void CreateTempQuestCharacters(ref n)
{

	object chobj;
	ref ch;

	makeref(ch, chobj);

	ch.old.name = "Richard";
	ch.old.lastname = "Bolitho";
	ch.name = TranslateString("","Richard");
	ch.lastname = TranslateString("","Bolitho");
	ch.id		= "Bolitho";
	ch.model = "Hammond_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade14");
	ch.equip.blade = "blade14";
	ch.Dialog.Filename = "Richard Bolitho_dialog.c";
	ch.nation = ENGLAND;
	//ch.Ship.Name = "HMS Indefatigable";
	//ch.Ship.Type = "RN_Heavy_Frigate";
	//ch.Ship.Stopped = true;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "1000";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Midshipman";
	ch.old.lastname = "Herrick";
	ch.name = TranslateString("","Midshipman");
	ch.lastname = TranslateString("","Herrick");
	ch.id		= "Herrick";
	ch.model = "Wellard_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "Blade10");
	ch.equip.blade = "Blade10";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Midshipman Herrick_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "2";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Marine";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Marine");
	ch.id		= "mow_marine1";
	ch.model = "soldier_eng_17"; 
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "musketbullets", 3);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Escort crew_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "2";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Marine";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Marine");
	ch.id		= "mow_marine2";
	ch.model = "soldier_eng2_17"; 
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "musketbullets", 3);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Escort crew_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "2";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	AddGameCharacter(n, ch);


	ch.old.name = "";
	ch.old.lastname = "Seaman";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Seaman");
	ch.id		= "mow_sailor1";
	ch.model = "RNSail02HB"; 
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	//GiveItem2Character(ch, "pistol1");
	//ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Escort crew_dialog.c";
	ch.greeting = "Gr_Seaman";
	//ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Seaman";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Seaman");
	ch.id		= "mow_sailor2";
	ch.model = "RNSail05HB"; 
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	//GiveItem2Character(ch, "pistol1");
	//ch.equip.gun = "pistol1";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.Dialog.Filename = "Escort crew_dialog.c";
	ch.greeting = "Gr_Seaman";
	//ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "4";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//buried skeleton on swamp_island2
	ch.name = TranslateString("","Buccaneer");
	ch.lastname = "";
	ch.id		= "buried_skeleton";
	ch.model = "Bmunk";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	ch.location	= "Swamp_grot";
//	ch.location.group = "goto";
//	ch.location.locator = "corpse";				//later when grave is opened
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetLayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutiny_leader_1
	ch.name = TranslateString("","Fletcher");
	ch.lastname = TranslateString("","Christian");
	ch.id		= "Fletcher Christian";
	ch.model = "vito";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "Guestsknife");
	ch.equip.blade = "Guestsknife";
	ch.location	= "mutiny_cabin";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Mutiny leader_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutiny_leader_2
	ch.name = TranslateString("","Constable");
	ch.lastname = TranslateString("","Mills");
	ch.id		= "Constable Mills";
	ch.model = "50evl2in";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade3");
	ch.equip.blade = "blade3";
	GiveItem2Character(ch, "pistol5");
	ch.equip.blade = "pistol5";
	ch.location	= "mutiny_cabin";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Mutiny leader_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutiny_leader_3
	ch.name = TranslateString("","Midshipman");
	ch.lastname = TranslateString("","Young");
	ch.id		= "Midshipman Young";
	ch.perks.list.Gunman = true;
	ch.model = "will_3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade2");
	ch.equip.blade = "blade2";
	GiveItem2Character(ch, "pistol6");
	ch.equip.blade = "pistol6";
	ch.location	= "mutiny_cabin";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Mutiny leader_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_1
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_1";
	ch.model = "bocman10";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_2
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_2";
	ch.model = "prison_3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_3
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_3";
	ch.model = "Mansveldt";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_Pirate common";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; 
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_4
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_4";
	ch.model = "Buccaneer1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_5
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_5";
	ch.model = "Emilio2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_6
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_6";
	ch.model = "Francisco_Cruz";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_7
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_7";
	ch.model = "Indian2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_8
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_8";
	ch.model = "sailor7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_9
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_9";
	ch.model = "Leonardo_Corrales";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_10
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_10";
	ch.model = "pirat12";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

