; ini file for english stringes

; titles
string = titleNationLegend,"Historical event"
string = titleShip," Ship  "
string = titleCharacter,"  Character  "
string = titleStore,"  Shop  "
string = titleShipyard,"  Shipyard  "
string = titleShipHold,"  Lower hold  "
string = titleHireCrew,"  Hire crew  "
string = titleRansack,"  Robbery  "
string = titleTransfer,"  Ship exchange  "
string = titleLogbook,"  Log book  "
string = titleQuestBook,"  Quest book  "
string = titleTradeBook,"  Trade register  "
string = titleCharacterSelect,"  Character selection  "
string = titleNationSelect,"  Nation selection  "
string = titleNationRelation,"  Relations  "
string = titleSave,"  Save game  "
string = titleLoad,"  Load"
string = titleItems,"  Items  "
string = titleItemsBox,"  Chest  "
string = titleExchangeItems,"  Items exchange  "
string = titleOptions,"  Settings  "
string = titleGameMenu,"  Game menu  "
string = titleSelect,"  Menu selection  "
string = titleItemsTrade,"  Item Trading Menu  "
string = titleAbilitys,"  Powers  "
string = titleSalary,"  Pay day  "
string = titlePaperMap, "  Map  "
string = titleColonyCapture,"  Colony capture  "
string = titlePsHero,"Competitor"
string = titleLeaveBattle,"Break off the battle"
string = LeaveBattle_yes, "Leave the battle";
string = LeaveBattle_no, "Return to the battle";

string = Cannons_managment, "Cannon Control";
string = Cannons_remove, "Remove all";
string = Cannons_set, "Fix all";

string = ProfileName,"Profile"
string = ProfilePass,"Password"
string = WorldSettings,"World settings"
string = GameSettings,"Game settings"

string = buttonCharacter,"Characters"
string = buttonShip,"Ships"
string = buttonQuestBook,"Log Book"
string = buttonTradeBook,"Trade"
string = buttonNation,"Nation"
string = buttonMapShow,"Map"
string = buttonItems,"Items"
string = buttonPerks,"Abilities"
string = buttonQuestBookArch,"Completed Quests"
string = buttonQuestBookInfo,"Book of Reference"
;JA ->
string = ShipsList,"Ships Stored"

; MessageBox section
string = txtMB_BTN_Ok, "Yes"
string = txtMB_BTN_Retry, "Repeat"
string = txtMB_BTN_Cancel, "No"

; -------------------------- boal --------------------->

; Character skills
string =  FencingLight,"Light weapons"
string = Fencing,"Medium weapons"
string = FencingHeavy,"Heavy weapons"
string = Pistol,"Pistols"
string = Fortune,"Luck"

string = Leadership,"Leadership"
string = Sailing,"Navigation"
string = Accuracy,"Accuracy"
string = Grappling,"Grappling"
string = Repair,"Repair"
string = Defence,"Defense"
string = Commerce,"Trade"
string = Sneak,"Stealth"

string = Strength,"Power"
string = Perception,"Insight"
string = Endurance,"Endurance"
string = Charisma,"Authority"
string = Intellect,"Talent"
string = Agility,"Reaction"
string = Luck,"Success"

string = StrengthT,"P"
string = PerceptionT,"I"
string = AgilityT,"R"
string = CharismaT,"A"
string = IntellectT,"T"
string = EnduranceT,"E"
string = LuckT,"S"

string = Free Skill Points,"Skills"
string = Abilities,"Abilities"
string = Abilities_2,"Acquirements"
string = Characteristics,"Capabilities"
string = Personal abilities,"Personal Abilities"
string = Ship abilities,"Ship Abilities"
string = Personal skill,"Personal skills"
string = Ship skill,"Ship skills"
string = Personal_abilities,"Personal"
string = Ship_abilities,"Ship"

; boal -->
string = Statistic,"Statistics"
string = titleDeadItems,"Body search"
string = CashBook,"Cash-book"
; boal <--


string = Fort_Name, "Bastion"
string = Distance, "Distance"
string = titleBoal_Debug,"DEBUGGER"
string = titleMaps,"Maps"
string = titleMapRead,"Examining Document"
string = titlePriceList,"Commodity prices"
string = titleFreeHeroList,"Competitors"
string = titleBoal_SetupGame,"Installations"

string = NewTownSet,"Additional resource"
string = BettaTest,"BetaTestMode"
string = QuestLogShow,"QuestLogShow"
string = ExpLogShow, "ExpLogShow"
string = WorldAlivePause, "Questline for nations"
string = TestRansackCaptain,"TestRansackCaptain"
string = LocatorShow,"LocatorShow"
string = locCameraEnableFree,"CameraEnableFree"

string = NoEat_NoRats,"Don't eat and no rats"

string = Other business, "A different matters"
string = CompHero, "Rivals"

string = NewFantomGenerator, "New generator"
string = PGGLogShow, "PGGLogShow"
string = NewCodeOn, "Simplification of boarding"
string = SwordHalfBlock, "1/2 blocking of swords"

string = HardcoreGame, "Hardcore game"
string = PayForSaveLoad, "Pay for Save/Load"

string = Cannon_DamageEvent, "We lost a cannon!"

string = D_F1,"F1"
string = D_F2,"F2"
string = D_F3,"F3"
string = D_F4,"F4"
string = D_F5,"F5"
string = D_F6,"F6"
string = D_F7,"F7"
string = D_F8,"F8"
string = D_F9,"F9"
string = D_F10,"F10"
string = D_F11,"F11"
string = D_F12,"F12"
string = D_F13,"F13"
string = D_F14,"F14"
string = D_F15,"F15"
string = D_F16,"F16"
string = D_F17,"F17"
string = D_F18,"F18"
string = D_F19,"F19"
string = D_F20,"F20"
string = D_F21,"F21"
string = D_F22,"F22"
string = D_F23,"F23"
string = D_F24,"F24"
string = D_F25,"F25"
string = D_F26,"F26"
string = D_F27,"F27"
string = D_F28,"F28"
string = D_F29,"F29"
string = D_F30,"F30"
string = Play Time, "Playing time"
; -------------------------- boal debug <---

; Cannon names and types
string = NoneCannons,"No cannons"
string = Cannon,"Cannon"
string = Culverine,"Culverin"
string = Cannons,"Cannons"
string = Culverines,"Culverins"
string = Mortar,"Mortar gun"
string = caliber4,"4 Ibs"
string = caliber8,"8 Ibs"
string = caliber12,"12 Ibs"
string = caliber16,"16 Ibs"
string = caliber20,"20 Ibs"
string = caliber24,"24 Ibs"
string = caliber28,"28 Ibs"
string = caliber32,"32 Ibs"
string = caliber36,"36 Ibs"
string = caliber42,"42 Ibs"
string = caliber48,"48 Ibs"
string = caliber92,"92 Ibs"
string = CannonType,"Type of guns"
string = max_cannon_caliber,"Maximum bore"
string = noneCannon, "No cannons"
; Cannon parameters
string = Fire range,"Hit range"
string = Fire range2,"Cannon range"
string = Reload time,"Reloading"
string = fcannons,"Bow cannons"
string = lcannons,"Portside cannons"
string = rcannons,"Starboard cannons"
string = bcannons,"Stern cannons"
; Cannon describe
string = cannon_weak, "For small fast ships"
string = cannon_normal, "Be available for many ships"
string = cannon_strong, "Powerful gun for powerful ships"

; Sell/Buy stringes
string = Cost,"Price"
string = Install,"Change"
string = RepairCost, "Repair bill"
string = RepairShip, "Ship repair"
string = RepairShipShort, "Repair"


; Ships parameters
string = Hull,"Hull"
string = Sails,"Sails"
string = Crew,"Crew"
string = sCannons,"Weapon"
string = Speed,"Speed"
string = Maneuver,"Maneuverability"
string = AgainstWind,"Point of sail"
string = Maneuv.,"Maneuver."
string = Caliber,"Bore"
string = Max.Caliber,"Max.Caliber"
string = Max.Crew,"Max.crew"
string = Min.Crew,"Min.crew"
string = Capacity,"Hold"
string = Rig,"Sails"

; Character skills
string = Leadership,"Leadership"
string = Fencing,"Fencing"
string = Gun,"Pistols"
string = Sailing,"Navigation"
string = Accuracy,"Accuracy"
string = Grappling,"Grappling"
string = Repair,"Repair"
string = Defence,"Defense"
string = Commerce,"Trade"
string = Sneak,"Sneak"
string = Free Skill Points,"Skills"
string = Abilities,"Abilities"
string = Reputation,"Reputation"

;
string = Equipment,"Equipment"

; interface button names
string = BUY,"Buy"
string = buy all,"Buy all"
string = sell all,"Sell all"
string = INFO,"Info"
string = SELL,"Sell"
string = OK,"Ok"
string = CANCEL,"Cancel"
string = CLOSE,"Close"
string = Quantity,"No."
string = Free,"Free"
string = Ship,"Ship"
string = Ships,"Ships"
string = Store,"Store"
string = Tavern,"Tavern"
string = CrearDead,"Exit search"

string = BUY/SELL,"Buy / Sell"

; controls interface stringes
string = First Person View,"First person view"
string = Cicle Demo Locations,"Cycle demo locations"
string = Fire cannons,"Cannons fire"
string = Move camera,"Move camera"
string = Memory card,"Memory card"
string = Empty slot,"Empty slot"
string = Move ship,"Move ship"
string = Back,"Back"
string = Start,"Start"
string = Not Used,"Empty"
string = Noname,"Noname"

string = Quantity:,"No."
string = Free:,"Free"

; shipyard
string = SHIP INFO,"Historical information"
string = Fix All!,"Fix all!"
string = Sell Ship,"Sell ship"
string = ship sell confirm,"Ship sell confirm"
string = shipyard confirm 2,"for "
string = ship buy confirm,"ship buy confirm"
string = cannons repair confirm,"Cannons repair confirm"
string = cannons buy confirm,"Cannons buy confirm"
string = cannons already installed,"Cannons already installed"
string = wrong caliber,"Wrong bore"
string = cannon type,"Cannon type"
string = salesman, "Salesman"

; reputations
string = REPUTATIONT_BAD_4,"Bloody Assassin"
string = REPUTATIONT_BAD_3,"Scoundrel"
string = REPUTATIONT_BAD_2,"Shark"
string = REPUTATIONT_BAD_1,"Swindler"
string = REPUTATIONT_NEUTRAL,"Regular Sailor"
string = REPUTATIONT_GOOD_1,"Trusted Sailor"
string = REPUTATIONT_GOOD_2,"Honest Captain"
string = REPUTATIONT_GOOD_3,"Man of Honor"
string = REPUTATIONT_GOOD_4,"Hero"

; morales
string = Treacherous,"Rebellious"
string = Awful,"Horrible"
string = Low,"Bad"
string = Poor,"Low"
string = Normal,"Normal"
string = Elated,"Average"
string = Good,"Good"
string = High,"High"
string = Excellent,"Excellent"
string = Heroic,"Heroic"

; exp
string = Exp 1,"Shore loafers"
string = Exp 2,"Sailor boys"
string = Exp 3,"Greenhorns"
string = Exp 4,"Average"
string = Exp 5,"Skillful"
string = Exp 6,"Experienced"
string = Exp 7,"Masters"
string = Exp 8,"Veterans"
string = Exp 9,"Sea dogs"


; main menu stringes
string = New Game,"New Game"
string = Resume Game,"Resume Game"
string = Load,"Load"
string = Save,"Save"
string = Profile,"Profile . ."
string = ProfileList,"Profile List"
string = Options,"Options"
string = Credits,"Credits"
string = Multiplayer,"Multiplayer"
string = Quit,"Quit"

string = Start New Game,"Start New Game"
string = Hero Type,"Hero type"

; ship hold buttons
string = Discard,"Discard"
string = All,"All"
string = Ok,"Ok"


; hire crew strings
string = Hire,"Hire"
string = Fire,"Fire out"
string = Available for hire:,"Available for hire"
string = Cost,"Cost"
string = Morale,"Morale"
string = CrewOnShip,"Crew on ship"
string = CrewExp,"Crew experience"
string = CrewMorale,"Crew morale"
string = Cancel,"Cancel"
string = HireHistory, "Life history"

