; This file contained all used into interface images info

[SOME_ICONS]
sTextureName		= ..\BATTLE_INTERFACE\LIST_ICON2.tga
wTextureWidth		= 512
wTextureHeight		= 512
picture				= England,256,256,320,320
picture				= Spain,320,256,384,320
picture				= France,384,256,448,320
picture				= Holland,448,256,512,320
picture				= Pirate,0,384,64,448
picture				= Flow,384,384,448,448
picture				= Quest,0,128,64,192
picture				= Task,64,128,128,192

[NATION_ICONS]
sTextureName		= ..\BATTLE_INTERFACE\pers_nations.tga
wTextureWidth		= 512
wTextureHeight		= 64
picture				= England,0,0,64,64
picture				= Holland,64,0,128,64
picture				= Spain,128,0,192,64
picture				= France,192,0,256,64
picture				= Pirate,256,0,320,64

[ALCOHOL]
sTextureName		= alco\alcohol.tga
wTextureWidth		= 256
wTextureHeight		= 64
picture				= alcohol1,0,0,64,64
picture				= alcohol2,64,0,128,64
picture				= alcohol3,128,0,192,64
picture				= alcohol4,192,0,256,64

[HULL_UPGRADE_1]
sTextureName		= hull_upgrade1.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[HULL_UPGRADE_2]
sTextureName		= hull_upgrade2.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[HULL_UPGRADE_3]
sTextureName		= hull_upgrade3.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[SAILS_UPGRADE_1]
sTextureName		= sails_upgrade1.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[SAILS_UPGRADE_2]
sTextureName		= sails_upgrade2.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[SAILS_UPGRADE_3]
sTextureName		= sails_upgrade3.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[CANNONS_UPGRADE_1]
sTextureName		= cannons\cannon1.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[CANNONS_UPGRADE_2]
sTextureName		= cannons\cannon2.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[CANNONS_UPGRADE_3]
sTextureName		= cannons\cannon3.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[TABS]
sTextureName		= tabs.tga
wTextureWidth		= 128
wTextureHeight		= 64

picture	= TabSelected,0,0,101,25
picture	= TabDeSelected,0,25,101,50

[TITLE]
sTextureName		= title.tga
wTextureWidth		= 512
wTextureHeight		= 64

picture	= Center,64,0,192,64
picture	= Left,0,0,64,64
picture = tile,256,0,512,64

[JOURNAL_ICONS]
sTextureName		= questbook.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture	= JOURNAL,0,0,195,151
picture	= RUMOURS,196,0,390,151
picture = NATIONS,0,154,195,305
picture = TRADEBOOK,196,154,390,312

[CANCEL_BUTTON]
sTextureName		= cancelbutton.tga
wTextureWidth		= 64		
wTextureHeight		= 64

picture	= cancel_button,0,0,64,64

[MAINCHARACTERS]
sTextureName		= main_characters.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture	= Blaze,0,0,256,511
picture	= Beatrice,256,0,512,511

[NATIONS]
sTextureName		= nations.tga
wTextureWidth		= 1024
wTextureHeight		= 128

picture	= Spain,0,0,128,128
picture	= Pirate,128,0,256,128
picture	= Holland,256,0,384,128
picture	= France,384,0,512,128
picture	= England,512,0,640,128

[SEA_UPGRADES_ICONS]
sTextureName		= main_icons.tga
wTextureWidth		= 1024
wTextureHeight		= 256

picture	= Hull1,192,0,224,32
picture	= Hull2,224,0,256,32
picture	= Hull3,192,32,224,64
picture	= Rigging1,224,32,256,64
picture	= Rigging2,192,64,224,96
picture	= Rigging3,224,64,256,96
picture	= Copper,192,96,224,128
picture	= Bronze,224,96,256,128
picture	= Iron,192,128,224,160

[UPGRADES]
sTextureName		= upgrades.tga
wTextureWidth		= 1024
wTextureHeight		= 512

picture	= Fort1,0,0,135,100
picture	= Fort2,0,0,135,100
picture	= Fort3,135,0,270,100
picture	= Fort4,270,0,405,100
picture	= Shipyard1,405,0,540,100
picture	= Shipyard2,405,0,540,100
picture	= Shipyard3,540,0,675,100
picture	= Shipyard4,675,0,810,100
picture	= Wheatfield,810,0,945,100

picture	= Fishingpier,0,100,135,200
picture	= Mill,135,100,270,200
picture	= Church,270,100,405,200
picture	= Huts,405,100,540,200
picture	= Academy,540,100,675,200
picture	= Storehouse,675,100,810,200
picture	= Expedition,810,100,945,200

picture	= Silvermines,0,200,135,300
picture	= Goldmines,135,200,270,300


[MAIN_BACK]
sTextureName		= mainback.tga
wTextureWidth		= 2048
wTextureHeight		= 2048

picture	= mainback,0,0,2048,2048

[COLONY_ICONS]
sTextureName		= colony_destiny.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture = rob_colony,0,0,149,399
picture = destroy_colony,151,0,301,399
picture = capture_colony,302,0,451,399

[SKILLS]
sTextureName		= skills.tga
wTextureWidth		= 256
wTextureHeight		= 256

picture	= accuracy,0,0,64,64
picture	= leadership,64,0,128,64
picture	= gun,128,0,192,64
picture	= fencing,192,0,256,64

picture	= defence,0,64,64,128
picture	= cannons,64,64,128,128
picture	= repair,128,64,192,128
picture	= grappling,192,64,256,128

picture	= commerce,0,128,64,192
picture	= luck,64,128,128,192
picture	= navigation,128,128,192,192
picture	= tactic,192,128,256,192

picture	= accuracy_small,0,192,32,224
picture	= leadership_small,32,192,64,224
picture	= gun_small,64,192,96,224
picture	= fencing_small,96,192,128,224
picture	= defence_small,128,192,160,224
picture	= cannons_small,160,192,192,224
picture	= repair_small,192,192,224,224
picture	= grappling_small,224,192,256,224

picture	= commerce_small,0,224,32,256
picture	= luck_small,32,224,64,256
picture	= navigation_small,64,224,96,256
picture	= tactic_small,224,224,256,256

picture	= skillborder,105,224,224,256


[MAIN_ICONS]
sTextureName		= main_icons.tga
wTextureWidth		= 1024
wTextureHeight		= 256

picture = Level,0,96,32,128

picture = Holland,0,128,32,160
picture = Smugglers,32,128,64,160
picture = Pirate,0,160,32,192
picture = England,32,160,64,192
picture = Spain,0,192,32,224
picture = France,32,192,64,224
picture = select_nation,32,223,64,255

picture = BORDER,64,0,192,128

picture	= left side button,256,32,303,64
picture	= middle side button,303,32,402,64
picture	= select middle side button,303,64,402,96
picture	= select left side button,256,64,303,96

