void CreateStoryCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

	ch.old.name = "";
	ch.old.lastname = "Keene";
	ch.name = "";
	ch.lastname = TranslateString("","Keene");
	ch.id		= "Captain Keene";
	ch.model = "KeeneCX_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Captain Keene_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Justinian";
	ch.Ship.Type = "HMS_Bellona";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "9";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "9";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "6";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Edward";
	ch.old.lastname = "Pellew";
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","Pellew");
	ch.id		= "Sir Edward Pellew";
	ch.model = "PellewX_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Sir Edward Pellew_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Indefatigable";
	ch.Ship.Type = "HMS_Indefatigable";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "1000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	SetRankTitle(ch, TranslateString("", "Sir"));
	AddGameCharacter(n, ch);

	ch.old.name = "Dreadnought";
	ch.old.lastname = "Foster";
	ch.name = TranslateString("","Dreadnought");
	ch.lastname = TranslateString("","Foster");
	ch.id		= "Dreadnought Foster";
	ch.model = "Foster1_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Dreadnought Foster_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Dreadnought";
	ch.Ship.Type = "RN_SuperiorWarship";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "1000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Black Charlie";
	ch.old.lastname = "Hammond";
	ch.name = TranslateString("","Black Charlie");
	ch.lastname = TranslateString("","Hammond");
	ch.id		= "Black Charlie Hammond";
	ch.model = "Hammond_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Black Charlie Hammond_dialog.c";
	ch.greeting = "Gr_Black Charlie Hammond";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Phantom";
	ch.Ship.Type = "RN_FirstRate";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "1000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Jack";
	ch.old.lastname = "Hammond";
	ch.name = TranslateString("","Jack");
	ch.lastname = TranslateString("","Hammond");
	ch.id		= "Jack Hammond";
	ch.model = "JackHammond";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Jack Hammond_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "none";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_NAVIGATOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Harvey";
	ch.name = "";
	ch.lastname = TranslateString("","Harvey");
	ch.id		= "Captain Harvey";
	ch.model = "BrtcptH_18"; // "Brtcpt1_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Captain Harvey_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Hound";
	ch.Ship.Type = "RN_Corvette";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "30";
	ch.experience = "10";
	ch.skill.Leadership = "9";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "10000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Jack";
	ch.old.lastname = "Simpson";
	ch.name = TranslateString("","Jack");
	ch.lastname = TranslateString("","Simpson");
	ch.id		= "Jack Simpson";
	ch.model = "Simpson_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Jack Simpson_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "10";
	ch.experience = "0";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_BOATSWAIN;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 1); // PB: This doesn't work due to his low reputation
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Clayton";
	ch.name = "";
	ch.lastname = TranslateString("","Clayton");
	ch.id		= "Clayton";
	ch.model = "Clayton_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Clayton_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CANNONEER;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 1);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Hunter";
	ch.name = "";
	ch.lastname = TranslateString("","Hunter");
	ch.id		= "Midshipman Hunter";
	ch.model = "HunterM_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Midshipman Hunter_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CANNONEER;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 1);
	AddGameCharacter(n, ch);

	ch.old.name = "Henry";
	ch.old.lastname = "Wellard";
	ch.name = TranslateString("","Henry");
	ch.lastname = TranslateString("","Wellard");
	ch.id		= "Henry Wellard";
	ch.model = "Wellard_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Henry Wellard_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_QMASTER;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 1);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Helmsman";
	ch.name = "";
	ch.lastname = TranslateString("","Helmsman");
	ch.id		= "Helmsman";
	ch.model	= "RNSail04HB": //"man4";
	ch.model.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "Quest_ShipDeck6";
	ch.location.group = "rld";
	ch.location.locator = "wheel";
	ch.Dialog.Filename = "Helmsman_dialog.c";
	ch.greeting = "Gr_engcrew member1";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Matthews";
	ch.name = "";
	ch.lastname = TranslateString("","Matthews");
	ch.id		= "Matthews";
	ch.model	= "MatthewsHB"; //"man6";
	ch.model.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Matthews_dialog.c";
//	ch.greeting = "Gr_engcrew member1";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_BOATSWAIN;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Styles";
	ch.name = "";
	ch.lastname = TranslateString("","Styles");
	ch.id		= "Styles";