; goods name strings
string = Balls,"Cannonballs"
string = Grapes,"Grape shot"
string = Knippels,"Chain shot"
string = Bombs,"Exploding shot"
string = Sailcloth,"Sailcloth"
string = Planks,"Planks"
string = Slaves,"Slaves"
string = Wheat,"Wheat"
string = Ebony,"Ebony"
string = Chocolate,"Cacao"
string = Sugar,"Sugar"
string = Wine,"Wine"
string = Linen,"Linen"
string = Rum,"Rum"
string = Tobacco,"Tobacco"
string = Coffee,"Coffee"
string = Mahogany,"Mahogany"
string = Cinnamon,"Cinnamon"
string = Copra,"Copra"
string = Paprika,"Paprika"
string = Fruits,"Fruits"
string = Ale,"Ale"
string = Silk,"Silk"
string = Clothes,"Clothes"
string = Cotton,"Cotton"
string = Sandal,"Sandalwood"
string = Leather,"Leather"
string = Oil,"Oil"
; boal -->
string = Food, "Food"
string = Gold, "Gold"
string = Silver, "Silver"
string = Iron, "Iron"
string = Powder, "Powder"
string = Brick, "Brick"
string = Weapon, "Weapon"
string = Medicament, "Medicine"
string = Livestock, "Livestock"
string = Tea, "Tea"
string = Copper, "Copper"
string = Hemp, "Hemp"
string = Iron, "Iron"
string = Salt, "Salt"
string = Dyes, "Dyes"
string = Tools, "Tools"
string = Pottery, "Pottery"
string = Timbers, "Timbers"
string = Wool, "Wool"
string = Molases, "Molases"
string = Fish, "Fish"
string = Pitch, "Pitch"
string = Paper, "Paper"
string = Vegetables, "Vegetables"
string = Ivory, "Ivory"
string = Ginger, "Ginger"
string = Nutmeg, "Nutmeg"
string = Peppercorn, "Peppercorn"
string = Gin, "Gin"
string = Brandy, "Brandy"
string = Almonds, "Almonds"
string = Flax, "Flax"
string = Basil, "Basil"
string = Soap, "Soap"
string = Vinegar, "Vinegar"
string = Chilis, "Chilis"
string = Millet, "Millet"
string = Cannon_4, "Cannon 4lbs"
string = Cannon_8, "Cannon 8lbs"
string = Cannon_12, "Cannon 12lbs"
string = Cannon_16, "Cannon 16lbs"
string = Cannon_20, "Cannon 20lbs"
string = Cannon_24, "Cannon 24lbs"
string = Cannon_28, "Cannon 28lbs"
string = Cannon_32, "Cannon 32lbs"
string = Cannon_36, "Cannon 36lbs"
string = Cannon_42, "Cannon 42lbs"
string = Cannon_48, "Cannon 48lbs"
string = Cannon_92, "Cannon 92lbs"
string = Culverine_4, "Culverin 4lbs"
string = Culverine_8, "Culverin 8lbs"
string = Culverine_12, "Culverin 12lbs"
string = Culverine_16, "Culverin 16lbs"
string = Culverine_20, "Culverin 20lbs"
string = Culverine_24, "Culverin 24lbs"
string = Culverine_28, "Culverin 28lbs"
string = Culverine_32, "Culverin 32lbs"
; boal <--

; goods name strings
string = BallsGen,"Cannonballs"
string = GrapesGen,"Grape shot"
string = KnippelsGen,"Chain shot"
string = BombsGen,"Exploding shot"
string = SailclothGen,"Sailcloth"
string = PlanksGen,"Planks"
string = SlavesGen,"Slaves"
string = WheatGen,"Wheat"
string = EbonyGen,"Ebony"
string = ChocolateGen,"Cacao"
string = SugarGen,"Sugar"
string = WineGen,"Wine"
string = LinenGen,"Linen"
string = RumGen,"Rum"
string = TobaccoGen,"Tobacco"
string = CoffeeGen,"Coffee"
string = MahoganyGen,"Mahogany"
string = CinnamonGen,"Cinnamon"
string = CopraGen,"Copra"
string = PaprikaGen,"Paprika"
string = FruitsGen,"Fruits"
string = AleGen,"Ale"
string = SilkGen,"Silk"
string = ClothesGen,"Clothes"
string = CottonGen,"Cotton"
string = SandalGen,"Sandalwood"
string = LeatherGen,"Leather"
string = OilGen,"Oil"
string = GoldGen,"Gold"
string = SilverGen,"Silver"
string = LivestockGen,"Livestock"
string = TeaGen,"Tea"
string = CopperGen,"Copper"
string = HempGen,"Hemp"
string = IronGen,"Iron"
string = SaltGen,"Salt"
string = DyesGen,"Dyes"
string = ToolsGen,"Tools"
string = PotteryGen,"Pottery"
string = TimbersGen,"Timbers"
string = WoolGen,"Wool"
string = MolasesGen,"Molases"
string = FishGen,"Fish"
string = PitchGen,"Pitch"
string = PaperGen,"Paper"
string = VegetablesGen,"Vegetables"
string = IvoryGen,"Ivory"
string = GingerGen,"Ginger"
string = NutmegGen,"Nutmeg"
string = PeppercornGen,"Peppercorn"
string = GinGen,"Gin"
string = BrandyGen,"Brandy"
string = AlmondsGen,"Almonds"
string = FlaxGen,"Flax"
string = BasilGen,"Basil"
string = SoapGen,"Soap"
string = VinegarGen,"Vinegar"
string = ChilisGen,"Chilis"
string = MilletGen,"Millet"
string = FoodGen,"Food"
string = MedicamentGen,"Medicine"
string = PowderGen, "Powder"
string = BrickGen, "Bricks"
string = WeaponGen, "Weapon"


; goods name strings
string = BallsAcc,"Cannonballs"
string = GrapesAcc,"Grape shot"
string = KnippelsAcc,"Chain shot"
string = BombsAcc,"Exploding shot"
string = SailclothAcc,"Sailcloth"
string = PlanksAcc,"Planks"
string = SlavesAcc,"Slaves"
string = WheatAcc,"Wheat"
string = EbonyAcc,"Ebony"
string = ChocolateAcc,"Cacao"
string = SugarAcc," Sugar"
string = WineAcc,"Wine"
string = LinenAcc,"Linen"
string = RumAcc,"Rum"
string = TobaccoAcc,"Tobacco"
string = CoffeeAcc,"Coffee"
string = MahoganyAcc,"Mahogany"
string = CinnamonAcc,"Cinnamon"
string = CopraAcc,"Copra"
string = PaprikaAcc,"Paprika"
string = FruitsAcc,"Fruits"
string = AleAcc,"Ale"
string = SilkAcc,"Silk"
string = ClothesAcc,"Clothes"
string = CottonAcc,"Cotton"
string = SandalAcc,"Sandalwood"
string = LeatherAcc,"Leather"
string = OilAcc,"Oil"
string = GoldAcc,"Gold"
string = SilverAcc,"Silver"
string = LivestockAcc,"Livestock"
string = TeaAcc,"Tea"
string = CopperAcc,"Copper"
string = HempAcc,"Hemp"
string = IronAcc,"Iron"
string = SaltAcc,"Salt"
string = DyesAcc,"Dyes"
string = ToolsAcc,"Tools"
string = PotteryAcc,"Pottery"
string = TimbersAcc,"Timbers"
string = WoolAcc,"Wool"
string = MolasesAcc,"Molases"
string = FishAcc,"Fish"
string = PitchAcc,"Pitch"
string = PaperAcc,"Paper"
string = VegetablesAcc,"Vegetables"
string = IvoryAcc,"Ivory"
string = GingerAcc,"Ginger"
string = NutmegAcc,"Nutmeg"
string = PeppercornAcc,"Peppercorn"
string = GinAcc,"Gin"
string = BrandyAcc,"Brandy"
string = AlmondsAcc,"Almonds"
string = FlaxAcc,"Flax"
string = BasilAcc,"Basil"
string = SoapAcc,"Soap"
string = VinegarAcc,"Vinegar"
string = ChilisAcc,"Chilis"
string = MilletAcc,"Millet"
string = FoodAcc,"Food"
string = MedicamentAcc,"Medicine"
string = PowderAcc, "Powder"
string = BrickAcc, "Brick"
string = WeaponAcc, "Weapon"


; passengers interface
string = Summary Info,"Summary info"
string = Release Captive,"Release captive"
string = Remove Officer,"Remove officer"
string = Release Officer,"Release officer"
string = Add Officer,"Add officer"
string = Add Officer Caption,"Add officer caption"
string = Removing Officer,"Remove officer"
string = realising officer,"Release officer"
string = Ransom,"Ransom"
string = RansomString1,"Can release captives"
string = RansomString2,"only in cities of their nations"

; ransack interfaces
string = Agree,"Agree"
string = Refuse,"Refuse"
string = Kill all,"Kill all"
string = Take slaves,"Take slaves"
string = Kill him,"Kill him"
string = Capture him,"Capture him"
string = Swap Ship,"Swap ship"
string = Capture Ship,"Capture ship"
string = Take goods,"Take goods"
string = Give goods,"Give goods"

; transfer interfaces
string = Goods,"Goods"
string = Characters,"Characters"
string = Crew,"Crew"
string = Swap,"Swap"
string = Take All,"Take all"
string = Take All Goods,"Transfer cargo"
string = Weight,"Weight"
string = Crew Transfer,"Transfer crew"
string = Remove,"Remove"
string = cwt,"cwt"
string = Onboard,"Onboard"

; crew join to you 
string = Surrendered_caption_1,"Grappling result"
string = Surrendered_caption_2,"Decision for captives"
string = Surrendered_crew,"Enemy has preferred to discretely surrender without a fight."
string = Surrendered_captain,"Understanding that it is useless to resist the skipper and the crew decided to surrender to the mercy of the victor."
string = Surrendered_text_1,"It is impossible to transfer the crew between strange ships. To complete capture of a ship it is necessary to dismiss its skipper and to assign your own."
string = Surrendered_text_2,"Removal of the skipper of the surrendered ship shall make it impossible to dismiss the ship after robbery is completed. Shall you continue?"
string = Surrendered_exit_1,"The ship is without a skipper. Will you sink it?"
string = Surrendered_exit_2,"Will you complete the robbery and let the surrendered skipper and his crew go free? They promise not to shoot upon us."
string = Surrendered_captain_capture, "Chose the destiny of the surrendered skipper."
string = Surrendered_captain_capture_1, "Throw overboard"
string = Surrendered_captain_capture_2, "Take as a prisoner"
string = Surrendered_crew_capture, "Choose the destiny of the surrendered sailors."
string = Surrendered_crew_capture_1, "Throw them all overboard"
string = Surrendered_crew_capture_2, "Keep them as slaves"

; log book interface
string = TRADE,"TRADE"
string = QUESTS,"QUESTS"
string = IMPORTING:,"IMPORTING"
string = EXPORTING:,"EXPORTING"
string = CONTRABAND:,"CONTRABAND"

string = Hovernor,"Governor-General"

; island names
string = OpenSea, "Open sea"
string = Sea, "Sea"
string = AllIslands, "Any map"

; save_load interface
string = Location:,"      "
string = Time:,"Time"
string = Delete,"Delete"
string = Wait for save,"Wait for save."
string = Game time:,"Game time (h-m-s)"
string = Open Sea,"open sea"
string = Low Storage,"Low storage"
string = Unable to load,"Unable to load"

;ship state
string = Summary Skills,"Skills Summary"
string = Raise It,"Raise it"
string = Accept,"Accept"
string = Crew Morale,"Crew morale"
string = NotData,"No data"
string = Ship speed decreased by,"Ship speed decreased by "
string = full speed,"Full speed"
string = Cannot start repair,"Cannot start repair"
string = Out of sailcloth,"Out of sailcloth"
string = Repair skill is not,"Repair skill is not"
string = high enough,"high enough"
string = Sails are in,"Sails are in "
string = a condition," condition"
string = Repairing,"Repairing"
string = Skill,"Skill"
string = per day,"per day"
string = Out of planks,"Out of planks"
string = Hull is in,"Hull is in"
string = feet,"feet"
string = sec.,"sec."