picture	= left side button2,287,32,303,64
picture	= select left side button2,287,64,303,96

picture	= left_button3,416,32,430,64
picture	= select_left_button3,416,64,430,96

picture	= right_button3,434,64,448,96
picture	= select_right_button3,434,32,448,64

picture	= check_no,448,32,480,64
picture	= check_yes,448,64,480,96
picture	= check_cancel,544,96,576,128

picture	= plus,481,32,496,48
picture	= minus,480,48,495,64
picture	= bigplus,497,32,513,48
picture	= bigminus,496,48,512,64

picture = repairb,480,64,512,96
picture = exchange,512,64,544,96
picture = upgrade,512,32,544,64
picture = capture,512,96,544,128
picture = raise,512,96,544,128

picture	= leadership,192,0,224,32
picture	= fencing,224,0,256,32
picture	= gun,192,32,224,64
picture	= navigation,224,32,256,64
picture	= tactic,224,32,256,64
picture	= cannons,192,64,224,96
picture	= grappling,224,64,256,96
picture	= repair,192,96,224,128
picture	= defence,224,96,256,128
picture	= commerce,192,128,224,160
picture	= luck,224,128,256,160
picture	= accuracy,0,224,32,256

picture	= skillborder,260,0,383,32
picture	= skillborder_green,256,96,383,128
picture	= skillborder_silver,383,96,511,128
picture	= skillup button,416,0,448,32

picture	= BORDER_UPLEFT,192,160,210,178
picture	= BORDER_LEFT,192,189,202,201
picture	= BORDER_DOWNLEFT,192,239,210,256
picture	= BORDER_CENTER,222,160,236,170
picture	= BORDER_UPRIGHT,734,160,752,178
picture	= BORDER_DOWNRIGHT,734,239,752,256

picture	= upbutton,448,0,480,16
picture	= downbutton,448,16,480,32

picture  = exit button,720,128,752,160
picture  = back,544,0,672,128
picture	= Center,573,128,712,160
picture	= Left,566,128,573,160
picture  = tile,256,128,566,160

[NET_TEAMICONS]
sTextureName = net\TeamIcons.tga
wTextureWidth = 256
wTextureHeight = 64
picture	= no_team,0,0,48,48
picture	= team0,48,0,96,48
picture	= team1,96,0,144,48
picture	= team2,144,0,192,48
picture	= team3,192,0,240,48

[NET_BUYCHECKICONS]
sTextureName = net\CheckIcons.tga
wTextureWidth = 256
wTextureHeight = 64
picture	= check_yes,0,0,48,48
picture	= check_no,48,0,96,48
picture	= check_yes_no_choice,96,0,144,48
picture	= check_empty,144,0,192,48

[PAPIRUS]
sTextureName		= papirus_big.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

picture = papirus_characters_character,0,0,210,282
picture = papirus_characters_perks,0,0,276,258
picture = papirus_characters_reputation,0,0,274,254
picture = papirus_characters_perks_add,0,0,418,664
picture = papirus_characters_list,0,0,180,638
picture = papirus_characters_skills,0,0,248,549
picture = papirus_store_goods,0,0,141,437
picture = papirus_store_ship,0,0,189,360
picture = papirus_store_ships_list,0,0,180,689
picture = papirus_store_price,0,0,432,435
picture = papirus_store_buy_sell,0,0,430,161
picture = papirus_info,0,0,810,104
picture = papirus_character_remove_officer,0,0,506,165
picture = papirus_ship_additional_info,0,0,540,350
picture = papirus_ship_cargo_hold,0,0,290,250
picture = papirus_ship_goods_list,0,0,120,250
picture = papirus_ships_character,0,0,260,290
picture = papirus_ship_goods_management,0,0,420,85
picture = papirus_ship_ship_management,0,0,420,210
picture = papirus_ship_discrad_goods,0,0,320,160
picture = papirus_ship_exchange_goods,0,0,310,410
picture = papirus_map_colony_list,0,0,157,695
picture = papirus_map_colony_info,0,0,180,695
picture = papirus_map_small_info,0,0,619,90
picture = papirus_hireofficer_character,0,0,263,612
picture = papirus_hireofficer_info,0,0,730,85
picture = papirus_hireofficer_back,0,0,612,519
picture = papirus_choose_character,0,0,262,222
picture = papirus_choose_nation,0,0,355,120
picture = papirus_choose_flag,0,0,145,120
picture = papirus_choose_nation_descr,0,0,560,500
picture = papirus_capture_colony,0,0,323,313
picture = papirus_colonies_build,0,0,538,522
picture = papirus_net_fgserverslist,20,50,187,300
picture = papirus_net_fgserverslist2,201,50,520,300
picture = papirus_net_fguserprofile,20,342,520,580
picture = papirus_net_fgserverinfo,540,50,780,440
picture = papirus_net_fgserverinfo_map,0,0,128,128
picture = papirus_net_buyplayers_name,20,50,315,316
picture = papirus_net_buyplayers_other,329,50,520,316
picture = papirus_net_buybuy,20,342,520,580
picture = papirus_net_buyserverinfo,540,50,780,440
picture = papirus_net_buyserverinfo_map,0,0,128,128
picture = papirus_net_cgsettings,120,50,680,550
picture = papirus_choose_profile,0,0,280,74
picture = papirus_choose_WorldSettings,0,0,280,330
picture = papirus_choose_GameSettings,0,0,231,369
picture = papirus_choose_OkBack,0,0,231,50
picture = papirus_confirm_build,0,0,400,400
picture = papirus_info,0,0,400,160
picture = papirus_shipyard_main, 0, 0, 460, 500
picture = shipyard_papirus_message, 0, 0, 300, 150
picture = papirus_saveload, 0, 0, 1014, 430
picture = papirus_main_menu,0,0,365,401
picture = papirus_upgrade_prescie,0,0,320,421
picture = papirus_upgrade,0,0,320,203
picture = papirus_map,0,0,310,245
picture = papirus_abordage_ears,0,0,210,370
picture = papirus_abordage,0,0,475,455
picture = papirus_ship_thin_strip,0,100,398,32
picture = papirus_date_back,0,0,160,120
picture = papirus_papermap_info,0,0,400,330

[PAPIRUS_BIG]
sTextureName		= papirus_big.tga
wTextureWidth		= 1024
wTextureHeight		= 1024
picture = papirus big,0,0,1024,1024

[BLANK_SHIP]
sTextureName		= blank_ship.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= Not Used,0,0,128,128

[BLANK_SHIP2]
sTextureName		= blank_ship2.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= Not Used2,0,0,128,128