			//mutineer_11
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_11";
	ch.model = "Jeremy_Tripper";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_12
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_12";
	ch.model = "sailor15";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_13
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_13";
	ch.model = "sailor10";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_14
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_14";
	ch.model = "sailor";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto14";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_15
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_15";
	ch.model = "rabblack";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto15";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_16
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_16";
	ch.model = "prison_4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_17
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_17";
	ch.model = "Cutler_Beckett";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto17";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_18
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_18";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_19
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_19";
	ch.model = "rabblack_2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto19";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_20
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_20";
	ch.model = "Man3_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_21
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_21";
	ch.model = "pirat5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto21";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_22
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_22";
	ch.model = "HenryBeggar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

			//mutineer_23
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_23";
	ch.model = "ladyinred";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto23";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_24
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_24";
	ch.model = "bocman18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto24";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_25
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_25";
	ch.model = "sailor16";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto25";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_26
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_26";
	ch.model = "napitan";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto26";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_27
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_27";
	ch.model = "black_corsair";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto27";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);

				//mutineer_31
	ch.name = TranslateString("","Mutineer");
	ch.lastname = "";
	ch.id		= "mutineer_31";
	ch.model = "bocman3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "mutiny_deck";
	ch.location.group = "goto";
	ch.location.locator = "goto31";
	ch.Dialog.Filename = "Mutineer_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	ch.HPBonus = 10;
	AddGameCharacter(n, ch);


//-------------------------------------------------------------------------------------

				// Brothel Thug 1
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug1";
	ch.model = "fatman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX2");
	ch.equip.blade = "bladeX2";	
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				// Brothel Thug 2
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug2";
	ch.model = "fatman1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX2");
	ch.equip.blade = "bladeX2";	
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				// Brothel Thug 3, knifeman on the roof
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug3";
	ch.model = "rabblack";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	TakenItems(ch, "pistolpdart", 1);//to have it in his belt
	ch.equip.gun = "pistolpdart";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	//LAi_SetHP(ch, 65.0, 65.0);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				// Brothel Thug 4, jumps from store roof left
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug4";
	ch.model = "pirat7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brothel Thug 5, jumps from store roof middle
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug5";
	ch.model = "bocman1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladep2");//fake pistol2 right hand
	ch.equip.blade = "bladep2";
	GiveItem2Character(ch, "pistolb1");//fake saber left hand
	ch.equip.gun = "pistolb1";
	 //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				// Brothel Thug 6, jumps from store roof right
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug6";
	ch.model = "pirat5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				// Brothel Thug 7, on brothel roof
	ch.old.name = "Thug";
	ch.old.lastname = "";
	ch.name = TranslateString("","Thug");
	ch.lastname = TranslateString(""," ");
	ch.id		= "Brthug7";
	ch.model = "pirat9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Thug_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "2";
	//ch.quest.meeting = "0";
	LAi_SetWarriorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				// Leader of the Coast 1
	ch.name = TranslateString("","Leading");
	ch.lastname = TranslateString("","Coastbrother");
	ch.id		= "CoastBrother1";
	ch.model = "monk4";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, "pistol5");
	ch.equip.blade = "pistol5";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Brig2"; 				//CB 1 - 24 ships cannon tower			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "CoastBrotherLeader_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.perks.list.BasicDefence = true;
	ch.perks.list.AdvancedDefence = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.perks.list.Gunman = true;
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 120.0, 120.0);
	ch.questchar = true; 
	ch.HPBonus = 20;
	AddGameCharacter(n, ch);