; fort capture
string = COLONY CAPTURED,"COLONY CAPTURED"
string = Experience Bonus,"Experience bonus"
string = All ships were repaired,"All ships were repaired"
string = Booty,"Booty"

; nations
string = England,"England"
string = France,"France"
string = Spain,"Spain"
string = Pirate,"Pirates"
string = Holland,"United Provinces"
string = Smuggler,"smugglers"
string = Trader,"traders"

string = EnglandAcc,"England"
string = FranceAcc,"France"
string = SpainAcc,"Spain"
string = PirateAcc,"Pirates"
string = HollandAcc,"United Provinces"
string = SmugglerAcc,"smugglers"
string = TraderAcc,"traders"

string = EnglandGen,"England"
string = FranceGen,"France"
string = SpainGen,"Spain"
string = PirateGen,"Pirates"
string = HollandGen,"United Provinces"
string = SmugglerGen,"smugglers"
string = TraderGen,"traders"

string = EnglandDat,"England"
string = FranceDat,"France"
string = SpainDat,"Spain"
string = PirateDat,"Pirates"
string = HollandDat,"United Provinces"
string = SmugglerDat,"smugglers"
string = TraderDat,"traders"

string = EnglandAbl,"England"
string = FranceAbl,"France"
string = SpainAbl,"Spain"
string = PirateAbl,"Pirates"
string = HollandAbl,"United Provinces"
string = SmugglerAbl,"smugglers"
string = TraderAbl,"traders"

string = peopleEngland,"Englishmen"
string = peopleFrance,"Frenchmen"
string = peopleSpain,"Spaniards"
string = peoplePirate,"Pirates"
string = peopleHolland,"Dutchmen"
string = peopleSmuggler,"smugglers"
string = peopleTrader,"traders"

string = peopleEnglandAcc,"Englishmen"
string = peopleFranceAcc,"Frenchmen"
string = peopleSpainAcc,"Spaniards"
string = peoplePirateAcc,"Pirates"
string = peopleHollandAcc,"Dutchmen"
string = peopleSmugglerAcc,"smugglers"
string = peopleTraderAcc,"traders"

string = peopleEnglandGen,"Englishmen"
string = peopleFranceGen,"Frenchmen"
string = peopleSpainGen,"Spaniards"
string = peoplePirateGen,"Pirates"
string = peopleHollandGen,"Dutchmen"
string = peopleSmugglerGen,"smugglers"
string = peopleTraderGen,"traders"

string = peopleEnglandDat,"Englishmen"
string = peopleFranceDat,"Frenchmen"
string = peopleSpainDat,"Spaniards"
string = peoplePirateDat,"Pirates"
string = peopleHollandDat,"Dutchmen"
string = peopleSmugglerDat,"smugglers"
string = peopleTraderDat,"traders"

string = peopleEnglandAbl,"Englishmen"
string = peopleFranceAbl,"Frenchmen"
string = peopleSpainAbl,"Spaniards"
string = peoplePirateAbl,"Pirates"
string = peopleHollandAbl,"Dutchmen"
string = peopleSmugglerAbl,"smugglers"
string = peopleTraderAbl,"traders"

; items
string = Take,"Take"
string = Place,"Put"
string = Equip that,"Equip Item"
string = Remove that,"Remove Item"
string = Equipped,"Equipped"
string = units,"units"
string = helpmessage1, "You must have the Ability 'The Shootist' to use this item"
string = helpmessage2, "You must have the Ability 'Clever Shot' to use this item."
string = Item, "Item"
string = YouHave, "You have"
string = SellerHas,"Seller has"
string = CostBuySell,"Cost (buy/sell)"
string = BuyConfirm, "Buy confirm"
string = SellConfirm, "Sell confirm"
string = BuyConfirm2, "Buy of"

; fort Names
string = UnknownFortName,"Unknown fort name."

string = fort_SentJons,"Saint John's Fort"
string = fort_Bridgetown,"Bridgetown Fort"
string = fort_Beliz,"Belize Fort"
string = fort_Santiago,"San Pedro de la Roca"
string = fort_Havana,"Tres Reyes Magos del Morro"
string = fort_Cumana,"Castillo de Araya"
string = fort_Caracas,"Caracas Fort"
string = fort_Villemstad,"Fort Amsterdam"
string = fort_Cartahena,"San Felipe de Barajas"
string = fort_BasTer,"Basse-Terre Fort"
string = fort_SantoDomingo,"Fortaleza Ozama"
string = fort_PortPax,"Port-au-Prince Fort"
string = fort_PortRoyal,"Fort Charles"
string = fort_Maracaibo,"Maracaibo Fort"
string = fort_FortFrance,"Fort Saint Louis"
string = fort_Marigo,"Marigot Fort"
string = fort_Charles,"Charlestown Fort"
string = fort_SanJuan,"San Felipe del Morro"
string = fort_PortoBello,"Fort Lorenzo"
string = fort_Panama,"Panama Fort"
string = fort_SantaCatalina,"Santa Catalina Fort"
string = fort_Tortuga,"Fort de Rocher"
string = fort_PortSpein,"Fort James"

; game menu
string = game_will_be_lost, "Game will be lost."
string = start_new_game_confirm, "Are you sure you want to start a new game?"

string = profile_exists_confirm1, "This profile name exists already,"
string = profile_exists_confirm2, "do you want to overwrite it?"

; options
string = Sounds,"Sounds"
string = Music Volume,"Music volume"
string = Sound Volume,"Sound volume"
string = Dialog Volume,"Dialog volume"
string = Other Settings,"Other settings"
string = Show battle mode,"Show battle mode"
string = Skip intro movies,"Skip intro movies"

string = Camera Mode,"Camera mode"
string = Directional Movement,"Directional movement"
string = Forward Movement,"Forward movement"
string = Invert Camera Mode,"Invert camera code"

string = Controls,"Controls"
string = Button Settings,"Keyboard Controls"
string = View Controls,"View controls"

string = Change Current Settings,"Change current settings"
string = Restore The Default Buttons,"Restore the default settings"
string = Confirm default restore keys,"Confirm default restore keys"
string = Yes,"Yes"
string = No,"No"
String = Mod_Opt, "Mod Options"
String = Reinit, "Full Reinit (Not required for above mods!)"

string = Sailing 1St Person,"Sailing 1st person"
string = Primary Land,"Primary land"
string = Sailing 3rd Person,"Sailing 3rd person"
string = Fight Mode,"Fight mode"
string = Sea Detail, "Sea detail"
string = Herb Quantity, "Foliage Quality"
string = Herb None, "Foliage - None"
string = Herb Small, "Foliage - Low quality"
string = Herb Medium, "Foliage - Medium quality"
string = Herb Large, "Foliage - High quality"

; shipyard
string = Remove Captain,"Remove captain"
string = Change Captain,"Change captain"
string = Set Captain,"Set captain"
string = View Skills,"View skills"
string = Upgrade Ship,"Upgrade ship"

; select menu
string = Sel Ship,"Ship"
string = Sel Character,"Character"
string = Sel Shiphold,"Ship hold"
string = Sel Passengers,"Passengers"
string = Sel QuestBook,"Quest Book"
string = Sel TradeBook,"Trade Book"
string = Sel NationRelation,"Nation Relation"
string = Sel Items,"Items"
string = Sel Adventure,"Squadron control"
string = Sel Colony,"Colony"

; controls
string = Press any key,"Press any key"
string = Tilt any joystick,"Tilt any joystick"
string = Set_key,"Set key"
string = Delete_key,"Delete key"
string = Inverse_key,"Inverse key"
string = Restore default key,"Restore default key"
string = Change key,"Change key settings"
string = Confirm default restore keys,"Confirm default restore keys"
string = Yes,"Yes"
string = No,"No"
string = Button Already Used,"Button already used."
string = thumbstick cannot be used,"Thumbstick cannot be used."

; perks
string = Free points for abilitys,"Points available for Abilities"

; common use
string = Level,"Level"
string = Rank,"Rank"
string = Life,"Life Points"
string = Health,"Health"
string = Energy,"Energy"
string = Money,"Money"
string = NextExp,"Next exp."
string = Title,"Title"
;string = Weight,"Weight"
string = Level Up,"Level up!"
string = You take item,"You have obtained a new item"
string = You give item,"You have used the item"
string = You have not need key,"You do not need the key"
string = You have not need item,"You have no need for this item"
string = Box is closed,"Box is closed"
string = Your fame,"Your fame"
string = Your reputation with country,"Your reputation with colony "
string = Your reputation with force,"Your reputation among "
string = Your reputation,"Your reputation"
string = increase,"has increased"
string = decrease,"has decreased"
string = to,"to"
string = Health Up,"Medicine taken - Health increased"
string = CantFight,"Can't fight here."
string = Logbook Update,"Logbook update!"
string = You can`t launch menu,"You can not launch this menu."
string = You are already there,"You are already there."
string = There is no way there now,"There is no way there now."
string = You can't leave this location now,"You can't leave this location now."
string = Your walk was interrupted,"Your walk was interrupted."
string = Looks like something is going to happen here,"Looks like something is going to happen here."
string = You are cured from poison,"You are cured from poisoning"
string = You've been poisoned,"You've been poisoned"
string = is poisoned," is poisoned"
string = add experience," add experience"
string = Critical Hit,"Critical hit"
string = failed to board,"Failed to board"
string = your ship is infected, "Your ship is infected."

; edit string
string = alphabet low register,"~`*^|0123456789abcdefghijklmnopqrstuvwxyz_-\/"
string = alphabet up register,"~`*^|0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_-\/"

; languages
string = lng English,"English"
string = lng Spanish,"Spanish"
string = lng German,"German"
string = lng French,"French"
string = lng Russian,"Russian"

string = Exit, "Exit"

string = Video Settings, "Video settings"
string = Restore Default, "Restore default"
string = Save Settings, "Save settings"
string = Gamma, "Gamma"
string = Brightness, "Brightness"
string = Contrast, "Contrast"
string = Invert Vertical Mouse Control, "Invert vertical mouse control"
string = Vertical Mouse Sensitivity, "Vertical mouse sensitivity"
string = Horizontal Mouse Sensitivity, "Horizontal mouse sensitivity"
string = Always Run, "Always run"

string = title_map, "Report from the sailor on watch"
string = map_yes, "Engage";
string = map_no, "Sail on";

string = MoneyInfo, "Money info"
string = TimeInfo, "Months under you control"
string = CaptureTimeInfo, "Day till capture"
string = TimerInfo, "Capture times"
string = CaptureInfo, "Attempt take away colony"
string = CaptureSuccesInfo, "Successful"

string = Caliber_info, "Guns cannons"
string = Quantity_info, "Quantity cannons"
string = Range_info, "Cannon range"
string = Reload_info, "Recharge time"


string = CrewQuantity, "people in garrison"


string = monthgold, "Salary"
string = piastres, " pieces of eight"

string = Change Task, "Change task"
string = sail in, "Reside in colony region "
string = wait in, "Waiting to you in "
string = no work, "No work."

string = Food for, "Food for "
string = days, " days"

string = Ships sinked, "Ships sank"
string = Ships captured, "Ships captured"
string = Fort Destroyed, "Fort destroyed"
string = People Killed, "People killed"

string = MainCharacter,"Captain"
string = navigator,"Navigator"
string = boatswain,"Bosun"
string = cannoner,"Chief Gunner"
string = doctor,"Doctor"
string = treasurer,"Treasurer"
string = carpenter,"Carpenter"
string = fighter,"Fighter"
string = prisonership,"Prisoner"
string = passengership,"Passenger"
string = companionship, "Companion"

string = WhoUnknown, "unknown"
string = WhoUnknownGen, "unknown"
string = WhoUnknownDat, "unknown"
string = WhoTrader, "shopman"
string = WhoTraderGen, "shopman"
string = WhoTraderDat, "shopman"
string = WhoShipyarder, "shipyarder"
string = WhoShipyarderGen, "shipyarder"
string = WhoShipyarderDat, "shipyarder"
string = WhoTavernkeeper, "tavernkeeper"
string = WhoTavernkeeperGen, "tavernkeeper"
string = WhoTavernkeeperDat, "tavernkeeper"
string = WhoPriest, "priest"
string = WhoPriestGen, "priest"
string = WhoPriestDat, "priest"
string = WhoUsurer, "usurer"
string = WhoUsurerGen, "usurer"
string = WhoUsurerDat, "usurer"
string = WhoPortMan, "port captain"
string = WhoPortManGen, "port captain"
string = WhoPortManDat, "port captain"
string = WhoWaitress, "waitress"
string = WhoWaitressGen, "waitress"
string = WhoWaitressDat, "waitress"
string = WhoMayor, "governor"
string = WhoMayorGen, "governor"
string = WhoMayorDat, "governor"
string = WhoPrisonHead, "warden"
string = WhoPrisonHeadGen, "warden"
string = WhoPrisonHeadDat, "warden"
string = WhoSmuggler, "smuggler"
string = WhoSmugglerGen, "smuggler"
string = WhoSmugglerDat, "smuggler"
string = WhoHostess, "bawd"
string = WhoHostessGen, "bawd"
string = WhoHostessDat, "bawd"

string = Passenger,"Passenger "
string = left you and pay, " went ashore and paid "

string = Navigator_Descr,"The ability to control a ship effectively during windless days, and to find a good course in the worst storm, are necessary skills for a skipper. The navigator is the officer who assists the captain in this respect. In the course of naval combat he is able to turn the wheel and save the ship from the enemy onslaught."
string = Boatswain_Descr,"They say that bosons are literally born on their ships. Their competence and knowledge of a sea life cannot be equaled. The boson knows how to squeeze from the ship everything it may be capable of, how to inspire the crew prior to combat, and how to remove the ship from a bad situation."
string = Cannoner_Descr,"A competent Chief Gunner can change the course of a sea combat in an instant. His skill and experience enable the ship cannons to deliver a more accurate broadside. The Chief Gunner also watches that the cannons are not damaged with seawater, and ensures that they are ready to fire at any moment."
string = Doctor_Descr,"A ship doctor take care of the crew who were injured during combat. His duties include amputation of limbs, sewing wounds, prevention of epidemics and other medical emergencies. A good surgeon may save the lives of many crew members ."
string = Treasurer_Descr,"A treasurer is responsible for the ship's lower holds and all goods located there. The treasurer has business skills, and can help the skipper to maximize profits, or to purchase something for a lower price."
string = Carpenter_Descr,"An experienced carpenter can fix any damage inflicted to the ship by storms or by enemy fire. He can initiate repair works after a combat. The experienced carpenter knows for sure what there is to fix, where to apply a patch, and how to keep the ship afloat."
string = Officer_Descr,"Life is full of surprises, and dangers. Robbers may wait for you, enemies may attack you, and an enemy's sword or bullet may injure you during grappling operations. That is why it is necessary to have a Fighter who is a Grappling expert - a man who acts as your bodyguard."
string = Companion_Descr,"Companion."
string = Passenger_Descr,"Passenger."