	ch.model = "StylesHB"; //"man5";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Styles_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "6";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_CANNONEER;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Perrin";
	ch.name = "";
	ch.lastname = TranslateString("","Perrin");
	ch.id		= "Perrin";
	ch.model = "RNSail01HB": //"man1";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Perrin_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "6";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_NAVIGATOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Oldroyd";
	ch.name = "";
	ch.lastname = TranslateString("","Oldroyd");
	ch.id		= "Oldroyd";
	ch.model = "OldroydHB": //"man2";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Oldroyd_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "6";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "4";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_CARPENTER;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Marsh";
	ch.name = "";
	ch.lastname = TranslateString("","Marsh");
	ch.id		= "Marsh";
	ch.model = "RNSail02HB": //"man3";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Marsh_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "4";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "4";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_DOCTOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Eccleston";
	ch.name = "";
	ch.lastname = TranslateString("","Eccleston");
	ch.id		= "Lt. Eccleston";
	ch.model = "EcclestonH";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lt. Eccleston_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "10";
	ch.experience = "60";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "7";
	ch.skill.Sneak = "6";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_QMASTER;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Chadd";
	ch.name = "";
	ch.lastname = TranslateString("","Chadd");
	ch.id		= "Lt. Chadd";
	ch.model = "EcclestonH"; //"Brtlut1_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lt. Chadd_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "5";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_BOATSWAIN;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "Smug";
	ch.old.lastname = "Larr";
	ch.name = TranslateString("","Smug");
	ch.lastname = TranslateString("","Larr");
	ch.id		= "Smug Larr";
	ch.model = "Corsair5";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Smug Larr_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "6";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "6";
	ch.money = "5000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Big";
	ch.old.lastname = "Bryan";
	ch.name = TranslateString("","Big");
	ch.lastname = TranslateString("","Bryan");
	ch.id		= "Big Bryan";
	ch.model = "33_Ronald";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Big Bryan_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 15;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "10";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "6";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "6";
	ch.money = "500";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "James";
	ch.old.lastname = "Sawyer";
	ch.name = TranslateString("","James");
	ch.lastname = TranslateString("","Sawyer");
	ch.id		= "Captain James Sawyer";
	ch.model = "SawyerX_18"; // "Brtcpt1_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Captain James Sawyer_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Renown";
	ch.Ship.Type = "RN_Superbe";
	ch.Ship.Stopped = true;
	ch.rank 	= 30;
	ch.reputation = "60";
	ch.experience = "10";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "10";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "10";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "5000";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Percy";
	ch.old.lastname = "Buckland";
	ch.name = TranslateString("","Percy");
	ch.lastname = TranslateString("","Buckland");
	ch.id		= "Lt. Percy Buckland";
	ch.model = "Bucklnd_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lt. Percy Buckland_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Lydia";
	ch.Ship.Type = "RN_Essex";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "7";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_CAPNAVY;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "Ebenezer";
	ch.old.lastname = "Bracegirdle";
	ch.name = TranslateString("","Ebeneezer");
	ch.lastname = TranslateString("","Bracegirdle");
	ch.id		= "Ebenezer Bracegirdle";
	ch.model = "Bracegrdle";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lieutenant Bracegirdle_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "7";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "7";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_FIRSTMATE;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "William";
	ch.old.lastname = "Bush";
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Bush");
	ch.id		= "Lt. William Bush";
	ch.model = "BushLtn_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lt. William Bush_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Mulberry";
	ch.Ship.Type = "RN_BattleFrigate";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "7";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "7";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_FIRSTMATE;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "Uriah";
	ch.old.lastname = "Quelp";
	ch.name = TranslateString("","Uriah");
	ch.lastname = TranslateString("","Quelp");
	ch.id		= "Lt. Uriah Quelp";
	ch.model = "LtQuelp_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Lt. Uriah Quelp_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "Resource";