[CHECKBUTTON_ICON]
sTextureName = checkbtn.tga
wTextureWidth		= 32
wTextureHeight		= 64

picture	= check_yes,0,0,32,32
picture	= check_no,0,32,32,64

[ICONS]
sTextureName		= icons.tga
wTextureWidth		= 512
wTextureHeight		= 256

picture = transp,200,64,201,64
;    ship pictures list
picture	= ship back,256,0,384,128

;    cannon pictures list
picture	= culverine back,0,0,128,128
picture	= cannon back,0,0,128,128
picture	= special cannon back,0,0,128,128

;    controls pictures list
picture	= left arrow,384,0,448,64
picture	= right arrow,448,0,512,64
picture	= large title,0,128,384,160
picture	= small title,0,128,384,160
picture = left side title,0,128,24,160
picture = middle side title,24,128,360,160
picture = select border,128,0,256,128
picture	= border angle,384,64,400,80
picture	= border line,400,64,512,80
picture	= titleCenter,352,160,384,192
picture	= titleMedium,288,160,352,192
picture	= titleTiled,128,160,288,192
;picture	= left side button,0,128,24,160
;picture	= middle side button,24,128,360,160
;picture	= select middle side button,24,128,360,160
picture	= status line filled,384,80,512,88
picture	= status line empty,384,88,512,96
picture = scrollbar,384,128,512,160
picture = select scrollbar,384,96,512,128
picture = black rectangle,384,160,512,192
picture	= small left arrow,384,224,416,256
picture	= small right arrow,448,224,480,256
picture	= buy all,384,224,416,256
picture	= sell all,448,224,480,256
picture = small border angle,384,64,400,80
picture = small border line,400,64,512,80
picture = exit button,416,192,448,224

picture = pluss,452,163,477,188

; other pictures list
picture = complete,64,160,96,192
picture = noncomplete,96,160,128,192

; ship parameters icons
picture	= ship class icon,64,192,96,224
picture	= ship hull icon,288,224,320,256
picture	= ship speed icon,128,224,160,256
picture	= ship maneuver icon,96,224,128,256
picture	= ship capacity icon,192,224,224,256
picture	= ship max crew icon,320,224,352,256
picture	= ship min crew icon,352,224,384,256
picture	= ship cannons icon,224,224,256,256
picture	= ship max caliber icon,256,224,288,256
picture	= ship cost icon,448,192,480,224
picture = ship rig icon,480,192,512,224
picture = ship crew icon,416,224,448,256
picture = ship max hp icon,320,192,354,224

; character state icons
picture = current expirience icon,352,192,384,224
picture = next expirience icon,384,192,416,224
picture = money icon,448,192,480,224
picture = skill pointer icon,320,192,352,224
picture = health icon,480,224,512,256

; goods parameters icons
picture = weight icon,160,224,192,256
picture = buy price icon,448,192,480,224
picture = sell price icon,448,192,480,224

; character skill icons
picture	= leadership skill icon,64,224,96,256
picture	= fencing skill icon,32,192,64,224
picture	= sailing skill icon,64,192,96,224
picture	= accuracy skill icon,96,192,128,224
picture	= cannons skill icon,128,192,160,224
picture	= grappling skill icon,160,192,192,224
picture	= repair skill icon,192,192,224,224
picture	= deffence skill icon,224,192,256,224
picture	= commerce skill icon,256,192,288,224
picture	= sneak skill icon,288,192,320,224

[EMPTYFACE]
sTextureName		= empty_face.tga
wTextureWidth		= 128
wTextureHeight		= 128
picture	= emptyface,0,0,128,128

[SINGLECANNON]
sTextureName		= singlecannon.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture	= singlecannon,0,0,64,64

[CREW_SMALL]
sTextureName		= crew.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture	= crew_small,0,0,64,64

[FACEICON]
sTextureName		= faces.tga
wTextureWidth		= 1024
wTextureHeight		= 512

picture	= face1,0,0,128,128
picture	= face2,128,0,256,128
picture	= face3,256,0,384,128
picture	= face4,384,0,512,128
picture	= face5,512,0,640,128
picture	= face6,640,0,768,128
picture	= face7,768,0,896,128
picture	= face8,896,0,1024,128
picture	= face9,0,128,128,256
picture	= face10,128,128,256,256
picture	= face11,256,128,384,256
picture	= face12,384,128,512,256
picture	= face13,512,128,640,256
picture	= face14,640,128,768,256
picture	= face15,768,128,896,256
picture	= face16,896,128,1024,256
picture	= face17,0,256,128,384
picture	= face18,128,256,256,384
picture	= face19,256,256,384,384
picture	= face20,384,256,512,384
picture	= face21,512,256,640,384
picture	= face22,640,256,768,384
picture	= face23,768,256,896,384
picture	= face24,896,256,1024,384
picture	= face25,0,384,128,512
picture	= face26,128,384,256,512
picture	= face27,256,384,384,512
picture	= face28,384,384,512,512
picture	= face29,512,384,640,512
picture	= face30,640,384,768,512
picture	= face31,768,384,896,512
picture	= face32,896,384,1024,512

[CANNONS]
sTextureName	= cannons.tga
wTextureWidth		= 1024
wTextureHeight		= 128

picture	= culverine4,640,0,768,128
picture	= culverine8,640,0,768,128
picture	= culverine12,640,0,768,128
picture	= culverine16,512,0,640,128
picture	= culverine20,512,0,640,128
picture	= culverine24,384,0,512,128
picture	= culverine28,384,0,512,128
picture	= culverine32,384,0,512,128
picture	= cannon4,256,0,384,128
picture	= cannon8,256,0,384,128
picture	= cannon12,256,0,384,128
picture	= cannon16,128,0,256,128
picture	= cannon20,128,0,256,128
picture	= cannon24,0,0,128,128
picture	= cannon28,0,0,128,128
picture	= cannon32,256,0,384,128
picture	= cannon36,128,0,256,128
picture	= cannon42,0,0,128,128
picture	= cannon48,768,0,896,128
picture	= cannon92,768,0,896,128

[GOODS]
sTextureName	= goods.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