string = not assigned,"Not assigned"
string = hitpoints,"Hitpoints"
string = current experience,"Current experience"
string = next rank,"Next rank"
string = fame,"Fame"
string = money quantity,"Money quantity"
string = nation,"Nation"
string = Hire Officer,"Hire officer"
string = Officerprice,"Rate for service: "
string = OurMoney,"Your money: "
string = Salary,"Salary"
string = delivery,"Payment"
string = is remove officer,"Are you sure you want to dismiss the officer?"
string = is realise officer,"Are you sure you want to fire the officer?"
string = SkillModifier,"The penalty for this skill is equal to "
string = SkillModifierUp,"The officer enhances this skill for "
string = Fort Commander,"Fort commander"

string = Captain, "Captain"
string = cancel transaction, "Cancel transaction"
string = good describe, "Goods description"
string = Perk Add Caption, "Add caption"
string = Passengers,"Passengers"
string = Colonies,"Colonies"
string = Buildings,"Buildings"
string = Buld_house,"Buld_house"
string = Flag,"Flag"
string = Loyality,"Loyalty"
string = Bounty, "Bounty"
string = Career,"Career"
string = Award,"Awards"
string = Add Order, "Add order"
string = ShipType,"Ship type"
string = Capture,"Capture"
string = CaptureColony,"Capture colony"
string = Capturing Passenger,"Capturing passenger"
string = is capture passenger,"You are sure, that you wish to capture this passenger?"
string = ColonyInfo, "Colony info"
string = ColonyList, "Colony list"
string = Population, "Population"
string = not inhabitted,"Not inhabited"
string = ColonyDistance,"Colony distance"
string = Type of Ship,"Ship type"
string = Ship Class,"Ship class"
string = Ship trade operations possibe,"Ship trade operations possible"


string = Select task, "Select task:"
string = Task 1, "Hunt for ships"
string = Task 2, "Blocking colony"

string = Task time, "Choose the time necessary to accomplish the mission:"
string = Task time 1, "a month"
string = Task time 2, "two months"
string = Task time 3, "three months"

string = Task difficulty, "Choose the mission difficulty level:"
string = Task difficulty 1, "Run away at the first signs of a danger, but the profit is low"
string = Task difficulty 2, "Balanced risk/reward"
string = Task difficulty 3, "Maximum risk, but maximum profit too"


string = ColonyName,"Colony"
string = Colonylevel,"Colony level"
string = Colonyisland,"Colony island"
string = Gold_per_month,"Income per month"
string = Agressor,"Aggression"
string = SalaryQuantity,"Sailors"
string = Garrison,"Garrison"
string = Tax_rate,"Taxes"
string = Disease,"Epidemic"
string = AgressionTime,"Defeat"
string = Colonists,"Colonists"
string = Capture_rate,"Occupied times"

string = Current Order,"Current order"

string = Wheat field, "Wheat field"
string = Fishing pier, "Fishing pier"
string = Mill, "Mill"
string = Academy, "Academy"
string = Huts, "Huts"
string = not be able find best sell, "Not be able find best sell"

string = NoneBoat,"No ship"
string = NoneBoatGen,"No ship"
string = Boat,"Boat"
string = BoatGen,"Boat"
string = BoatAcc,"Boat"
string = BoatDat,"Boat"

string = Fort,"Fort"
string = FortGen,"Fort"
string = FortAcc,"Fort"
string = FortDat,"Fort"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 7
string = Tartane,"Tartane"
string = TartaneGen,"Tartane"
string = TartaneAcc,"Tartane"
string = TartaneDat,"Tartane"
string = WarTartane,"War tartane"
string = WarTartaneGen,"War tartane"
string = WarTartaneAcc,"War tartane"
string = WarTartaneDat,"War tartane"
string = Lugger,"Lugger"
string = LuggerGen,"Lugger"
string = LuggerAcc,"Lugger"
string = LuggerDat,"Lugger"
string = Bermsloop,"Bermuda Sloop"
string = BermsloopGen,"Bermuda Sloop"
string = BermsloopAcc,"Bermuda Sloop"
string = BermsloopDat,"Bermuda Sloop"
string = Hannah,"Merchant Schooner"
string = HannahGen,"Merchant Schooner"
string = HannahAcc,"Merchant Schooner"
string = HannahDat,"Merchant Schooner"
string = Ketch,"Ketch"
string = KetchGen,"Ketch"
string = KetchAcc,"Ketch"
string = KetchDat,"Ketch"
string = Bounty,"Bounty"
string = BountyGen,"Bounty"
string = BountyAcc,"Bounty"
string = BountyDat,"Bounty"
string = Empress,"Empress"
string = EmpressGen,"Empress"
string = EmpressAcc,"Empress"
string = EmpressDat,"Empress"
string = Lyon,"small trader"
string = LyonGen,"small trader"
string = LyonAcc,"small trader"
string = LyonDat,"small trader"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 6

string = Sloop,"Sloop"
string = SloopGen,"Sloop"
string = SloopAcc,"Sloop"
string = SloopDat,"Sloop"
string = Barque,"Barque"
string = BarqueGen,"Barque"
string = BarqueAcc,"Barque"
string = BarqueDat,"Barque"
string = Barkentine,"Barquentine"
string = BarkentineGen,"Barquentine"
string = BarkentineAcc,"Barquentine"
string = BarkentineDat,"Barquentine"
string = Brigantine,"Brigantine"
string = BrigantineGen,"Brigantine"
string = BrigantineAcc,"Brigantine"
string = BrigantineDat,"Brigantine"
string = Fleut,"Fluyt"
string = FleutGen,"Fluyt"
string = FleutAcc,"Fluyt"
string = FleutDat,"Fluyt"
string = Brig,"Brig"
string = BrigGen,"Brig"
string = BrigAcc,"Brig"
string = BrigDat,"Brig"
string = Pinnace,"Pinnace"
string = PinnaceGen,"Pinnace"
string = PinnaceAcc,"Pinnace"
string = PinnaceDat,"Pinnace"
string = Lugger_h,"Heavy Lugger"
string = Lugger_hGen,"Heavy Lugger"
string = Lugger_hAcc,"Heavy Lugger"
string = Lugger_hDat,"Heavy Lugger"
string = Galeoth_h,"Heavy Galeoth"
string = Galeoth_hGen,"Heavy Galeoth"
string = Galeoth_hAcc,"Heavy Galeoth"
string = Galeoth_hDat,"Heavy Galeoth"
string = Yacht,"Yacht"
string = YachtGen,"Yacht"
string = YachtAcc,"Yacht"
string = YachtDat,"Yacht"
string = Speedy,"Merchant Brig"
string = SpeedyGen,"Merchant Brig"
string = SpeedyAcc,"Merchant Brig"
string = SpeedyDat,"Merchant Brig"
string = Sophie,"Sophie"
string = SophieGen,"Sophie"
string = SophieAcc,"Sophie"
string = SophieDat,"Sophie"
string = CASTELF,"Brigantine Heavy"
string = CASTELFGen,"Brigantine Heavy"
string = CASTELFAcc,"Brigantine Heavy"
string = CASTELFDat,"Brigantine Heavy"
string = Interceptor,"Interceptor"
string = InterceptorGen,"Interceptor"
string = InterceptorAcc,"Interceptor"
string = InterceptorDat,"Interceptor"
string = Derfflinger,"Derfflinger"
string = DerfflingerGen,"Derfflinger"
string = DerfflingerAcc,"Derfflinger"
string = DerfflingerDat,"Derfflinger"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 5
string = Schooner,"Schooner"
string = SchoonerGen,"Schooner"
string = SchoonerAcc,"Schooner"
string = SchoonerDat,"Schooner"
string = Galeon_l,"Galleon"
string = Galeon_lGen,"Galleon"
string = Galeon_lAcc,"Galleon"
string = Galeon_lDat,"Galleon"
string = DUTCHPINNACE,"Dutch Pinnace"
string = DUTCHPINNACEGen,"Dutch Pinnace"
string = DUTCHPINNACEAcc,"Dutch Pinnace"
string = DUTCHPINNACEDat,"Dutch Pinnace"
string = PinnaceBerlin,"Frigate Berlin"
string = PinnaceBerlinGen,"Frigate Berlin"
string = PinnaceBerlinAcc,"Frigate Berlin"
string = PinnaceBerlinDat,"Frigate Berlin"
string = Neptunus,"Neptunus"
string = NeptunusGen,"Neptunus"
string = NeptunusAcc,"Neptunus"
string = NeptunusDat,"Neptunus"
string = Greyhound,"Greyhound"
string = GreyhoundGen,"Greyhound"
string = GreyhoundAcc,"Greyhound"
string = GreyhoundDat,"Greyhound"
string = 28GUNFRIGATE,"28 Gun Frigate"
string = 28GUNFRIGATEGen,"28 Gun Frigate"
string = 28GUNFRIGATEAcc,"28 Gun Frigate"
string = 28GUNFRIGATEDat,"28 Gun Frigate"
string = PDN,"24 gun privateer schooner"
string = PDNGen,"24 gun privateer schooner"
string = PDNAcc,"24 gun privateer schooner"
string = PDNDat,"24 gun privateer schooner"
string = Packet_Brig,"Packet Brig"
string = Packet_BrigGen,"Packet Brig"
string = Packet_BrigAcc,"Packet Brig"
string = Packet_BrigDat,"Packet Brig"
string = Enterprise,"Frigate L'Entreprise"
string = EnterpriseGen,"Frigate L'Entreprise" // OP 1/17/12 Changed ship spelling from Enterprise to Entreprise, the proper French spelling.
string = EnterpriseAcc,"Frigate L'Entreprise" // OP 1/17/12 Changed ship spelling from Enterprise to Entreprise, the proper French spelling.
string = EnterpriseDat,"Frigate L'Entreprise" // OP 1/17/12 Changed ship spelling from Enterprise to Entreprise, the proper French spelling.
string = SloopofWar,"Sloop of war"
string = SloopofWarGen,"Sloop of war"
string = SloopofWarAcc,"Sloop of war"
string = SloopofWarDat,"Sloop of war"
string = Brig_20_Gun1_18,"Light Brig"
string = Brig_20_Gun1_18Gen,"Light Brig"
string = Brig_20_Gun1_18Acc,"Light Brig"
string = Brig_20_Gun1_18Dat,"Light Brig"
string = Schooner_l,"Gaff Schooner"
string = Schooner_lGen,"Gaff Schooner"
string = Schooner_lAcc,"Gaff Schooner"
string = Schooner_lDat,"Gaff Schooner"
string = Shnyava,"Shnyava"
string = ShnyavaGen,"Shnyava"
string = ShnyavaAcc,"Shnyava"
string = ShnyavaDat,"Shnyava"
string = Hooker1,"Fast Schooner"
string = Hooker1Gen,"Fast Schooner"
string = Hooker1Acc,"Fast Schooner"
string = Hooker1Dat,"Fast Schooner"
string = Brig3,"Fast Brig"
string = Brig3Gen,"Fast Brig"
string = Brig3Acc,"Fast Brig"
string = Brig3Dat,"Fast Brig"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 4
string = Caravel,"Caravel"
string = CaravelGen,"Caravel"
string = CaravelAcc,"Caravel"
string = CaravelDat,"Caravel"
string = Corvette,"Corvette"
string = CorvetteGen,"Corvette"
string = CorvetteAcc,"Corvette"
string = CorvetteDat,"Corvette"
string = Galeon_h,"Heavy galleon"
string = Galeon_hGen,"Heavy galleon"
string = Galeon_hAcc,"Heavy galleon"
string = Galeon_hDat,"Heavy galleon"
string = Felipe,"Apóstol Felipe"
string = FelipeGen,"Apóstol Felipe"
string = FelipeAcc,"Apóstol Felipe"
string = FelipeDat,"Apóstol Felipe"
string = Surprise,"Surprise"
string = SurpriseGen,"Surprise"
string = SurpriseAcc,"Surprise"
string = SurpriseDat,"Surprise"
string = CorvFrig2_50,"Light Corvette"
string = CorvFrig2_50Gen,"Light Corvette"
string = CorvFrig2_50Acc,"Light Corvette"
string = CorvFrig2_50Dat,"Light Corvette"
string = RaaFrigate,"Raa Frigate"
string = RaaFrigateGen,"Raa Frigate"
string = RaaFrigateAcc,"Raa Frigate"
string = RaaFrigateDat,"Raa Frigate"
string = BlackPearl,"Black Pearl"
string = BlackPearlGen,"Black Pearl"
string = BlackPearlAcc,"Black Pearl"
string = BlackPearlDat,"Black Pearl"
string = Nightmare,"Nightmare"
string = NightmareGen,"Nightmare"
string = NightmareAcc,"Nightmare"
string = NightmareDat,"Nightmare"
string = Unicorn,"Unicorn"
string = UnicornGen,"Unicorn"
string = UnicornAcc,"Unicorn"
string = UnicornDat,"Unicorn"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 3
string = Frigate,"Frigate"
string = FrigateGen,"Frigate"
string = FrigateAcc,"Frigate"
string = FrigateDat,"Frigate"
string = LineShip,"Warship"
string = LineShipGen,"Warship"
string = LineShipAcc,"Warship"
string = LineShipDat,"Warship"
string = QueenAnnesRevenge,"Queen Annes Revenge"
string = QueenAnnesRevengeGen,"Queen Annes Revenge"
string = QueenAnnesRevengeAcc,"Queen Annes Revenge"
string = QueenAnnesRevengeDat,"Queen Annes Revenge"
string = Revenge,"40 Gun Galeone"
string = RevengeGen,"40 Gun Galeone"
string = RevengeAcc,"40 Gun Galeone"
string = RevengeDat,"40 Gun Galeone"
string = Boussole,"Boussole"
string = BoussoleGen,"Boussole"
string = BoussoleAcc,"Boussole"
string = BoussoleDat,"Boussole"
string = Salamander,"Salamander"
string = SalamanderGen,"Salamander"
string = SalamanderAcc,"Salamander"
string = SalamanderDat,"Salamander"
string = Linefrigate,"Line Frigate"
string = LinefrigateGen,"Line Frigate"
string = LinefrigateAcc,"Line Frigate"
string = LinefrigateDat,"Line Frigate"
string = TwoDecker1_47,"Dutch Two-decker"
string = TwoDecker1_47Gen,"Dutch Two-decker"
string = TwoDecker1_47Acc,"Dutch Two-decker"
string = TwoDecker1_47Dat,"Dutch Two-decker"
string = USS_Constitution,"Constitution"
string = USS_ConstitutionGen,"Constitution"
string = USS_ConstitutionAcc,"Constitution"
string = USS_ConstitutionDat,"Constitution"
string = La_Licorne,"La Licorne"
string = La_LicorneGen,"La Licorne"
string = La_LicorneAcc,"La Licorne"
string = La_LicorneDat,"La Licorne"
string = CursedDutchman,"The Flying Dutchman"
string = CursedDutchmanGen,"The Flying Dutchman"
string = CursedDutchmanAcc,"The Flying Dutchman"
string = CursedDutchmanDat,"The Flying Dutchman"
string = RN_BattleFrigate,"Heavy Battle Frigate"
string = RN_BattleFrigateGen,"Heavy Battle Frigate"
string = RN_BattleFrigateAcc,"Heavy Battle Frigate"
string = RN_BattleFrigateDat,"Heavy Battle Frigate"
string = FastGalleon1,"Golden Hind"
string = FastGalleon1Gen,"Golden Hind"
string = FastGalleon1Acc,"Golden Hind"
string = FastGalleon1Dat,"Golden Hind"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 2
string = WarShip,"Ship-of-the-line"
string = WarShipGen,"Ship-of-the-line"
string = WarShipAcc,"Ship-of-the-line"
string = WarShipDat,"Ship-of-the-line"
string = Battleship,"Battleship"
string = BattleshipGen,"Battleship"
string = BattleshipAcc,"Battleship"
string = BattleshipDat,"Battleship"
string = Bellona,"Bellona"
string = BellonaGen,"Bellona"
string = BellonaAcc,"Bellona"
string = BellonaDat,"Bellona"
string = Poseidon,"Poseidon"
string = PoseidonGen,"Poseidon"
string = PoseidonAcc,"Poseidon"
string = PoseidonDat,"Poseidon"
string = Couronne,"La Couronne"
string = CouronneGen,"La Couronne"
string = CouronneAcc,"La Couronne"
string = CouronneDat,"La Couronne"
string = Neptune,"Neptune"
string = NeptuneGen,"Neptune"
string = NeptuneAcc,"Neptune"
string = NeptuneDat,"Neptune"
string = FR_SuperiorWarship1,"Superior Warship"
string = FR_SuperiorWarship1Gen,"Superior Warship"
string = FR_SuperiorWarship1Acc,"Superior Warship"
string = FR_SuperiorWarship1Dat,"Superior Warship"
string = Superbe,"Le Superbe"
string = SuperbeGen,"Le Superbe"
string = SuperbeAcc,"Le Superbe"
string = SuperbeDat,"Le Superbe"
string = Link,"2nd Rate Lineship"
string = LinkGen,"2nd Rate Lineship"
string = LinkAcc,"2nd Rate Lineship"
string = LinkDat,"2nd Rate Lineship"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 1
string = Manowar,"Man-of-war"
string = ManowarGen,"Man-of-war"
string = ManowarAcc,"Man-of-war"
string = ManowarDat,"Man-of-war"
string = HMS_Victory,"Victory"
string = HMS_VictoryGen,"Victory"
string = HMS_VictoryAcc,"Victory"
string = HMS_VictoryDat,"Victory"
string = BattleManOWar,"Battle Man-of-War"
string = BattleManOWarGen,"Battle Man-of-War"
string = BattleManOWarAcc,"Battle Man-of-War"
string = BattleManOWarDat,"Battle Man-of-War"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;quest ships
string = SoleyRu,"King's Man-of-war"
string = SoleyRuGen,"King's Man-of-war"
string = SoleyRuAcc,"King's Man-of-war"
string = SoleyRuDat,"King's Man-of-war"
string = XebekVML,"Xebec"
string = XebekVMLGen,"Xebec"
string = XebekVMLAcc,"Xebec"
string = XebekVMLDat,"Xebec"
string = BrigSW,"Brig"
string = BrigSWGen,"Brig"
string = BrigSWAcc,"Brig"
string = BrigSWDat,"Brig"
string = BrigQeen,"Brig"
string = BrigQeenGen,"Brig"
string = BrigQeenAcc,"Brig"
string = BrigQeenDat,"Brig"
string = Corvette_quest,"Corvette"
string = Corvette_questGen,"Corvette"
string = Corvette_questAcc,"Corvette"
string = Corvette_questDat,"Corvette"
string = ArabellaShip,"Arabella"
string = ArabellaShipGen,"Arabella"
string = ArabellaShipAcc,"Arabella"
string = ArabellaShipDat,"Arabella"
string = Flyingdutchman,"Flying dutchman"
string = FlyingdutchmanGen,"Flying dutchman"
string = FlyingdutchmanAcc,"Flying dutchman"
string = FlyingdutchmanDat,"Flying dutchman"