	ch.Ship.Type = "HMS_Speedy";
	ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "7";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "7";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_NAVIGATOR;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 4);
	AddGameCharacter(n, ch);

	ch.old.name = "The Earl of";
	ch.old.lastname = "Edrington";
	ch.name = TranslateString("","The Earl of");
	ch.lastname = TranslateString("","Edrington");
	ch.id		= "The Earl of Edrington";
	ch.model = "Offic_eng_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "The Earl of Edrington_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "8";
	ch.skill.Leadership = "9";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "10000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Arthur";
	ch.old.lastname = "Wellesley";
	ch.name = TranslateString("","Arthur");
	ch.lastname = TranslateString("","Wellesley");
	ch.id		= "Arthur Wellesley";
	ch.model = "WellR_eng_18"; // "Offic_eng_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Arthur Wellesley_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "80";
	ch.experience = "10";
	ch.skill.Leadership = "9";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "10000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Sir"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "William";
	ch.old.lastname = "Chumley";
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Chumley");
	ch.id		= "William Chumley";
	ch.model = "Offic_eng_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "William Chumley_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 10;
	ch.reputation = "50";
	ch.experience = "5";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "4";
	ch.money = "1000";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Barbara";
	ch.old.lastname = "Wellesley";
	ch.name = TranslateString("","Barbara");
	ch.lastname = TranslateString("","Wellesley");
	ch.id		= "Lady Barbara Wellesley";
	ch.model = "LadyBarbara";
	ch.sex = "woman";
//	ch.sound_type = "female_citizen";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Lady Barbara Wellesley_dialog.c";
//	ch.greeting = "Gr_Annabella_Brin";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	SetRankTitle(ch, TranslateString("", "Lady"));
	AddGameCharacter(n, ch);

	ch.old.name = "Maria";
	ch.old.lastname = "Mason";
	ch.name = TranslateString("","Maria");
	ch.lastname = TranslateString("","Mason");
	ch.id		= "Maria Mason";
	ch.model = "towngirl6";
	ch.sex = "woman";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Maria Mason_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "1";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Mason";
	ch.name = "";
	ch.lastname = TranslateString("","Mason");
	ch.id		= "Mrs. Mason";
	ch.model = "OldWoman";
	ch.sex = "woman";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Mrs. Mason_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	SetRankTitle(ch, TranslateString("", "Mrs."));
	AddGameCharacter(n, ch);

	ch.old.name = "The Duchess of";
	ch.old.lastname = "Wharfedale";
	ch.name = TranslateString("","The Duchess of");
	ch.lastname = TranslateString("","Wharfedale");
	ch.id		= "The Duchess of Wharfedale";
	ch.model = "Liz1";
	ch.sex = "woman";
//	ch.sound_type = "female_citizen";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "The Duchess of Wharfedale_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	ch.old.name = "Teresa";
	ch.old.lastname = "Moreno";
	ch.name = TranslateString("","Teresa");
	ch.lastname = TranslateString("","Moreno");
	ch.id		= "Teresa Moreno";
	ch.model = "fanielle";
	ch.sex = "woman";
//	ch.sound_type = "female_citizen";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Teresa Moreno_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	ch.old.name = "Etienne";
	ch.old.lastname = "de Vergasse";
	ch.name = TranslateString("","Etienne");
	ch.lastname = TranslateString("","de Vergasse");
	ch.id		= "Etienne de Vergasse";
	ch.model = "Offic_fra_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Etienne de Vergasse_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "7";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "7";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Archie";
	ch.old.lastname = "Kennedy";
	ch.name = TranslateString("","Archie");
	ch.lastname = TranslateString("","Kennedy");
	ch.id		= "Archie Kennedy";
	ch.model = "Kennedy_Md";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Archie Kennedy_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
	ch.quest.officertype = OFFIC_TYPE_NAVIGATOR;
	ch.questchar = true;
	SetRank(ch, ENGLAND, 1);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Clive";
	ch.name = "";
	ch.lastname = TranslateString("","Clive");
	ch.id		= "Doctor Clive";
	ch.model = "Man6";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Doctor Clive_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Doctor"));
	ch.quest.officertype = OFFIC_TYPE_DOCTOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Don";
	ch.old.lastname = "Masseredo";
	ch.name = TranslateString("","Don");
	ch.lastname = TranslateString("","Masseredo");
	ch.id		= "Don Masseredo";
	ch.model = "Offic_spa_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Don Masseredo_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Francisco Manuel";
	ch.old.lastname = "Ortega";
	ch.name = TranslateString("","Francisco Manuel");
	ch.lastname = TranslateString("","Ortega");
	ch.id		= "Francisco Manuel Ortega";
	ch.model = "Huber_Spa4_17";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Francisco Manuel Ortega_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 5;
	ch.reputation = "50";