;    goods pictures list
picture = Balls,128,256,256,384
picture = Grapes,256,256,384,384
picture = Knippels,512,256,640,384
picture = Bombs,384,256,512,384
picture = Powder,0,512,128,640
picture = Food,512,384,640,512
picture = Weapon,640,384,768,512
picture = Medicament,256,512,384,640
picture = Sailcloth,256,128,384,256
picture = Planks,384,384,512,512
picture = Linen,640,0,768,128
picture = Silk,896,0,1024,128
picture = Clothes,896,128,1024,256
picture = Cotton,0,0,128,128
picture = Wool,0,0,128,128
picture = Tea,900,626,1024,768
picture = Coffee,0,384,128,512
picture = Chocolate,512,0,640,128
picture = Tobacco,512,128,640,256
picture = Sugar,384,128,512,256
picture = Wheat,0,128,128,256
picture = Flax,0,384,128,512
picture = Millet,0,128,128,256
picture = Fish,128,888,258,1024
picture = Livestock,760,626,900,768

picture = Vegetables,517,897,650,1024
picture = Fruits,384,0,512,128
picture = Salt,258,768,372,888
picture = Hemp,902,793,1024,915
picture = Cinnamon,640,256,768,384
picture = Copra,768,128,896,256
picture = Paprika,0,256,128,384
picture = Ginger,640,256,768,384
picture = Nutmeg,768,128,896,256
picture = Peppercorn,512,128,640,256
picture = Chilis,512,0,640,128
picture = Basil,0,384,128,512

picture = Almonds,512,128,640,256
picture = Wine,768,0,896,128

picture = Rum,128,128,256,256
picture = Ale,128,0,256,128

picture = Gin,768,0,896,128
picture = Brandy,128,0,256,128
picture = Molases,0,888,128,1024
picture = Paper,382,897,523,1024
picture = Leather,640,128,768,256
picture = Timbers,764,768,912,900
picture = Ebony,896,256,1024,384
picture = Mahogany,768,256,896,384
picture = Sandal,128,384,256,512

picture = Oil,256,0,384,128
picture = Vinegar,0,888,128,1024

picture = Brick,128,512,256,640
picture = Pottery,652,768,764,900
picture = Pitch,252,905,380,1024

picture = Soap,780,930,900,1015
picture = Dyes,386,768,508,900
picture = Tools,508,768,652,900
picture = Ivory,651,903,768,1024
picture = Slaves,256,384,384,512
picture = Gold,768,384,896,512
picture = Silver,896,384,1024,512
picture = Copper,0,768,120,888
picture = Iron,120,768,258,888
; boal -->
picture = Cannon_4,384,512,512,640
picture = Cannon_8,384,512,512,640
picture = Cannon_12,384,512,512,640
picture = Cannon_16,512,512,640,640
picture = Cannon_20,512,512,640,640
picture = Cannon_24,640,512,768,640
picture = Cannon_28,640,512,768,640
picture = Cannon_32,768,512,896,640
picture = Cannon_36,896,512,1024,640
picture = Cannon_42,0,640,128,768
picture = Cannon_48,0,640,128,768
picture = Cannon_92,0,640,128,768
picture = Culverine_4,256,640,384,768
picture = Culverine_8,256,640,384,768
picture = Culverine_12,256,640,384,768
picture = Culverine_16,384,640,512,768
picture = Culverine_20,384,640,512,768
picture = Culverine_24,512,640,640,768
picture = Culverine_28,512,640,640,768
picture = Culverine_32,640,640,768,768
;boal <--

[MORALE]
stextureName = morality.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = low morale,256,0,384,128
picture = medium morale,128,0,256,128
picture	= high morale,0,0,128,128

[MORALE_SMALL]
stextureName = morality_small.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = low morale,128,0,192,64
picture = medium morale,64,0,128,64
picture	= high morale,0,0,64,64


[ISLANDSICON]
stextureName = Colonies.tga
wTextureWidth	= 256
wTextureHeight	= 256

picture = Tortuga,0,0,64,64
picture = Stmartin,64,0,128,64
picture = Stkitts,128,0,192,64
picture = Steustatius,192,0,256,64
picture = Puertorico,0,64,64,128
picture = Nevis,0,64,64,128
picture = Montserrat,0,64,64,128
picture = Martinique,0,64,64,128
picture = Jamaica,0,128,64,192
picture = Hispaniola,0,128,64,192
picture = Guadeloupe,0,128,64,192
picture = Grenada,0,128,64,192
picture = Dominica,0,192,64,256
picture = Curacao,0,192,64,256
picture = Barbados,0,192,64,256
picture = Antigua,0,192,64,256

[SHIP_STATE_ICONS]
stextureName = ship_status.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = Hull,0,0,128,128
picture = Sails,128,0,256,128
picture = Cannons,256,0,384,128
picture = Crew,384,0,512,128

[NATIONS_1]
sTextureName		= nations_2.tga
wTextureWidth		= 256
wTextureHeight		= 128

;    ship pictures list
picture = Smuggler,0,0,128,128
picture = Spain,128,0,256,128

[NATIONS_2]
sTextureName		= nations_4.tga
wTextureWidth		= 512
wTextureHeight		= 128

picture = Pirate,0,0,128,128
picture = England,128,0,256,128
picture = Holland,256,0,384,128
picture = France,384,0,512,128

[NATIONS_SMALL]
sTextureName		= nations_small_all
picture = Spain,0,0,32,32
picture = Smuggler,32,0,64,32
picture = France,64,0,96,32
picture = England,96,0,128,32
picture = Holland,128,0,160,32
picture = Pirate,160,0,192,32

[RELATIONS]
sTextureName		= relations icons.tga
wTextureWidth		= 512
wTextureHeight		= 128

;    ship pictures list
picture = Enemy,0,0,128,128
picture = Friend,128,0,256,128
picture = Neutral,256,0,384,128

[CORRUPTSAVE]
sTextureName	= CorruptSave.tga
wTextureWidth	= 128
wTextureHeight	= 128

picture	= corruptsave,0,0,128,128

[ITEMS_EMPTY]
sTextureName	= items_empty.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture 	= empty,0,0,128,128

[WEAPONS]
sTextureName	= LIST_WEAPON_HIGHLIGHT.tga
wTextureWidth	= 1024
wTextureHeight	= 512

picture = blade1,0,0,128,128
picture = blade2,128,0,256,128
picture = blade3,256,0,384,128
picture = blade4,384,0,512,128
picture = blade5,512,0,640,128
picture = blade6,0,128,128,256
picture = blade7,128,128,256,256
picture = blade8,256,128,384,256
picture = blade9,384,128,512,256
picture = blade10,512,128,640,256
picture = blade11,0,256,128,384
picture = blade12,128,256,256,384
picture = blade13,256,256,384,384
picture = blade14,384,256,512,384
picture = blade15,512,256,640,384
picture = blade16,0,384,128,512
picture = blade17,128,384,256,512
picture = blade18,256,384,384,512
picture = blade19,384,384,512,512
picture = blade20,512,384,640,512
picture = gun1,640,0,768,128
picture = gun2,768,0,896,128
picture = gun3,640,128,768,256
picture = gun4,768,128,896,256
picture = gun5,640,256,768,384
picture = gun6,768,256,896,384
picture = gun7,640,384,768,512
picture = spyglass1,896,0,1024,128
picture = spyglass2,896,128,1024,256
picture = spyglass3,896,256,1024,384
picture = spyglass4,896,384,1024,512


[USEDFLAG]
sTextureName	= usedflag.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = usedflag,0,0,128,128