string = bio not present,"No biography details available."

string = CrewQuantityWantHire,"Crew wishing to get a job on a ship"

string = RobColony,"Rob"
string = DestroyColony,"Destroy"
string = CaptureColony,"Capture"

string = LastInfoFromColony,"You get information about the colony dated "
string = NoInfoFromColony,"You have no information about this colony."

string = Infrastructure,"Infrastructure"
string = Build,"Build"
string = Wheatfield,"Wheatfield"
string = Fishingpier,"Fishing pier"
string = Mill,"Mill"
string = Shipyard,"Shipyard"
string = Academy,"Academy"
string = Huts,"Huts"
string = Storehouse,"Storehouse"
string = Low Fort,"Fort"
string = Middle Fort,"Bastion"
string = Hi Fort,"Citadel"
string = Super Fort,"Castle"
string = Low Shipyard,"Low shipyard"
string = Middle Shipyard,"Middle shipyard"
string = Hi Shipyard,"High shipyard"
string = Super Shipyard,"Super shipyard"
string = Church,"Church"
string = Expedition,"Expedition"
string = Goldmines,"Gold mines"
string = Silvermines,"Silver mines"
string = Coppermines,"Copper mines"
string = Ironmines,"Iron mines"
string = WheatfieldAcc,"Wheatfield"
string = FishingpierAcc,"Fishing pier"
string = MillAcc,"Mill"
string = ShipyardAcc,"Shipyard"
string = AcademyAcc,"Academy"
string = HutsAcc,"Huts"
string = StorehouseAcc,"Storehouse"
string = Low FortAcc,"Fort"
string = Middle FortAcc,"Bastion"
string = Hi FortAcc,"Citadel"
string = Super FortAcc,"Castle"
string = Low ShipyardAcc,"Low shipyard"
string = Middle ShipyardAcc,"Middle shipyard"
string = Hi ShipyardAcc,"High shipyard"
string = Super ShipyardAcc,"Super shipyard"
string = ChurchAcc,"Church"
string = ExpeditionAcc,"Expedition"
string = GoldminesAcc,"Gold mines"
string = SilverminesAcc,"Silver mines"
string = CopperminesAcc, "Copper mines"
string = IronminesAcc,"Iron mines"

string = target_month_1,"January"
string = target_month_2,"February"
string = target_month_3,"March"
string = target_month_4,"April"
string = target_month_5,"May"
string = target_month_6,"June"
string = target_month_7,"July"
string = target_month_8,"August"
string = target_month_9,"September"
string = target_month_10,"October"
string = target_month_11,"November"
string = target_month_12,"December"

string = whotrader,"Trader"
string = whohovernor,"Governor-General"

string = BuyCost,"Purchase price:"
string = SellCost,"Selling price:"

string = QuestionBuyCost,"Are you sure you want to purchase"
string = QuestionSellCost,"Are you sure you want to sell"
string = for_cost,"for"
string = SkillsPenalty,"The penalty for the skill to control this ship is equal to "
string = NoSkillsPenalty,"The character may control this ship without penalties for the skills"
string = UpgradeShip,"Modification of the ship"
string = Material,"Material"

string = hull1,"Wood"
string = hull2,"Cooper"
string = hull3,"Bronze"

string = sails1,"Sailcloth"
string = sails2,"Cotton"
string = sails3,"Silk"

string = cannons1,"Copper"
string = cannons2,"Bronze"
string = cannons3,"Cast iron"

string = ColonyInfoExport,"The colony exports these kind of goods."
string = ColonyInfoImport,"The colony imports these kind of goods."
string = ColonyInfoAmmunition,"These kinds of the goods are considered as weapons."

string = YouNeedToDelivery,"You must deliver "
string = QuantityOfGoodsToColony," units of this cargo to colony "

string = FoodSpare,"Supplies will suffice for "
string = YouCannotOperateWithThisShip,"You are not entitled to do anything with the goods of this character."

string = YouWantToBuy,"Buy "
string = YouWantToSell,"Sell "
string = OnAmount,"The tune of "

string = Change,"Change"

string = ShipSolded,"At present the are no ready ships of this kind at the ship yard."

string = CulverineShort,"Culver."

string = day1,"days"
string = day2,"days"
string = day3,"days"
string = gold1,"pieces of eight"
string = gold2,"pieces of eight"
string = gold3,"pieces of eight"
string = qty1,"pieces"
string = qty2,"pieces"
string = qty3,"pieces"
string = month1,"month"
string = month2,"months"
string = month3,"months"

string = Manage Goods,"Manage goods"
string = Manage Ship,"Manage ship"

string = AreYouWantToDiscard,"Are you sure, that you wish to throw out "
string = In Amount,"in quantity"

string = SwapGoods,"Exchange"

string = AllOperationsAllowed,"You have a full access to the lower holds of this ship."
string = AddOperationsAllowed,"does not allow to take anything from the lower holds of his ship."

string = reloadGoods,"Transfer the goods: "
string = AreYouWantToReload,"Are you sure that you want to transfer "
string = OnShip,"on"

string = YouNeedToEscortThisShipTo,"You have to escort this ship to the colony of "
string = until," up to "
string = ThisShipIsMemberOfYourSquadron,"This ship is the part of your squadron and completely subordinated to your orders."