	ch.experience = "6";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
//	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Richard";
	ch.old.lastname = "Sharpe";
	ch.name = TranslateString("","Richard");
	ch.lastname = TranslateString("","Sharpe");
	ch.id		= "Richard Sharpe";
	ch.model = "Soldier_Eng7_18"; //"Soldier_Eng3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Richard Sharpe_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Patrick";
	ch.old.lastname = "Harper";
	ch.name = TranslateString("","Patrick");
	ch.lastname = TranslateString("","Harper");
	ch.id		= "Patrick Harper";
	ch.model = "HarperR_Eng3_18"; //"Soldier_Eng4_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Patrick Harper_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "60";
	ch.experience = "6";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Higgins";
	ch.name = "";
	ch.lastname = TranslateString("","Higgins");
	ch.id		= "Rifleman Higgins";
	ch.model = "Higgins_Eng2_18"; //"Soldier_Eng2_18";
	ch.sex = "man";
	ch.location	= "Antigua_port"; // PB
	ch.location.group = "reload"; // PB
	ch.location.locator = "houseH1"; // PB
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Higgins_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Cooper";
	ch.name = "";
	ch.lastname = TranslateString("","Cooper");
	ch.id		= "Rifleman Cooper";
	ch.model = "CooperR_Eng6_18"; //"Soldier_Eng6_18";
	ch.sex = "man";
	ch.location	= "Antigua_port"; // PB
	ch.location.group = "reload"; // PB
	ch.location.locator = "houseH1"; // PB
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Cooper_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Haggman";
	ch.name = "";
	ch.lastname = TranslateString("","Haggman");
	ch.id		= "Rifleman Haggman";
	ch.model = "Haggman_Eng5_18"; //"Soldier_Eng5_18";
	ch.sex = "man";
	ch.location	= "Antigua_port"; // PB
	ch.location.group = "reload"; // PB
	ch.location.locator = "houseH1"; // PB
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Haggman_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Harris";
	ch.name = "";
	ch.lastname = TranslateString("","Harris");
	ch.id		= "Rifleman Harris";
	ch.model = "HarrisRed_Eng5_18"; //"Soldier_Eng3_18";
	ch.sex = "man";
	ch.location	= "Antigua_port"; // PB
	ch.location.group = "reload"; // PB
	ch.location.locator = "houseH1"; // PB
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Tanner";
	ch.name = "";
	ch.lastname = TranslateString("","Tanner");
	ch.id		= "Rifleman Tanner";
	ch.model = "Rifleman95B3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Baker";
	ch.name = "";
	ch.lastname = TranslateString("","Baker");
	ch.id		= "Rifleman Baker";
	ch.model = "Rifleman95E3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Fisher";
	ch.name = "";
	ch.lastname = TranslateString("","Fisher");
	ch.id		= "Rifleman Fisher";
	ch.model = "Rifleman95B3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Williams";
	ch.name = "";
	ch.lastname = TranslateString("","Williams");
	ch.id		= "Rifleman Williams";
	ch.model = "Rifleman95D3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Norton";
	ch.name = "";
	ch.lastname = TranslateString("","Norton");
	ch.id		= "Rifleman Norton";
	ch.model = "Rifleman95B4_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Brown";
	ch.name = "";
	ch.lastname = TranslateString("","Brown");
	ch.id		= "Rifleman Brown";
	ch.model = "RiflemanPerk_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Evans";
	ch.name = "";
	ch.lastname = TranslateString("","Evans");
	ch.id		= "Rifleman Evans";
	ch.model = "Rifleman95E3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Archer";
	ch.name = "";
	ch.lastname = TranslateString("","Archer");
	ch.id		= "Rifleman Archer";
	ch.model = "Rifleman95F3_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Harris_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Tongue";
	ch.name = "";
	ch.lastname = TranslateString("","Tongue");
	ch.id		= "Rifleman Tongue";
	ch.model = "TongueR_Eng6_18"; //"Soldier_Eng_18";
	ch.sex = "man";
	ch.location	= "Antigua_port"; // PB
	ch.location.group = "reload"; // PB
	ch.location.locator = "houseH1"; // PB
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Tongue_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch); // PB
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Mansfield";
	ch.name = "";
	ch.lastname = TranslateString("","Mansfield");
	ch.id		= "Rifleman Mansfield";
	ch.model = "Mansfld_Eng6_18"; //"Soldier_Eng2_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Mansfield_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Perkins";
	ch.name = "";
	ch.lastname = TranslateString("","Perkins");
	ch.id		= "Rifleman Perkins";
	ch.model = "Perkins_Eng6_18"; //"Soldier_Eng2_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "LongRifle_H");
	ch.equip.gun = "LongRifle_H";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Rifleman Perkins_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Rifleman"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Thomas";
	ch.old.lastname = "Wolfe";
	ch.name = TranslateString("","Thomas");
	ch.lastname = TranslateString("","Wolfe");
	ch.id		= "Thomas Wolfe";
	ch.model = "WolfHB"; //"Soldier_Eng2_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Thomas Wolfe_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.quest.officertype = OFFIC_TYPE_ABORDAGE;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Dunnitt";
	ch.name = "";
	ch.lastname = TranslateString("","Dunnitt");
	ch.id		= "Major Dunnitt";
	ch.model = "Dunnitt_Rif7_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Major Dunnitt_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "60";