[HELP_MINIMAP]
sTextureName	= HELPPICTURES\MINIMAP.tga
wTextureWidth	= 256
wTextureHeight	= 256
picture = minimap,0,0,256,256

[SWAP_ITEMS]
sTextureName	= SwapItem.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = swapitem,0,0,64,64

[EXCHANGE_BUTTONS]
sTextureName	= ExchangeButtons.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = OneUp,0,0,64,64
picture = OneDown,64,0,128,64
picture = AllUp,128,0,192,64
picture = AllDown,192,0,256,64

[AZTECSKULL_BUTTON]
sTextureName	= SkullButton.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = AztecSkull,0,0,64,64

[BOX_IMAGE]
sTextureName	= BoxImage.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = BoxImage,0,0,128,128

[BUY_SELL]
sTextureName	= BuySellFlags.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,64,64,128
picture		= sell,192,64,256,128

[SHIPS_empty]
sTextureName	= ships\empty_ship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 7
[SHIPS_tartane]
sTextureName	= ships\tartane.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_wartartane]
sTextureName	= ships\wartartane.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lugger]
sTextureName	= ships\lugger.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_bermsloop]
sTextureName	= ships\bermsloop.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_hannah]
sTextureName	= ships\Hannah.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_ketch]
sTextureName	= ships\Ketch.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_bounty]
sTextureName	= ships\bounty.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_empress]
sTextureName	= ships\empress.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 6

[SHIPS_sloop]
sTextureName	= ships\sloop.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_barque]
sTextureName	= ships\barque.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_barkentine]
sTextureName	= ships\barkentine.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_brigantine]
sTextureName	= ships\brigantine.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_fleut]
sTextureName	= ships\fleut.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_brig]
sTextureName	= ships\brig.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_pinnace]
sTextureName	= ships\pinnace.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lugger_h]
sTextureName	= ships\lugger_h.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_galeoth_h]
sTextureName	= ships\galeoth_h.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_yacht]
sTextureName	= ships\Yacht.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_speedy]
sTextureName	= ships\Speedy.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_sophie]
sTextureName	= ships\Sophie.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_castelf]
sTextureName	= ships\CASTELF.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_interceptor]
sTextureName	= ships\interceptor.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_derfflinger]
sTextureName	= ships\DERFFLINGER.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_LYON]
sTextureName	= ships\LYON.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 5

[SHIPS_schooner]
sTextureName	= ships\schooner.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_galeon_l]
sTextureName	= ships\galeon_l.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_dutchpinnace]
sTextureName	= ships\DUTCHPINNACE.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_pinnaceberlin]
sTextureName	= ships\pinnaceberlin.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_neptunus]
sTextureName	= ships\Neptunus.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_greyhound]
sTextureName	= ships\greyhound.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_28gunfrigate]
sTextureName	= ships\28GUNFRIGATE.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_pdn]
sTextureName	= ships\PDN.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_packet_brig]
sTextureName	= ships\Packet_Brig.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_enterprise]
sTextureName	= ships\USS_Enterprise.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_sloopofwar]
sTextureName	= ships\SloopofWar.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_brig_20_gun1_18]
sTextureName	= ships\BRIG_20_GUN1_18.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_schooner_l]
sTextureName	= ships\schooner_L.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_shnyava]
sTextureName	= ships\Shnyava.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_hooker1]
sTextureName	= ships\Hooker1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_brig3]
sTextureName	= ships\brig3.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 4

[SHIPS_caravel]
sTextureName	= ships\caravel.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_corvette]
sTextureName	= ships\corvette.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_galeon_h]
sTextureName	= ships\galeon_h.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_felipe]
sTextureName	= ships\Felipe.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_surprise]
sTextureName	= ships\surprise.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_corvfrig2_50]
sTextureName	= ships\corvfrig2_50.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_raafrigate]
sTextureName	= ships\RaaFrigate.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_blackpearl]
sTextureName	= ships\blackpearl.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_nightmare]
sTextureName	= ships\Nightmare.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_unicorn]
sTextureName	= ships\unicorn.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 3

[SHIPS_frigate]
sTextureName	= ships\frigate.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lineship]
sTextureName	= ships\lineship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_queenannesrevenge]
sTextureName	= ships\QueenAnnesRevenge.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_revenge]
sTextureName	= ships\revenge.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_boussole]
sTextureName	= ships\boussole.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_salamander]
sTextureName	= ships\Salamander.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lightfrigate]
sTextureName	= ships\Lightfrigate.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_twodecker1_47]
sTextureName	= ships\twodecker1_47.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_uss_constitution]
sTextureName	= ships\Constitution.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_la_licorne]
sTextureName	= ships\La_Licorne.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_curseddutchman]
sTextureName	= ships\CursedDutchman.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_rn_battlefrigate]
sTextureName	= ships\RN_BattleFrigate.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_fastgalleon1]
sTextureName	= ships\FastGalleon1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 2

[SHIPS_warship]
sTextureName	= ships\warship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_battleship]
sTextureName	= ships\battleship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_bellona]
sTextureName	= ships\bellona.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_poseidon]
sTextureName	= ships\Poseidon.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_couronne]
sTextureName	= ships\Couronne.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_neptune]
sTextureName	= ships\link.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_fr_superiorwarship1]
sTextureName	= ships\FR_SuperiorWarship1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_superbe]
sTextureName	= ships\Superbe.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_link]
sTextureName	= ships\link.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;class 1

[SHIPS_manowar]
sTextureName	= ships\manowar.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_hms_victory]
sTextureName	= ships\victory.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_battlemanowar]
sTextureName	= ships\BattleManowar.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;quest ships