string = Barbados,"Barbados"
string = BarbadosDat,"Barbados"
string = BarbadosAcc,"Barbados"
string = BarbadosGen,"Barbados"

string = Jamaica,"Jamaica"
string = JamaicaDat,"Jamaica"
string = JamaicaAcc,"Jamaica"
string = JamaicaGen,"Jamaica"

string = PuertoRico,"Puerto Rico"
string = PuertoRicoDat,"Puerto Rico"
string = PuertoRicoAcc,"Puerto Rico"
string = PuertoRicoGen,"Puerto Rico"

string = Cuba,"Cuba"
string = CubaDat,"Cuba"
string = CubaAcc,"Cuba"
string = CubaGen,"Cuba"

string = Cuba1,"Cuba"
string = Cuba1Dat,"Cuba"
string = Cuba1Acc,"Cuba"
string = Cuba1Gen,"Cuba"

string = Cuba2,"Cuba"
string = Cuba2Dat,"Cuba"
string = Cuba2Acc,"Cuba"
string = Cuba2Gen,"Cuba"

string = Curacao,"Curaçao"
string = CuracaoDat,"Curaçao"
string = CuracaoAcc,"Curaçao"
string = CuracaoGen,"Curaçao"

string = Tortuga,"Tortuga"
string = TortugaDat,"Tortuga"
string = TortugaAcc,"Tortuga"
string = TortugaGen,"Tortuga"

string = SentMartin,"San Martin"
string = SentMartinDat,"San Martin"
string = SentMartinAcc,"San Martin"
string = SentMartinGen,"San Martin"

string = Trinidad,"Trinidad and Tobago"
string = TrinidadDat,"Trinidad and Tobago"
string = TrinidadAcc,"Trinidad and Tobago"
string = TrinidadGen,"Trinidad and Tobago"

string = Nevis,"Nevis"
string = NevisDat,"Nevis"
string = NevisAcc,"Nevis"
string = NevisGen,"Nevis"

string = Antigua,"Antigua"
string = AntiguaDat,"Antigua"
string = AntiguaAcc,"Antigua"
string = AntiguaGen,"Antigua"

string = Guadeloupe,"Guadeloupe"
string = GuadeloupeDat,"Guadeloupe"
string = GuadeloupeAcc,"Guadeloupe"
string = GuadeloupeGen,"Guadeloupe"

string = Martinique,"Martinique"
string = MartiniqueDat,"Martinique"
string = MartiniqueAcc,"Martinique"
string = MartiniqueGen,"Martinique"

string = Hispaniola,"Hispaniola"
string = HispaniolaDat,"Hispaniola"
string = HispaniolaAcc,"Hispaniola"
string = HispaniolaGen,"Hispaniola"

string = Hispaniola1,"Hispaniola"
string = Hispaniola1Dat,"Hispaniola"
string = Hispaniola1Acc,"Hispaniola"
string = Hispaniola1Gen,"Hispaniola"

string = Hispaniola2,"Hispaniola"
string = Hispaniola2Dat,"Hispaniola"
string = Hispaniola2Acc,"Hispaniola"
string = Hispaniola2Gen,"Hispaniola"

string = Bermudes,"Bermuda"
string = BermudesDat,"Bermuda"
string = BermudesAcc,"Bermuda"
string = BermudesGen,"Bermuda"

string = Dominica,"Dominica"
string = DominicaDat,"Dominica"
string = DominicaAcc,"Dominica"
string = DominicaGen,"Dominica"

string = Terks,"Turks and Caicos Islands"
string = TerksDat,"Turks and Caicos Islands"
string = TerksAcc,"Turks and Caicos Islands"
string = TerksGen,"Turks and Caicos Islands"

string = Caiman,"Cayman Islands"
string = CaimanDat,"Cayman Islands"
string = CaimanAcc,"Cayman Islands"
string = CaimanGen,"Cayman Islands"

string = Mein,"Spanish Main"
string = MeinDat,"Spanish Main"
string = MeinAcc,"Spanish Main"
string = MeinGen,"Spanish Main"


string = ColonyBridgetown,"Bridgetown"
string = ColonyBridgetownDat,"Bridgetown"
string = ColonyBridgetownAcc,"Bridgetown"
string = ColonyBridgetownGen,"Bridgetown"

string = ColonySanJuan,"San Juan"
string = ColonySanJuanDat,"San Juan"
string = ColonySanJuanAcc,"San Juan"
string = ColonySanJuanGen,"San Juan"

string = ColonyPortRoyal,"Port Royal"
string = ColonyPortRoyalDat,"Port Royal"
string = ColonyPortRoyalAcc,"Port Royal"
string = ColonyPortRoyalGen,"Port Royal"

string = ColonyFortOrange,"Fort Orange"
string = ColonyFortOrangeDat,"Fort Orange"
string = ColonyFortOrangeAcc,"Fort Orange"
string = ColonyFortOrangeGen,"Fort Orange"

string = ColonySantiago,"Santiago"
string = ColonySantiagoDat,"Santiago"
string = ColonySantiagoAcc,"Santiago"
string = ColonySantiagoGen,"Santiago"

string = ColonyPuertoPrincipe,"Puerto Principe"
string = ColonyPuertoPrincipeDat,"Puerto Principe"
string = ColonyPuertoPrincipeAcc,"Puerto Principe"
string = ColonyPuertoPrincipeGen,"Puerto Principe"

string = ColonyHavana,"Havana"
string = ColonyHavanaDat,"Havana"
string = ColonyHavanaAcc,"Havana"
string = ColonyHavanaGen,"Havana"

string = ColonyVillemstad,"Willemstad"
string = ColonyVillemstadDat,"Willemstad"
string = ColonyVillemstadAcc,"Willemstad"
string = ColonyVillemstadGen,"Willemstad"

string = ColonyTortuga,"Tortuga"
string = ColonyTortugaDat,"Tortuga"
string = ColonyTortugaAcc,"Tortuga"
string = ColonyTortugaGen,"Tortuga"

string = ColonyMarigo,"Marigot"
string = ColonyMarigoDat,"Marigot"
string = ColonyMarigoAcc,"Marigot"
string = ColonyMarigoGen,"Marigot"

string = ColonyPortSpein,"Port of Spain"
string = ColonyPortSpeinDat,"Port of Spain"
string = ColonyPortSpeinAcc,"Port of Spain"
string = ColonyPortSpeinGen,"Port of Spain"

string = ColonyCharles,"Charlestown"
string = ColonyCharlesDat,"Charlestown"
string = ColonyCharlesAcc,"Charlestown"
string = ColonyCharlesGen,"Charlestown"

string = ColonySentJons,"Saint John's"
string = ColonySentJonsDat,"Saint John's"
string = ColonySentJonsAcc,"Saint John's"
string = ColonySentJonsGen,"Saint John's"

string = ColonyBasTer,"Basse-Terre"
string = ColonyBasTerDat,"Basse-Terre"
string = ColonyBasTerAcc,"Basse-Terre"
string = ColonyBasTerGen,"Basse-Terre"

string = ColonyFortFrance,"Fort de France"
string = ColonyFortFranceDat,"Fort de France"
string = ColonyFortFranceAcc,"Fort de France"
string = ColonyFortFranceGen,"Fort de France"

string = ColonyLeFransua,"Le Francois"
string = ColonyLeFransuaDat,"Le Francois"
string = ColonyLeFransuaAcc,"Le Francois"
string = ColonyLeFransuaGen,"Le Francois"

string = ColonyLaVega,"La Vega"
string = ColonyLaVegaDat,"La Vega"
string = ColonyLaVegaAcc,"La Vega"
string = ColonyLaVegaGen,"La Vega"

string = ColonySantoDomingo,"Santo-Domingo"
string = ColonySantoDomingoDat,"Santo-Domingo"
string = ColonySantoDomingoAcc,"Santo-Domingo"
string = ColonySantoDomingoGen,"Santo-Domingo"

string = ColonyPirates,"Pirate colony"
string = ColonyPiratesDat,"Pirate colony"
string = ColonyPiratesAcc,"Pirate colony"
string = ColonyPiratesGen,"Pirate colony"

string = ColonyPortPax,"Port-au-Prince"
string = ColonyPortPaxDat,"Port-au-Prince"
string = ColonyPortPaxAcc,"Port-au-Prince"
string = ColonyPortPaxGen,"Port-au-Prince"

string = ColonyPanama,"Panama"
string = ColonyPanamaDat,"Panama"
string = ColonyPanamaAcc,"Panama"
string = ColonyPanamaGen,"Panama"

string = ColonyPortoBello,"Portobelo"
string = ColonyPortoBelloDat,"Portobelo"
string = ColonyPortoBelloAcc,"Portobelo"
string = ColonyPortoBelloGen,"Portobelo"

string = ColonyCartahena,"Cartagena"
string = ColonyCartahenaDat,"Cartagena"
string = ColonyCartahenaAcc,"Cartagena"
string = ColonyCartahenaGen,"Cartagena"

string = ColonyMaracaibo,"Maracaibo"
string = ColonyMaracaiboDat,"Maracaibo"
string = ColonyMaracaiboAcc,"Maracaibo"
string = ColonyMaracaiboGen,"Maracaibo"

string = ColonyCaracas,"Caracas"
string = ColonyCaracasDat,"Caracas"
string = ColonyCaracasAcc,"Caracas"
string = ColonyCaracasGen,"Caracas"

string = ColonyCumana,"Cumana"
string = ColonyCumanaDat,"Cumana"
string = ColonyCumanaAcc,"Cumana"
string = ColonyCumanaGen,"Cumana"

string = ColonySantaCatalina,"Santa Catalina"
string = ColonySantaCatalinaDat,"Santa Catalina"
string = ColonySantaCatalinaAcc,"Santa Catalina"
string = ColonySantaCatalinaGen,"Santa Catalina"

string = ColonyBeliz,"Belize"
string = ColonyBelizDat,"Belize"
string = ColonyBelizAcc,"Belize"
string = ColonyBelizGen,"Belize"

string = ship1,"ships"
string = ship2,"ship"
string = ship3,"craft"

string = MapWhatYouWantToDo,"What will be your orders?"

string = whocorsair,"Corsair"
string = ShipClass,"Class"

string = SinkShip,"Sink"
string = ReleaseShip,"Leave"
string = Flow,"Make water"
string = Ship_flow,"Ship make water!"
string = Tasks,"Tasks"
string = RaiseMorale,"Raise morale"

string = Sergeant,"Sergeant"
string = Lieutenant,"Lieutenant"
string = Commodore,"Commodore"

string = current rank,"Rank"
string = servisetime,"Duty period"
string = tasks completed,"Mission accomplished"
string = tasks notcompleted,"Mission failed"

; loyality
string = LoyalityMinimum,"Rebellious"
string = LoyalityAwful,"Horrible"
string = LoyalityLow,"Bad"
string = LoyalityPoor,"Low"
string = LoyalityNormal,"Normal"
string = LoyalityElated,"Average"
string = LoyalityGood,"Good"
string = LoyalityHigh,"High"
string = LoyalityExcellent,"Excellent"
string = LoyalityMaximum,"Devoted"

string = officers,"Officers"
string = rumours,"Rumors"
string = HirePrice,"Hire cost"
string = Disease,"Disease"
string = Exp,"Experience"
string = per month,"per month"

string = RumoursCost,"To get the latest rumors it is necessary to pay 100 pieces of eight."
string = NoMoreRumours,"No more rumors."

string = TooManyCrew,"The crew suffers additional losses during battle and looses morale quickly."
string = OptimalCrew,"The crew suffers standard losses during battle and there is no penalty to morale."

string = NoRumoursAtThisMoment,"Sorry, there is no news at the present moment."
string = titleConfirmCharacterCreate,"Confirmation of a character development"

string = Navigator_up,"The applicant for this position must have a high level in the following skill: 'Navigation'."
string = Boatswain_up,"The applicant for this position must have a high level in the following skill: 'Grappling'"
string = Cannoner_up,"The applicant for this position must have a high level in the following skills: 'Accuracy' and 'Cannons'."
string = Doctor_up,"The applicant for this position must have a high level in the following skill: 'Defense'."
string = Treasurer_up,"The applicant for this position must have a high level in the following skill: 'Trade'."
string = Carpenter_up,"The applicant for this position must have a high level in the following skill: 'Repair'."
string = Officer_up,"The applicant for this position must have high level weapon skills, good Reaction and great Life reserve."