				// Brother of the Coast 2
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother2";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "schooner1"; 				//CB 1 - 24 ships cannon tower			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 3
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother3";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "SloopBermuda"; 				//CB 1 - 24 ships cannon tower	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 4
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother4";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade11");
	ch.equip.blade = "blade11";
	GiveItem2Character(ch, "pistol3");
	ch.equip.blade = "pistol3";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolgrapes", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "LuggerVML"; 				//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.perks.list.BasicDefence = true;
	ch.perks.list.AdvancedDefence = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				// Brother of the Coast 5
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother5";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Sloop1"; 				//CB 1 - 24 ships cannon tower			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 6
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother6";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "FR_Sloop"; 				//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 7
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother7";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Xebec3"; 				//CB 1 - 24 ships cannon tower	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 8
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother8";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "cutter2"; 			//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 9
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother9";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "SloopBermuda"; 				//CB 1 - 24 ships cannon tower	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 10
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother10";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade2");
	ch.equip.blade = "blade2";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Shnyava1"; 				//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				// Brother of the Coast 11
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother11";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "FR_Sloop"; 				//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 12
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother12";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.blade = "pistol1";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "US_Enterprise"; 				//CB 1 - 24 ships cannon tower			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				// Brother of the Coast 13
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother13";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade6");
	ch.equip.blade = "blade6";
	GiveItem2Character(ch, "pistol2");
	ch.equip.blade = "pistol2";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Gunboat";				//CB 1 - 24 ships cannon tower				
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.perks.list.BasicDefence = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

				// Brother of the Coast 14
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother14";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade3");
	ch.equip.blade = "blade3";
	GiveItem2Character(ch, "pistol2");
	ch.equip.blade = "pistol2";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Cutter1"; 				//CB 1 - 24 ships cannon tower				
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 4;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.perks.list.BasicDefence = true;
	ch.perks.list.CriticalHit = true;
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

				// Brother of the Coast 15
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother15";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade7");
	ch.equip.blade = "blade7";
	GiveItem2Character(ch, "pistol1");
	ch.equip.blade = "pistol1";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Sloop2";				//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 4;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.perks.list.BasicDefence = true;
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				// Brother of the Coast 16
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother16";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_Boat2";					//CB 1 - 24 ships cannon tower		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 17
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother17";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "LuggerVML";				//CB 1 - 24 ships cannon tower
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 19
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother19";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Pinnace2";				//CB 1 - 24 ships cannon tower
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Admiral of the Coast 21
	ch.name = TranslateString("","Admiral");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother21";
	ch.model = "Sk3Pri";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);//was 80
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				// Brother of the Coast 22
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother22";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_raft";					//CB 1 - 24 ships cannon tower, was Boat3
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 23
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother23";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_Boat2";					//CB 1 - 24 ships cannon tower
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 24
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother24";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "TartaneWar";				//CB 1 - 24 ships cannon tower
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 25   
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother25";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Galeon1"; 				//cb 25 = prize ship galeon wr_port	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 26   
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother26";
	ch.model = "Animist4B";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Corvette2"; 				//cb 26 = prize ship corvette wr_port	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 27
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother27";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_Boat2"; 				//cb 27 = boat2 wr_port	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 29
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother29";
	ch.model = "Animist4A";
	ch.sex = "man";
//ch.nation = ENGLAND;//needed for PrisonShip?
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_PrisonShip2";					//CB 29 = PrisonShip 2 (battleship3)
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 30
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother30";
	ch.model = "Animist4B";
	ch.sex = "man";
//ch.nation = ENGLAND;//needed for PrisonShip?
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "obj_PrisonShip1";					//CB 30 = PrisonShip 1 (pinnace1)
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 32
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother32";
	ch.model = "Animist4C";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";				
	ch.Ship.Type = "Tartane2";			//CB 32 = Tartane2 (at prison ships)
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				// Brother of the Coast 33
	ch.name = TranslateString("","Coastbrother");
	ch.lastname = TranslateString(""," ");
	ch.id		= "CoastBrother33";
	ch.model = "Animist4A";
	ch.sex = "man";
	//ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Ship.Type = "Tartane2";					//CB 33 = Tartane2 (at boat shore)
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Coastbrother_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

//------------------------------------------------------------------------------
//8 officers + 57 guards