[SHIPS_SoleyRu]
sTextureName	= ships\manowar.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_BrigQeen]
sTextureName	= ships\brigQeen.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_BrigSW]
sTextureName	= ships\brigSW.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_XebekVML]
sTextureName	= ships\XebekVML.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_corvette_quest]
sTextureName	= ships\corvette_quest.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_ArabellaShip]
sTextureName	= ships\ArabellaShip.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_Flyingdutchman]
sTextureName	= ships\flyingdutchman.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[FACE128_0]
sTextureName	= portraits\128\face_0.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_1]
sTextureName	= portraits\128\face_1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_2]
sTextureName	= portraits\128\face_2.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_3]
sTextureName	= portraits\128\face_3.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_4]
sTextureName	= portraits\128\face_4.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_5]
sTextureName	= portraits\128\face_5.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_6]
sTextureName	= portraits\128\face_6.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_7]
sTextureName	= portraits\128\face_7.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_8]
sTextureName	= portraits\128\face_8.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_9]
sTextureName	= portraits\128\face_9.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
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picture = face,0,0,128,128
[FACE128_161]
sTextureName	= portraits\128\face_161.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_162]
sTextureName	= portraits\128\face_162.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_163]
sTextureName	= portraits\128\face_163.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_164]
sTextureName	= portraits\128\face_164.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_165]
sTextureName	= portraits\128\face_165.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_166]
sTextureName	= portraits\128\face_166.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_167]
sTextureName	= portraits\128\face_167.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_168]
sTextureName	= portraits\128\face_168.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_199]
sTextureName	= portraits\128\face_199.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_200]
sTextureName	= portraits\128\face_200.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_201]
sTextureName	= portraits\128\face_201.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_202]
sTextureName	= portraits\128\face_202.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_203]
sTextureName	= portraits\128\face_203.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_204]
sTextureName	= portraits\128\face_204.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_205]
sTextureName	= portraits\128\face_205.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_206]
sTextureName	= portraits\128\face_206.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_207]
sTextureName	= portraits\128\face_207.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_208]
sTextureName	= portraits\128\face_208.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_209]
sTextureName	= portraits\128\face_209.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_210]
sTextureName	= portraits\128\face_210.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_211]
sTextureName	= portraits\128\face_211.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_212]
sTextureName	= portraits\128\face_212.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_213]
sTextureName	= portraits\128\face_213.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_214]
sTextureName	= portraits\128\face_214.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_215]
sTextureName	= portraits\128\face_215.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_216]
sTextureName	= portraits\128\face_216.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_217]
sTextureName	= portraits\128\face_217.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_218]
sTextureName	= portraits\128\face_218.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_219]
sTextureName	= portraits\128\face_219.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_220]
sTextureName	= portraits\128\face_220.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_221]
sTextureName	= portraits\128\face_221.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_222]
sTextureName	= portraits\128\face_222.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_223]
sTextureName	= portraits\128\face_223.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_224]
sTextureName	= portraits\128\face_224.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_225]
sTextureName	= portraits\128\face_225.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_226]
sTextureName	= portraits\128\face_226.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_227]
sTextureName	= portraits\128\face_227.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_228]
sTextureName	= portraits\128\face_228.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_229]
sTextureName	= portraits\128\face_229.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_230]
sTextureName	= portraits\128\face_230.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_231]
sTextureName	= portraits\128\face_231.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_232]
sTextureName	= portraits\128\face_232.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_233]
sTextureName	= portraits\128\face_233.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_234]
sTextureName	= portraits\128\face_234.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_235]
sTextureName	= portraits\128\face_235.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_236]
sTextureName	= portraits\128\face_236.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

;;;; {*} BUHO-FIX - ADDED CODE - Jan Willems portrait fix.
[FACE128_237]
sTextureName	= portraits\128\face_237.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
;; {*} BUHO END ADDITION

;;;; {*} OP - ADDED CODE - David Marteen portrait.
[FACE128_251]
sTextureName	= portraits\128\face_251.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
;; {*} OP END ADDITION


[FACE128_242]
sTextureName	= portraits\128\face_242.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_243]
sTextureName	= portraits\128\face_243.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_244]
sTextureName	= portraits\128\face_244.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_247]
sTextureName	= portraits\128\face_247.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_249]
sTextureName	= portraits\128\face_249.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_250]
sTextureName	= portraits\128\face_250.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_302]
sTextureName	= portraits\128\face_302.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_306]
sTextureName	= portraits\128\face_306.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_307]
sTextureName	= portraits\128\face_307.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_308]
sTextureName	= portraits\128\face_308.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_309]
sTextureName	= portraits\128\face_309.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_310]
sTextureName	= portraits\128\face_310.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_311]
sTextureName	= portraits\128\face_311.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

;;;; {*} BUHO-FIX - ADDED CODE - Miguel de Valdez fix.
[FACE128_323]
sTextureName	= portraits\128\face_323.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
;; {*} BUHO END ADDITION

[FACE128_329]
sTextureName	= portraits\128\face_329.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_330]
sTextureName	= portraits\128\face_330.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_334]
sTextureName	= portraits\128\face_334.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_337]
sTextureName	= portraits\128\face_337.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_390]
sTextureName	= portraits\128\face_390.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_996]
sTextureName	= portraits\128\face_996.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_997]
sTextureName	= portraits\128\face_997.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_998]
sTextureName	= portraits\128\face_998.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_999]
sTextureName	= portraits\128\face_999.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_1000]
sTextureName	= portraits\128\face_1000.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[FACE128_fighter]
sTextureName	= portraits\128\fighter.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_carpenter]
sTextureName	= portraits\128\carpenter.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_treasurer]
sTextureName	= portraits\128\treasurer.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_cannoner]
sTextureName	= portraits\128\cannoner.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_doctor]
sTextureName	= portraits\128\doctor.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_navigator]
sTextureName	= portraits\128\navigator.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_boatswain]
sTextureName	= portraits\128\boatswain.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[NET_MODES]
sTextureName	= net\netmodes.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture	= Deathmatch,0,0,64,64
picture	= TeamDeathmatch,64,0,128,64
picture	= DefendTheConvoy,0,64,64,128
picture	= CaptureTheFort,64,64,128,128

[TRADE_STATE]
sTextureName	= BuySellFlags.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,0,128,128
picture		= sell,128,0,256,128

[FRENDLY]
sTextureName = frendly.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = frendly,0,0,64,64

[tooltipback]
sTextureName = tooltipback.tga
wTextureWidth	= 256
wTextureHeight	= 64
picture = left,0,0,4,64
picture = right,252,0,256,64
picture = middle,4,0,252,64

[DEL_ITEMS_1]
sTextureName	= items1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,64,64
picture = itm2,64,0,128,64
picture = itm3,128,0,192,64
picture = itm4,192,0,256,64
picture = itm5,256,0,320,64
picture = itm6,320,0,384,64
picture = itm7,384,0,448,64
picture = itm8,448,0,512,64

picture = itm9,0,64,64,128
picture = itm10,64,64,128,128
picture = itm11,128,64,192,128
picture = itm12,192,64,256,128
picture = itm13,256,64,320,128
picture = itm14,320,64,384,128
picture = itm15,384,64,448,128
picture = itm16,448,64,512,128

picture = itm17,0,128,64,192
picture = itm18,64,128,128,192
picture = itm19,128,128,192,192
picture = itm20,192,128,256,192
picture = itm21,256,128,320,192
picture = itm22,320,128,384,192
picture = itm23,384,128,448,192
picture = itm24,448,128,512,192

picture = itm25,0,192,64,256
picture = itm26,64,192,128,256
picture = itm27,128,192,192,256
picture = itm28,192,192,256,256
picture = itm29,256,192,320,256
picture = itm30,320,192,384,256
picture = itm31,384,192,448,256
picture = itm32,448,192,512,256

picture = itm33,0,256,64,320
picture = itm34,64,256,128,320
picture = itm35,128,256,192,320
picture = itm36,192,256,256,320
picture = itm37,256,256,320,320
picture = itm38,320,256,384,320
picture = itm39,384,256,448,320
picture = itm40,448,256,512,320