string = slaves1,"slaves"
string = slaves2,"slaves"
string = slaves3,"slaves"

string = people1,"man"
string = people2,"men"

string = sailor3,"sailor"
string = sailor2,"sailors"
string = sailor1,"sailors"

string = Remove Ship,"Dismiss"
string = Experience,"Experience"

string = CrewOverflow,"Crew overflow"
string = ChangeSails,"Change sails"
string = RaiseMoraleMoney,"To improve the crew's morale you have to give them "

string = Current Date and time,"Current date and time: "

string = But in the same way," There are also "
string = of traders," of traders"
string = merchants in accompaniment," of merchants escorted by "
string = guards," providing protection"
string = Trade caravan,"a trade convoy - "
string = Patrol,"a patrol - "
string = Pirates,"Pirates - "
string = Naval squadron,"a military squadron - "
string = Punitive expedition,"a punitive expedition - "
string = under english flag," under an English flag."
string = under french flag," under a French flag."
string = under spanish flag," under a Spanish flag."
string = under dutch flag," under a Dutch flag."
string = battle on course,"Skipper, there is a battle on our course. It seems to be "
string = someone sails,"Skipper, a vessel is approaching. It seems to be "

string = MapsList,"Map List"
string = Grotto,"Grotto"

string = WeaponDamage,"damage: "
string = WeaponBlock,"A block chance: "
string = WeaponPiercing,"A chance to pierce through a block: "
string = WeaponRank,"The necessary rank: "
string = WeaponPrice,"Value: "
string = WeaponRarity,"A chance to find: "
string = WeaponUnic,"A unique article."
string = SpyGlassZoom,"Magnification: "
string = SpyGlassShowNation,"Shows the nation."
string = SpyGlassShowCannons,"Shows cannons."
string = SpyGlassShowCrew,"Shows the crew."
string = SpyGlassShowCharge,"Show the cannon load."
string = GunAccuracy,"Accuracy: "
string = GunCharges,"Number of charges: "

string = YouFindGold,"You found gold: "
string = YouFindItem,"You discovered an item: "
string = YouFindQuestPassenger,"On the ship you discovered a passenger: "
string = YouFindQuestItem,"After searching the skipper's state room you discovered an article: "
string = btnAccept,"Accept"
string = btnReject,"Reject"
string = ShipCrewLeft1,"On the ship there are still"
string = ShipCrewLeft2,"crew members. What would you like to do to them?"
string = CrewJoin,"sailors of the enemy crew would like to join us"

string = GoldConvoy,"A gold convoy"

string = ShowCurrentCaptain,"To show the current skipper"

string = YouNeedToDeliver,"You have to deliver "
string = units of this cargo on colony," units of this cargo to the colony of "

string = LoadProfile,"Load Profile"

string = titleQuickSave,"Quick save"

string = gamma_descr,"Changes the general color spectrum of the game visuals."
string = brightness_descr,"Changes brightness of the game visuals."
string = Contrast_descr,"Changes the general contrast of the game visuals."
string = FullScreenOnly,"The changes are applicable for a full screen game. If you play in a window the monitor's settings are applicable."

string = Sea Detail_descr,"Changes the details of the sea surface."
string = NeedToExitFromSea,"The changes come into force in the sea part of the game."
string = ItCanRedusePerfomance,"Increasing this setting may reduce the game framerate considerably."

string = Herb Quantity_descr,"Changes the volume of the displayed foliage."

string = Music Volume_descr,"Adjusts the music volume in the game."
string = Sound Volume_descr,"Adjusts the sound volume in the game."
string = Dialog Volume_descr,"Adjusts the dialogue volume in the game."

string = Always Run_descr,"Switches run mode for the main character on/off."
string = Invert Vertical Mouse Control_descr,"Inverts the mouse vertical axis."

string = Vertical Mouse Sensitivity_descr,"Changes sensitivity of the mouse vertical axis."
string = Horizontal Mouse Sensitivity_descr,"Changes sensitivity of the mouse horizontal axis."

string = SaveInProgress,"The game is being saved.\nPlease, wait."

string = Sailor, "A sailor"
string = Sailors,"Sailors"
string = Soldiers,"Soldiers"
string = Musketeers,"Musketeers"
string = Cannoners,"Cannoneers"

string = In the hold,"Goods in the hold"
string = In the store,"Goods at the store"
string = Weight for one unit,"Weight"
string = Price sell,"Buy from Trader"
string = Price buy,"Sell to Trader"
string = Good name,"Goods definition"

string = pcs," pcs."

string = CtrlShiftSpeedBuySell,"Use auxiliary keys for fast selling/buying of goods. Ctrl operates with 10 units of goods, Shift - with all accessible goods."

string = in quantity,"in quantity"

string = You earn,"You shall get a profit equal to "
string = On each unit," from every unit of the goods."
string = You lost,"You shall loose "
string = On each unit2," from every unit of the goods."

string = Buy Rumour,"To buy a rumor"

string = Officer,"Officer "
string = left you," has left you."

string = It's you,"It's you."

string = Upgrade,"Improvement"
string = BuyShip,"Ship purchase"

string = The Repeated boarding the ship is impossible,"Second grappling of the ship is impossible."

string = RobingColony,"A colony robbing"
string = DestroingColony,"A colony destruction"
string = CapturingColony,"A colony capture"

string = RobColonyText1,"In the case of the colony robbing you shall get "
string = RobColonyText2,", in the colony two accidental buildings shall be destroyed, and the colony population shall be reduced insignificantly."
string = RobColonyText3,"Are you sure you want to rob the colony?"

string = DestroyColonyText1,"In the case of the colony destruction you shall get "
string = DestroyColonyText2,", in the colony all buildings shall be destroyed, and the colony population shall be reduced significantly."
string = DestroyColonyText3,"Are you sure you want to destroy the colony?"

string = CaptureColonyText0,"Choose who do you want to capture the colony: for the nation you are on service for or for yourself."
string = CaptureColonyText1,"Capture the colony for the nation you are on service for. The capture is possible in the case you have got a mission from the Governor to capture the colony."
string = CaptureColonyText2,"To capture the colony for yourself. All nations automatically become your enemies, You are dismissed by the Government of the nation you are on service for."
string = CaptureColonyText3,"Are you sure you want to capture the colony?"

string = FortDestiny,"Choose the destiny of the colony. Keep in mind, that to capture the colony for some nation you should have an order to capture it. To capture a colony for yourself you must have at least one free officer."

string = NoMoreOficers,"No free officers"
string = NoMoreOficersDescribe,"at the moment there are no applicants for the position as your officer."

string = Name,"Type"

string = CtrlShiftSpeedTransferGoods,"Use auxiliary keys for fast selling/buying of goods. Ctrl operates with 10 units of goods, Shift - with all accessible goods."
string = CtrlShiftSpeedSurrendedTransferCrew,"Use auxiliary keys for fast crew transfer. Ctrl operates with 10 members of the crew, Shift - with all crew members."

string = HungerAlarm,"Skipper, the food and drink store is nearly empty! Number of day before we run out of rations: "

string = SpyGlassShowSkills,"Shows skills"

string = EpidemyOnShip,"Disease on the ship!"
string = NoEpidemyOnShip,"The crew is healthy."

string = Island:,"Island: "
string = Colony:,"Colony: "
string = Date:,"Date: "

;string = Press_F3,"Press upon fast command"
string = Press_F3,
;string = for_quick_action,"for a quick action"
string = for_quick_action,
string = Ammunition,"A cannon load"

string = EnemyRel,"Hostile relations"
string = FriendRel,"Friendly relations"
string = NeutralRel,"Neutral relations"
string = AllianceRel,"Alliance"

string = Leave Crew,"Leave on board"
string = CtrlShiftSpeedReloadCrew,"Use auxiliary keys for fast crew transfer. Ctrl operates with 10 members of the crew, Shift - with all crew members."
string = SurrendedCrewDestiny,"The enemy crew has surrendered. You may either add them to your crew, or kill them, or capture them as slaves. Also you may leave the crewmembers who have surrendered on their ship to capture it."

string = Total,"TOTAL:"
string = AutoSave Mode,"Allow an autosave mode prior to a grappling operation"
string = MenuNote,"Menu"
string = QuestMark Mode,"Show signs above the quest characters"

string = Show battle mode_descr,"Switches the blinking red frame along the screen perimeter on/off when the enemy is near (for sea battles only)."
string = AutoSave Mode_descr,"Switches automatic game save on/off when the player is engaged in a grappling operation."
string = QuestMark Mode_descr,"Switches the quest signs above the other characters heads on/off."

string = DefeatRiot,"Suppress a mutiny"

string = EnglandAdj,"English"
string = FranceAdj,"French"
string = SpainAdj,"Spanish"
string = PirateAdj,"pirates"
string = HollandAdj,"Dutch"
string = SmugglerAdj,"smugglers"
string = TraderAdj,"traders"

string = peopleEnglandAdj,"English"
string = peopleFranceAdj,"French"
string = peopleSpainAdj,"Spanish"
string = peoplePirateAdj,"pirates"
string = peopleHollandAdj,"Dutch"
string = peopleSmugglerAdj,"smugglers"
string = peopleTraderAdj,"traders"

string = ShipMark Mode,"Show information about the ships at sea"
string = ShipMark Mode_descr,"Switches auxiliary signs above ships on/off."

string = ChooseSpeakType,"Choose a topic for a conversation"
string = ChooseSpeakAnswers,"The options 'Get news' and 'Trade' are only accessible if the character is not hostile to you. The other options are only accessible if the character is hostile to you."

string = ColonyInfoContraband,"Trading in these kind of goods is forbidden in the territory of the whole archipelago."
string = Speak_smg,"Do you want to sell forbidden goods, skipper? You have come to the right place!"

string = SmugglingAlarm,"While you were engaged in bargaining with smugglers you are being caught up by a military patrol!"

string = You will lose colony in," is currently under you control. Number of days before the colony is lost: "
string = has capture you colony,"has captured the colony of "
string = which has your,", which belongs to you."
string = FlowDescription,"The ship's lower holds are leaking. Some goods are getting spoiled."

string = Job title,"Function"
string = QuantityShort,"No."
string = ItemsTradeInfo,"This column shows quantities of non-equipped items and articles."

string = for_quick_action_Moor,
string = for_quick_action_Board,
string = for_quick_action_LandTroops,
string = for_quick_action_Map,
string = for_quick_action_Reload_Sea,

string = for_quick_action_ToSea,
string = for_quick_action_Talk,
string = for_quick_action_Look,
string = for_quick_action_Pick,
string = for_quick_action_Action,
string = for_quick_action_OpenBox,
string = for_quick_action_Reload,
string = for_quick_action_Closed,

string = for_quick_action_EnterToSea,
string = for_quick_action_EnterToIsland,
string = for_quick_action_EnterToShip,
string = for_quick_action_EnterToStorm,
string = for_quick_action_EnterToAttack,
string = for_quick_action_EnterToEnemy,

string = AddCompanionCaption,"Appointment of a ship skipper"
string = YouNeedToSellShipFirst,"You have to sell you ship before you purchase a new one."
string = YouNeedMoreMoneyForBuyShip,"You don't have enough money to purchase the chosen ship."
string = YouHaveNoFreeCaptainForAssignToShip,"You don't have an officer to appoint as a skipper of a new ship."
string = TacticSkillIsNotEnough,"Your 'Tactics' skill level does not allow you to control a squadron of a bigger size."
string = TacticSkillIsNotEnoughOnlyPlayerAllowed,"Your 'Tactics' skill level does not allow you to control a squadron of a bigger size. You may purchase a ship for your main character only."

string = FreeCrewLeftInShipyard,"Remaining crew (not assigned to a ship): "

string = Confirm_exit_from_menu,"Do you really want to quit the game?"

string = KeyAlreadyUsed,"the key is already in use "
string = FoodAlarm,"Skipper, the food and drink stores are almost empty and the crew members may soon begin to eat each other!"
string = ShipTypeShort,"Type"
string = ShipWithCaptain,"The crew of the ship with the skipper "
string = ButMutinyWasDrownedInBlood" has initiated a mutiny, but the mutiny was successfully quelled."
string = AndMutinyHasSuccesed," has initiated a mutiny and gained control of the ship!"

string = Net_TryToConnectToServer,"Connect to server address "
string = Net_TimeToCancelConnection30,"30 seconds before cancellation"
string = Net_TimeToCancelConnection,"Cancellation in  "
string = seconds," seconds"

string = Net_YouNeedtoChoseServerMode,"You have to choose the operation mode of the server, either local, by Internet or both of them!"
string = Net_ServerAlreadyRun,"The sever is already running, do you want to restart it?"
string = Net_YouNeedtoEnterServerName,"you did not indicate the server name!"
string = DiseaseShipAlert,"Your crew are diseased. We forbid you to land at this port!"
string = DiseaseColonyAlert,"There is an epidemic in the colony. It is not advisable to get ashore."
string = LandTo,"Land"
string = DontLand,"Do not land"
string = PortAlert,"Colony alarm"

string = NoteText_ProfileName_Incorrect,"The profile name is incorrect. There should be no empty spaces and it cannot contain symbols such as '*','?','\','/',' '"

string = SimpleSea Mode,"No sea animation"
string = SimpleSea Mode_descr,"Switches the sea animations on/off (faster framerate, but the graphic quality is lower)."

string = ChangeFlag,"Change flag"

string = frahunter, "France"
string = enghunter, "England"
string = spahunter, "Spain"
string = holhunter, "United Provinces"
string = pirhunter, "Pirate Brotherhood"

; ???? ?????? BOAL -->
string = Master,   "Master"
string = Merchant, "Merchant"
string = Corsair,  "Corsair"
string = Adventurer, "Adventurer"
string = Inquisitor, "Inquisitor"
string = SecretAgent, "Secret agent"

string = PotOfSilver, "silver"
string = PotOfGold,   "gold"
string = Hunter_type,   "Hero reputation"