	ch.experience = "10";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1000";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Major"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Hogan";
	ch.name = "";
	ch.lastname = TranslateString("","Hogan");
	ch.id		= "Major Hogan";
	ch.model = "man6";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Major Hogan_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "60";
	ch.experience = "10";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1000";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("","Major"));
	ch.quest.officertype = OFFIC_TYPE_RANDCHAR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Murray";
	ch.name = "";
	ch.lastname = TranslateString("","Murray");
	ch.id		= "Captain Murray";
	ch.model = "Cmurray_Rif7_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Captain Murray_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "60";
	ch.experience = "50";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "500";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
//	ch.professionalnavy = ch.nation;
	SetRankTitle(ch, TranslateString("","Captain")); // GR: Army captain, not navy
	ch.quest.officertype = OFFIC_TYPE_REGCAP;
	ch.questchar = true;
//	SetRank(ch, ENGLAND, 6);
	AddGameCharacter(n, ch);

	ch.old.name = "Hew";
	ch.old.lastname = "Dalrymple";
	ch.name = TranslateString("","Hew");
	ch.lastname = TranslateString("","Dalrymple");
	ch.id		= "Sir Hew Dalrymple";
	ch.model = "BrtOffic18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Sir Hew Dalrymple_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "80";
	ch.experience = "10";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "10";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "50000";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.professionalnavy = ch.nation;
//	SetRank(ch, ENGLAND, 8); // PB: No navy rank for him
	SetRankTitle(ch, TranslateString("", "Sir"));
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Wilks";
	ch.name = "";
	ch.lastname = TranslateString("","Wilks");
	ch.id		= "Able Seaman Wilks";
	ch.model = "RNSail05HB";
	ch.sex = "man";
	ch.location	= "Antigua_port";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "RN_Sailor_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "2";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Able Seaman"));
	ch.quest.officertype = OFFIC_TYPE_NAVIGATOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Tompkins";
	ch.name = "";
	ch.lastname = TranslateString("","Tompkins");
	ch.id		= "Able Seaman Tompkins";
	ch.model = "RNSail02HB";
	ch.sex = "man";
	ch.location	= "Antigua_port";
	ch.location.group = "goto";
	ch.location.locator = "goto19";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "RN_Sailor_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "2";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "4";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Able Seaman"));
	ch.quest.officertype = OFFIC_TYPE_DOCTOR;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Stanley";
	ch.name = "";
	ch.lastname = TranslateString("","Stanley");
	ch.id		= "Able Seaman Stanley";
	ch.model = "RNSail03HB";
	ch.sex = "man";
	ch.location	= "Antigua_port";
	ch.location.group = "officers";
	ch.location.locator = "reload6_3";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "RN_Sailor_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "2";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "6";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Able Seaman"));
	ch.quest.officertype = OFFIC_TYPE_CARPENTER;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Hughes";
	ch.name = "";
	ch.lastname = TranslateString("","Hughes");
	ch.id		= "Able Seaman Hughes";
	ch.model = "RNSail05HB";
	ch.sex = "man";
	ch.location	= "Antigua_port";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "RN_Sailor_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "2";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	SetRankTitle(ch, TranslateString("", "Able Seaman"));
	ch.quest.officertype = OFFIC_TYPE_ABORDAGE;
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Guerilla";
	ch.old.lastname = "One";
	ch.name = TranslateString("","Guerilla");
	ch.lastname = TranslateString("","One");
	ch.id		= "Guerilla One";
	ch.model = "corsair1";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Guerilla_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Guerilla";
	ch.old.lastname = "Two";
	ch.name = TranslateString("","Guerilla");
	ch.lastname = TranslateString("","Two");
	ch.id		= "Guerilla Two";
	ch.model = "corsair1_1";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Guerilla_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Guerilla";
	ch.old.lastname = "Three";
	ch.name = TranslateString("","Guerilla");
	ch.lastname = TranslateString("","Three");
	ch.id		= "Guerilla Three";
	ch.model = "corsair5";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.Dialog.Filename = "Guerilla_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "none";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "50";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	ch.old.name = "Donatien";
	ch.old.lastname = "Thibaud";
	ch.name = TranslateString("","Donatien");
	ch.lastname = TranslateString("","Thibaud");
	GiveItem2Character(ch, "blade51");
	ch.equip.blade = "blade51";
	ch.nation = FRANCE;
	ch.model   = "Offic_fra_19";
	ch.greeting = "Gr_Antoine Chamfort";
	ch.id = "Donatien Thibaud";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Donatien Thibaud_dialog.c";
	ch.rank 	= 6;
	ch.reputation = "-10";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 180.0, 180.0);
	ch.quest.officertype = OFFIC_TYPE_REGCAP;
	ch.questchar = true;
	AddGameCharacter(n, ch);
}