; BOAL cards - pack for funny games 13.05.05
[CARDS]
sTextureName	= card_all.tga
wTextureWidth	= 1024
wTextureHeight	= 1024
picture = hearts_A,  12,52,136,236
picture = diamonds_A,137,52,261,236
picture = clubs_A,   262,52,386,236
picture = spades_A,  387,52,511,236
picture = blank,     512,52,636,236

picture = pack,      659,33,845,235
picture = gold,      890,120,990,220
picture = silver,    890,19,990,119

picture = spades_6, 12,237,136,421
picture = spades_7, 137,237,261,421
picture = spades_8, 262,237,386,421
picture = spades_9, 387,237,511,421
picture = spades_10,512,237,636,421
picture = spades_J, 637,237,761,421
picture = spades_Q, 762,237,886,421
picture =  clubs_K, 887,237,1011,421

picture = clubs_6,  12,421,136,605
picture = clubs_7,  137,421,261,605
picture = clubs_8,  262,421,386,605
picture = clubs_9,  387,421,511,605
picture = clubs_10, 512,421,636,605
picture = clubs_J,  637,421,761,605
picture = clubs_Q,  762,421,886,605
picture = spades_K, 887,421,1011,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789

picture = hearts_6,  12,789,136,973
picture = hearts_7,  137,789,261,973
picture = hearts_8,  262,789,386,973
picture = hearts_9,  387,789,511,973
picture = hearts_10, 512,789,636,973
picture = hearts_J,  637,789,761,973
picture = hearts_Q,  762,789,886,973
picture = hearts_K,  887,789,1011,973

[DICE]
sTextureName	= card_dice.tga
wTextureWidth	= 1024
wTextureHeight	= 256
picture = cup,       680,43,899,221
picture = dice_1_0,  11,0,103,84
picture = dice_1_1,  11,85,103,169
picture = dice_1_2,  11,169,103,253

picture = dice_2_0,  121,0,213,84
picture = dice_2_1,  121,85,213,169
picture = dice_2_2,  121,169,213,253

picture = dice_3_0,  235,0,327,84
picture = dice_3_1,  235,85,327,169
picture = dice_3_2,  235,169,327,253

picture = dice_4_0,  343,0,435,84
picture = dice_4_1,  343,85,435,169
picture = dice_4_2,  343,169,435,253

picture = dice_5_0,  453,0,545,84
picture = dice_5_1,  453,85,545,169
picture = dice_5_2,  453,169,545,253

picture = dice_6_0,  561,0,653,84
picture = dice_6_1,  561,85,653,169
picture = dice_6_2,  561,169,653,253

picture = dice_fly,  909,162,1013,252

[GOLD]
sTextureName	= Gold.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture		= Gold,0,0,128,128

[ICONS_SPEC]
sTextureName		= icons_spec.tga
wTextureWidth		= 512
wTextureHeight		= 512

; character skill icons
picture	= FencingLight skill icon,0,0,64,64
picture	= fencing skill icon,64,0,128,64
picture	= FencingHeavy skill icon,128,0,192,64
picture	= pistol skill icon,192,0,256,64
picture	= fortune skill icon,256,0,320,64

picture	= leadership skill icon,0,64,64,128
picture	= sailing skill icon,256,64,320,128
picture	= accuracy skill icon,128,64,192,128
picture	= cannons skill icon,192,64,256,128
picture	= grappling skill icon,384,64,448,128
picture	= repair skill icon,320,64,384,128
picture	= defence skill icon,448,64,512,128
picture	= commerce skill icon,64,64,128,128
picture	= sneak skill icon,0,128,64,192

;items icons
picture	= weapon button,0,320,64,384
picture	= support button,64,320,128,384
picture	= maps button,128,320,192,384
picture	= variety button,192,320,256,384
picture	= questitems button,256,320,320,384
picture	= all button,320,320,384,384
picture	= selectborder button,383,319,449,385

;menu button
picture	= pers button,0,256,64,320
picture	= ship button,64,256,128,320
picture	= hold button,128,256,192,320
picture	= pas button,192,256,256,320
picture	= questbook button,256,256,320,320
picture	= trade button,320,256,384,320
picture	= items button,384,256,448,320
picture	= map button,448,256,512,320
picture	= nations button,451,320,512,384

picture = exit button,18,207,50,239

picture = ICON_ShipAbordKill,68,384,132,448
picture = ICON_ShipKill,132,384,196,448
picture = ICON_ShipAbord,196,384,259,448
picture = ICON_Fort,258,384,322,448
picture = ICON_TownGrabbing,322,384,385,448
picture = ICON_TownTake,385,384,448,448

picture	= SelfTalk,0,64,64,128
picture	= CompHero,0,320,64,384


[ITEMS_1]
sTextureName	= items1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_2]
sTextureName	= items2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_3]
sTextureName	= items3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_4]
sTextureName	= items4.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_5]
sTextureName	= items5.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_6]
sTextureName	= items6.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_7]
sTextureName	= items7.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_8]
sTextureName	= items8.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9]
sTextureName	= items9.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_10]
sTextureName	= items10.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_11]
sTextureName	= items11.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_12]
sTextureName	= items12.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_13]
sTextureName	= items13.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_14]
sTextureName	= items14.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_AZTEC]
sTextureName	= itemsAztec.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[BOOKS_1]
sTextureName	= books1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[BOOKS_2]
sTextureName	= books2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[BOOKS_3]
sTextureName	= books3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[BOOKS_4]
sTextureName	= books4.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ARROWS]
sTextureName	= slib_ico2.tga
wTextureWidth	= 512
wTextureHeight	= 256

picture = left_all,0,0,63,63
picture = left,64,0,127,63
picture = right,128,0,191,63
picture = right_all,192,0,255,63

[TRADE_TYPE]
sTextureName	= slib_ico1.tga
wTextureWidth	= 64
wTextureHeight	= 32

picture = ico_0,63,63,63,63
picture = ico_1,0,0,15,32
picture = ico_2,16,0,31,32
picture = ico_3,32,0,52,32
picture = ico_4,63,63,63,63


[NET_SERVERPASSWORD]
sTextureName	= ..\BATTLE_INTERFACE\land_icon.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = locked,13,10,51,54
picture = unlocked,64,0,128,64

[ICONS_CHAR]
sTextureName		= icons.tga
wTextureWidth		= 512
wTextureHeight		= 256

; character state icons
picture = Rank,352,192,384,224
picture = NextExp,384,192,416,224
picture = Money,448,192,480,224
picture = Life,480,224,512,256
picture	= Health,288,192,320,224
picture = Energy,32,192,64,224
picture = Reputation,224,192,256,224
picture = weight,160,224,192,256
picture = Title,64,224,96,256
picture = Loyality,64,224,96,256