;;;;;;;;;;;;;;;;;;;;;;;;;  ????????? ???? ;;;;;;;;;;;;;;;;;;;;;;
string = m_Complexity, "Difficulty"
string = m_Complexity_1, "Sailor"
string = m_Complexity_2, "Bosun"
string = m_Complexity_3, "Skipper"
string = m_Complexity_4, "Lieutenant"
string = m_Complexity_5, "Captain"
string = m_Complexity_6, "Corsair"
string = m_Complexity_7, "Commodore"
string = m_Complexity_8, "Admiral"
string = m_Complexity_9, "Sea master"
string = m_Complexity_10, "Impossible"

string = New Fight Mode, "Auto reload pistols"

string = Sailing Mode,"Sea Battles"
string = SailType_1,   "Dynamic battles"
string = SailType_2,   "Tactical battles"

string = EncountersRate,"Enemy Encounters"
string = LowEncounter,"Few encounters"
string = MiddleEncounter,"Standard"
string = HiEncounter,"Frequent encounters"

string = EnterProfileName,"Enter profile name"
string = Other,"Other"

string = Item_WEAPON,"Munitions"
string = Item_VARIETY,"Trinkets"

string = jewelry1Gen,"Sapphire"
string = jewelry2Gen,"Diamond"
string = jewelry3Gen,"Ruby"
string = jewelry4Gen,"Emerald"
string = jewelry5Gen,"Nugget"
string = jewelry6Gen,"Silver ring with sapphire"
string = jewelry7Gen,"Golden ring with emerald"
string = jewelry8Gen,"Bronze ring"
string = jewelry9Gen,"Bronze cross"
string = jewelry10Gen,"Golden ring with sapphire"
string = jewelry11Gen,"Big pearl"
string = jewelry12Gen,"Small pearl"
string = jewelry13Gen,"Cameo"
string = jewelry14Gen,"Golden brooch"
string = jewelry15Gen,"Emerald necklace"
string = jewelry16Gen,"Necklace"
string = jewelry17Gen,"Silver bullion"
string = jewelry18Gen,"Golden ring with ruby"

string = Exp_Rate_Speed, "Rate of Experience Increase"
string = BOMB_BUTTON, "Drop Mine"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ????? MSG_ ??? ????? _XX
string = MSG_seadogs_1,"An old saved file is loaded."
string = MSG_seadogs_2,"An instable operation of the program is possible."
string = MSG_seadogs_3,"A saved version is loaded "
string = MSG_seadogs_4,"There is nobody to search"

string = MSG_StoreUtilite_1, "All deposits with the money lender in the town of "
string = MSG_StoreUtilite_2, " are lost."

string = MSG_sea_1, "Ship named '"
string = MSG_sea_2, "ÿ is overloaded."
string = MSG_sea_3, "The ship named '"
string = MSG_sea_4, "ÿ does not have a minimum crew."
string = MSG_sea_5, "ÿ can be overloaded some more."
string = MSG_sea_6, "It is impossible to move on a map."

string = MSG_AIShip_1, "exploded"
string = MSG_AIShip_2, "exploded"
string = MSG_AIShip_3, " the powder room."
string = MSG_AIShip_4, "Beware - the "
string = MSG_AIShip_5, " have identified you as an enemy."
string = MSG_AIShip_6, "has been sunk by "
string = MSG_AIShip_7, "has been sunk by "
string = MSG_AIShip_8, "has been sunk."
string = MSG_AIShip_9, "has been sunk."
string = MSG_AIShip_10, "has been grasped !"
string = MSG_AIShip_11, "has been grasped, but released after a robbery."
string = MSG_AIShip_12, "On the ship "
string = MSG_AIShip_13, " all powder stock has detonated."
string = MSG_AIShip_14, "The pearl tartane "
string = MSG_AIShip_15, " gave you "
string = MSG_AIShip_16, " small and "
string = MSG_AIShip_17, " large pearls. "
string = MSG_AIShip_18, " escaped in the lifeboat."

string = Hunter,  "Bounty Hunter"
string = Hunters, "Bounty Hunters"

string = Agent done work, "Diplomat has performed own work."

;;  ??? ???????? ?????????? ??? to, ??? ? ????-????? ? ?? ??????? (?????????)
string = PsHero_1, "to"
string = PsHero_2, "to"

string = MSG_Officers_1, "I may become a doctor if it is so necessary. "
string = MSG_Officers_2, "I can heal sailors, I can reset their bones when they are wounded. "
string = MSG_Officers_3, "I can help to repair a ship too. "
string = MSG_Officers_4, "I know how to handle a saw and a jack plane. "
string = MSG_Officers_5, "I know some basics of medicine. "
string = MSG_Officers_6, "Of course I am not a doctor but I could be of some help here too. "

string = MSG_LAi_boarding_1, "The musket salvo has killed "
string = MSG_LAi_boarding_2, " men of the enemy crew."
string = MSG_LAi_boarding_3, " men of our crew."
string = MSG_LAi_boarding_4, "Because of the drugs shortage "
string = MSG_LAi_boarding_5, " sailors died because of wounds"
string = MSG_LAi_boarding_6, "On ship "
string = MSG_LAi_boarding_7, " too little number of drugs is available"

string = Cabin, "Cabin"
string = Map is Closes, "Output on the map is closed."


string = MSG_Chr_2, "\n\n The skill is only available after appointment of a "
string = MSG_Chr_3, ", who has the skill."
string = MSG_Chr_4, "Capabilities of your Character"
string = MSG_Chr_5, "To change the main character's Capabilities you can click on the property and redistribute the points by using the arrow icons. The skills will be recalculated automatically depending upon the chosen general settings in the Capabilities menu. You can close the window by clicking the Skull and Cross Bones icon in the top right of the window."

string = MSG_Chr_6, "This officer's salary is "
string = MSG_Chr_7, " per month"
string = MSG_Chr_8, "Click on the list of jobs to either appoint or dismiss this passenger/officer."

string = MSG_ColonyInfo_1, "The town of "
string = MSG_ColonyInfo_2, " has been captured by troops "
string = MSG_ColonyInfo_3, "A landing party "
string = MSG_ColonyInfo_4, " has set a siege of the town "
string = MSG_ColonyInfo_5, ". You have "
string = MSG_ColonyInfo_6, " to remove the siege."
string = MSG_ColonyInfo_7, "Squadron "
string = MSG_ColonyInfo_8, " has set a siege of the town of "
string = MSG_ColonyInfo_9, "Above the town of  "
string = MSG_ColonyInfo_10, " a new flag has been raised."

string = MSG_HireCrew_1, ", class "
string = MSG_HireCrew_2, ", crew: min. "
string = MSG_HireCrew_3, ", max. "
string = MSG_HireCrew_4, "Ship upkeep: "
string = MSG_HireCrew_5, "Cost to hire one sailor "
string = MSG_HireCrew_6, "To fire"
string = MSG_HireCrew_7, "To employ"
string = MSG_HireCrew_8, "Employment cost "

string = MSG_LeaveBattle_1, "Our ships "
string = MSG_LeaveBattle_2, " are engaged in contact with the enemy."
string = MSG_LeaveBattle_3, "Our ship the "
string = MSG_LeaveBattle_4, " is engaged in contact with the enemy."

string = MSG_NationLegend_1, " and "
string = MSG_NationLegend_2, " became allies."
string = MSG_NationLegend_3, " are at the state of war."
string = MSG_NationLegend_4, " are at neutral relations."
string = MSG_NationLegend_5, "Flag on the ship"

string = MSG_Transfer_1, "A pack\n/weight"
string = MSG_Transfer_3, "Type: "
string = MSG_Transfer_4, "Caliber: "
string = MSG_Transfer_5, "Range: "
string = MSG_Transfer_6, "Damage: x"
string = MSG_Transfer_7, "Reloading: "
string = MSG_Transfer_8, " sec"
string = MSG_Transfer_9, "Weight: "
string = MSG_Transfer_10, " c."
string = MSG_Transfer_11, "The number of the crew may exceed the maximum number, but this will cause overloading and the living standards on the ship will be terrible and will cause a daily reduction in the level of morale. It is possible to accept up to 25% more sailors that the maximum number stated."
string = MSG_Transfer_12, "Maximum number of crew (including overload): "
string = MSG_Transfer_13, ", pack "
string = MSG_Transfer_14, "Throw overboard?"
string = MSG_Transfer_15, "Weight in hold"
string = MSG_Transfer_16, "Quantity in hold"
string = MSG_Transfer_17, "Will you dismiss the skipper?"
string = MSG_Transfer_18, "It is necessary to have minimum crews for both ships.\n It is impossible to appoint a skipper."
string = MSG_Transfer_19, "There may only be five ships in the main character's squadron."
string = MSG_Transfer_20, "Repair "
string = MSG_Transfer_21, "Busy: "
string = MSG_Transfer_22, " % per day, spending "
string = MSG_Transfer_23, " pcs. of wood"
string = MSG_Transfer_24, " pcs. of sailcloth"

string = Health_1, "TERRIBLE"
string = Health_2, "BAD"
string = Health_3, "NOT TOO GREAT"
string = Health_4, "AVERAGE"
string = Health_5, "GOOD"
string = Health_6, "EXCELLENT"

string = sHealth_1, "terrible"
string = sHealth_2, "bad"
string = sHealth_3, "not too great"
string = sHealth_4, "average"
string = sHealth_5, "good"
string = sHealth_6, "excellent"

string = MSG_Health_1, "Health has improved"
string = MSG_Health_2, "Health has got worse"

string = MSG_RPG_1, " has increased the bounty on your head"
string = MSG_RPG_2, " has reduced the bounty on your head"
string = MSG_RPG_3, "Bounty: "

string = NationRel_1, "Hostile"
string = NationRel_2, "Neutral"
string = NationRel_3, "Good"
string = NationRel_4, "Excellent"
string = NationRel_5, "Admiration"
string = NationRel_6, "Devotion"

string = MSG_RPG_4, "You gained "
string = MSG_RPG_5, " pieces of eight"
string = MSG_RPG_6, "You spent "
string = MSG_RPG_7, "A ship's landing party "
string = MSG_RPG_8, " is equal to "
string = MSG_RPG_9, " men."
string = MSG_RPG_10, "The time term of your loan is expired"

string = Class_, "Class "
string = MSG_SHP_1, "Double-click or press Enter on this field to show the layout of cannons along the ship."
string = MSG_SHP_2, "Purchase a ship for "
string = MSG_SHP_3, "Sell a ship for "

string = MSG_SHP_4, "Goods in the hold"
string = MSG_SHP_5, "Food in Squadron holds for "
string = MSG_SHP_6, "Double-click or press Enter on this field to show the layout of cannons along the ship. The interface allows you to install or to remove cannons from the lower holds."
string = MSG_SHP_7, ", a pack "
string = MSG_SHP_8, "Throw overboard?"
string = MSG_SHP_9, "Weight in hold"
string = MSG_SHP_10, "Quantity in hold"
string = MSG_SHP_11, "Do you want to exchange goods between the ships?"
string = MSG_SHP_12, "During combat you can only exchange goods between ships when they have board-to-board contact."
string = MSG_SHP_13, "Usage of the skill 'Lifeboat Rescue' enables you to exchange goods between the ships during combat. Do you want to continue?"
string = MSG_SHP_14, "Exchange with this companion's ship is impossible."
string = MSG_SHP_15, "Exchange is impossible. The main character has no ship."
string = MSG_SHP_16, "The number of cannons in the lower holds"
string = MSG_SHP_17, "Range"
string = MSG_SHP_18, "Damage"
string = MSG_SHP_19, "Time"
string = MSG_SHP_20, "Repair "
string = MSG_SHP_21, " % Per day, consumption "
string = MSG_SHP_22, " pc. Planks "
string = MSG_SHP_23, " pc. Sailcloth"

string = MSG_ITMBOX_1, "Fighter"
string = MSG_ITMBOX_2, " ozhivlen. "

string = MSG_Colony_1, "Due to lack of medicines "
string = MSG_Colony_2, " sailors have died of their wounds."
string = MSG_Colony_3, "The ship "
string = MSG_Colony_4, " has only a little medicine left."
string = MSG_Colony_5, "The forces suppressed the enemy! The road is free. "
string = MSG_Colony_6, "Our city "
string = MSG_Colony_7, " is under siege! "
string = MSG_Colony_8, " has been captured. "
string = MSG_Colony_9, "The siege has lifted! "

string = MSG_Companions_1, "Ship "
string = MSG_Companions_3, "Our ship "
string = MSG_Companions_4, " to grapple with "
string = MSG_Companions_5, " lost overboard "
string = MSG_Companions_6, " to share their ship "

string = MSG_Tresure_1, "It has been "
string = MSG_Tresure_2, " days. "
string = MSG_Tresure_3, "The Island "

;;;; {*} BUHO-FIST - ADDED CODE - strings for filtered shops
string = FIST_CB_All, "Show both"
string = FIST_CB_Store, "Show store goods"
string = FIST_CB_Ship, "Show ship goods"
string = FIST_CB_Trader, "Show trader items"
string = FIST_CB_Backpack, "Show backpack items"
;;;; {*} BUHO END ADDITION