}
itmdescr_glasses
{
A pair of worn but fine glasses. Hope Selkirk may have use for them. 
}

itmname_chain			{Chain and handcuffs}
itmdescr_chain
{
A prison startkit maybe. I try to get rid of these to anyone in the Gunroom...
}

itmname_corkscrews		{Corkscrews}
itmdescr_corkscrews
{
A set of corkscrews for different size of bottles. Could be useful for some other purpose? 
}

itmname_emptysack		{Empty Sack}
itmdescr_emptysack
{
An old sack used to transport sugar canes.
}

itmname_glue			{Glue}
itmdescr_glue
{
Ordinary glue for papers.
}

itmname_blue_uniform		{Officers Uniform}
itmdescr_blue_uniform
{
A blue jacket for an officer in the Woodes Rogers style. Does he take his own officers into custody? 
}

itmname_elevator_ropes		{Long Ropes}
itmdescr_elevator_ropes
{
Four long ropes from bottom of the sea. 
}

itmname_raft_ropes		{Long Rope}
itmdescr_raft_ropes
{
A very long and strong rope. 
}

itmname_bladelever		{Lever}
itmdescr_bladelever
{
I know where these levers should be placed. 
}

itmname_bladewood	{Wood}
itmdescr_bladewood
{
Some dry wood from the rainforest.
}

itmname_bladebarrel	{Rum Barrel}
itmdescr_bladebarrel
{
A small barrel filled with the finest rum in the entire Caribbean, distilled by an expert (hrm).
}

itmname_bladebarrel2	{Empty Barrel}
itmdescr_bladebarrel2
{
A small barrel to keep rum in.
}

itmname_bladebarrel3	{Empty Barrel}
itmdescr_bladebarrel3
{
A large wine barrel.
}

itmname_bladebucket	{Water Bucket}
itmdescr_bladebucket
{
A bucket filled with cold water. 
}

itmname_pistolbucket	{Water Bucket}
itmdescr_pistolbucket
{
Could be used as coolant. 
}

itmname_pistoltar	{Tar Bucket}
itmdescr_pistoltar
{
A very heavy bucket with tar used for caulking the hull. 
}

itmname_bladebottlew4	{Molasses Bottle}
itmdescr_bladebottlew4
{
Don't spoil the liquid by using the bottle as a weapon. 
}

itmname_pistolbottlew4	{Molasses Bottle}
itmdescr_pistolbottlew4
{
In this climate fermentation starts very quick. Distill it and there you have it - RUM!
}

itmname_bladebottlew5	{Wine Bottle}
itmdescr_bladebottlew5
{
A wine of unknown quality... 
}

itmname_pistolbottlew5	{Wine Bottle}
itmdescr_pistolbottlew5
{
...but it's only the weight that matters.
}

itmname_bladesack	{Sack with Books}
itmdescr_bladesack
{
A collection of (poetry) books. Do I really need this?
}

itmname_bladeskull1	{Skull}
itmdescr_bladeskull1
{
What use can you have of this macabre item?. 
}

itmname_bladeviolin		{Violin}
itmdescr_bladeviolin
{
An excellent work from Cremona in Italy by the legendary Antonius Stratocastrius.  
}

itmname_bladedefense		{Safety Device}
itmdescr_bladedefense
{
This plank sure looks bullet-proof.
}

itmname_bladepinion_small	{Small Pinion}
itmdescr_bladepinion_small
{
A small pinion to some mechanism - where?
}

itmname_bladepinion_large	{Large Pinion}
itmdescr_bladepinion_large
{
A large pinion to some mechanism - where?
}

itmname_pistolwheel		{Wheel}
itmdescr_pistolwheel
{
A large brass item - a steering wheel maybe?
}

itmname_bladecompasses		{Pair of Compasses}
itmdescr_bladecompasses
{
A Pair of Compasses is indispensible for every navigator.
}

itmname_pistolmine		{Mine}
itmdescr_pistolmine
{
Warning: don't try this dangerous bomb without a proper Safety Device.
}

itmname_bladeplank2		{Plank}
itmdescr_bladeplank2
{
A heavy plank. 
}

itmname_pistolplank2		{Plank}
itmdescr_pistolplank2
{
A heavy plank. 
}

itmname_pistolhand		{My left hand}
itmdescr_pistolhand
{
After years of exploring the Caribbean I finally realized I could use my left hand to pick up things. 
}

itmname_pistollog		{Log}
itmdescr_pistollog
{
A burned log from the palisade, very heavy. 
}

itmname_corkscrew		{Corkscrew}
itmdescr_corkscrew
{
An ordinary Corkscrew.
}

//--------------- OTHER ITEMS END --------------------------------------------------------------------------------------