; ship parameters icons
picture	= Class,64,192,96,224
picture	= Hull,288,224,320,256
picture	= Speed,128,224,160,256
picture	= Maneuver,96,224,128,256
picture	= Capacity,192,224,224,256
picture	= Crew,320,224,352,256
;picture	= ship min crew icon,352,224,384,256
picture	= Cannons,224,224,256,256
picture	= Caliber,256,224,288,256
;picture	= ship cost icon,448,192,480,224
picture = Sails,480,192,512,224
;picture = Crew,416,224,448,256
;picture = ship max hp icon,320,192,354,224
picture = AgainstWind,384,192,416,224

[PERK_ENABLE]
sTextureName		= PERKS\PERK_ENABLE.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

picture = BasicDefense,0,0,128,128
picture = AdvancedDefense,128,0,256,128
picture = CriticalHit,256,0,384,128
picture = Ciras,384,0,512,128
picture = SwordplayProfessional,512,0,640,128
picture = Grus,640,0,768,128
picture = Rush,768,0,896,128
picture = Tireless,896,0,1024,128

picture = HardHitter,0,128,128,256
picture = BladeDancer,128,128,256,256
picture = Sliding,256,128,384,256
picture = Gunman,384,128,512,256
picture = GunProfessional,512,128,640,256
picture = IronWill,640,128,768,256
picture = SharedExperience,768,128,896,256
picture = Medic,896,128,1024,256

picture = ByWorker,0,256,128,384
picture = ByWorker2,128,256,256,384
picture = Trustworthy,256,256,384,384
picture = ShipEscape,384,256,512,384
picture = FastReload,512,256,640,384
picture = ImmediateReload,640,256,768,384
picture = HullDamageUp,768,256,896,384
picture = SailsDamageUp,896,256,1024,384

picture = CrewDamageUp,0,384,128,512
picture = CriticalShoot,128,384,256,512
picture = LongRangeShoot,256,384,384,512
picture = CannonProfessional,384,384,512,512
picture = LongRangeGrappling,512,384,640,512
picture = MusketsShoot,640,384,768,512
picture = GrapplingProfessional,768,384,896,512
picture = BasicBattleState,896,384,1024,512

picture = AdvancedBattleState,0,512,128,640
picture = ShipDefenseProfessional,128,512,256,640
picture = LightRepair,256,512,384,640
picture = InstantRepair,384,512,512,640
picture = ShipSpeedUp,512,512,640,640
picture = ShipTurnRateUp,640,512,768,640
picture = StormProfessional,768,512,896,640
picture = Turn180,896,512,1024,640

picture = SandbankManeuver,0,640,128,768
picture = SailingProfessional,128,640,256,768
picture = FlagPir,256,640,384,768
picture = FlagEng,384,640,512,768
picture = FlagFra,512,640,640,768
picture = FlagSpa,640,640,768,768
picture = FlagHol,768,640,896,768
picture = Brander,896,640,1024,768

picture = Troopers,0,768,128,896
picture = BasicCommerce,128,768,256,896
picture = AdvancedCommerce,256,768,384,896
picture = Carpenter,384,768,512,896
picture = Builder,512,768,640,896
picture = Doctor1,640,768,768,896
picture = Doctor2,768,768,896,896
picture = SailsMan,896,768,1024,896

picture = WindCatcher,0,896,128,1024
picture = HPPlus,128,896,256,1024
picture = EnergyPlus,256,896,384,1024
picture = 8itm4,384,896,512,1024
picture = 8itm5,512,896,640,1024
picture = 8itm6,640,896,768,1024
picture = 8itm7,768,896,896,1024
picture = 8itm8,896,896,1024,1024

[PERK_DISABLE]
sTextureName		= PERKS\PERK_DISABLE.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

picture = BasicDefense,0,0,128,128
picture = AdvancedDefense,128,0,256,128
picture = CriticalHit,256,0,384,128
picture = Ciras,384,0,512,128
picture = SwordplayProfessional,512,0,640,128
picture = Grus,640,0,768,128
picture = Rush,768,0,896,128
picture = Tireless,896,0,1024,128

picture = HardHitter,0,128,128,256
picture = BladeDancer,128,128,256,256
picture = Sliding,256,128,384,256
picture = Gunman,384,128,512,256
picture = GunProfessional,512,128,640,256
picture = IronWill,640,128,768,256
picture = SharedExperience,768,128,896,256
picture = Medic,896,128,1024,256

picture = ByWorker,0,256,128,384
picture = ByWorker2,128,256,256,384
picture = Trustworthy,256,256,384,384
picture = ShipEscape,384,256,512,384
picture = FastReload,512,256,640,384
picture = ImmediateReload,640,256,768,384
picture = HullDamageUp,768,256,896,384
picture = SailsDamageUp,896,256,1024,384

picture = CrewDamageUp,0,384,128,512
picture = CriticalShoot,128,384,256,512
picture = LongRangeShoot,256,384,384,512
picture = CannonProfessional,384,384,512,512
picture = LongRangeGrappling,512,384,640,512
picture = MusketsShoot,640,384,768,512
picture = GrapplingProfessional,768,384,896,512
picture = BasicBattleState,896,384,1024,512

picture = AdvancedBattleState,0,512,128,640
picture = ShipDefenseProfessional,128,512,256,640
picture = LightRepair,256,512,384,640
picture = InstantRepair,384,512,512,640
picture = ShipSpeedUp,512,512,640,640
picture = ShipTurnRateUp,640,512,768,640
picture = StormProfessional,768,512,896,640
picture = Turn180,896,512,1024,640

picture = SandbankManeuver,0,640,128,768
picture = SailingProfessional,128,640,256,768
picture = FlagPir,256,640,384,768
picture = FlagEng,384,640,512,768
picture = FlagFra,512,640,640,768
picture = FlagSpa,640,640,768,768
picture = FlagHol,768,640,896,768
picture = Brander,896,640,1024,768

picture = Troopers,0,768,128,896
picture = BasicCommerce,128,768,256,896
picture = AdvancedCommerce,256,768,384,896
picture = Carpenter,384,768,512,896
picture = Builder,512,768,640,896
picture = Doctor1,640,768,768,896
picture = Doctor2,768,768,896,896
picture = SailsMan,896,768,1024,896

picture = WindCatcher,0,896,128,1024
picture = HPPlus,128,896,256,1024
picture = EnergyPlus,256,896,384,1024
picture = 8itm4,384,896,512,1024
picture = 8itm5,512,896,640,1024
picture = 8itm6,640,896,768,1024
picture = 8itm7,768,896,896,1024
picture = 8itm8,896,896,1024,1024