				//wr 1 quartermaster
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Connely");
	ch.id		= "wr_aub";
	ch.model = "wr_aub";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladep6");
	ch.equip.blade = "bladep6";
	GiveItem2Character(ch, "pistol6");
	ch.equip.gun = "pistol6";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_ships";		
    	ch.location.group = "goto";						
    	ch.location.locator = "box6";				
	ch.Ship.Type = "obj_Boat2";					//wr_aub = Boat2 (at wr_ships)
	ch.Ship.Stopped = true;			
	ch.Dialog.Filename = "Thomas Stradling_dialog.c";
	//ch.greeting = "Gr_wr_aub";
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "4";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "1";
	ch.money = "2120";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 20.0, 20.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -100; AddGameCharacter(n, ch);

				//wr 2 first mate
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","Cook");
	ch.id		= "wr_pir13";
	ch.model = "wr_pir13";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA17");
	ch.equip.blade = "bladeA17";
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "Shop_stairs";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Edward Cook_dialog.c";
//	ch.greeting = "Gr_wr_pir13";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "528";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//wr 3 navigator
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Dampier");
	ch.id		= "wr_cor4";
	ch.model = "wr_cor4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA2");
	ch.equip.blade = "bladeA2";
	GiveItem2Character(ch, "pistol3");
	ch.equip.gun = "pistol3";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolgrapes", 6);
	}
//	ch.location	= "wr_gunroom";
//	ch.location.group = "sit";
//	ch.location.locator = "sit12";
	ch.Dialog.Filename = "William Dampier_dialog.c";
//	ch.greeting = "Gr_wr_cor4";			//starts by quest_reaction later on
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "4";
	ch.money = "1724";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 4 lieutenant
	ch.name = TranslateString("","Steven");
	ch.lastname = TranslateString("","Courtney");
	ch.id		= "wr_bri";
	ch.model = "wr_bri";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA5");
	ch.equip.blade = "bladeA5";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_residence";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "Steven Courtney_dialog.c";
	//ch.greeting = "Gr_wr_bri";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "87";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 5 boatswain
	ch.name = TranslateString("","Charles");
	ch.lastname = TranslateString("","Pope");
	ch.id		= "wr_boc5";
	ch.model = "wr_boc5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "wr_food_supply";
	ch.location.group = "barmen";
	ch.location.locator = "stay";
	ch.Dialog.Filename = "Israel Hynde_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

				//wr 6 doctor
	ch.name = TranslateString("","Thomas");
	ch.lastname = TranslateString("","Dover");
	ch.id		= "wr_voy";
	ch.model = "wr_voy";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladep6");
	ch.equip.blade = "bladep6";
	GiveItem2Character(ch, "pistol6");
	ch.equip.gun = "pistol6";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_library";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Thomas Dover_dialog.c";
//	ch.greeting = "Gr_wr_voy";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "581";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.perks.list.Gunman = true;
	ch.perks.list.GunProfessional = true;
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//wr 7 carpenter
	ch.name = TranslateString("","Robert");
	ch.lastname =TranslateString("","Fry");
	ch.id		= "wr_bochat";
	ch.model = "wr_bochat";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
//	ch.location	= "Redmond_shipyard";
//	ch.location.group = "officers";
//	ch.location.locator = "reload2_2";
	ch.Dialog.Filename = "Bryan Little_dialog.c";
//	ch.greeting = "Gr_wr_boc";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				//wr 8 gunner
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Stretton");
	ch.id		= "wr_oman1X";
	ch.model = "wr_oman1X";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_armory";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "William Stretton_dialog.c";
//	ch.greeting = "Gr_wr_smth4";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);	
//....................................................................................
				//wr 9 crew, 			port attack 3/6 
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_raoul";
	ch.model = "wr_raol";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit21";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 20;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);
	
				//wr 10 crew, 			port attack 1/6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_omat1";
	ch.model = "wr_omat1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit7";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);

				//wr 11 crew, 			port attack 5/6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_prt7";
	ch.model = "wr_prt7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_kitchen";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);

				//wr 12 crew, 			port attack 4/6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_rabbl";
	ch.model = "wr_rabbl";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit14";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);

				//wr 13 crew, 			port attack 6/6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_blcor";
	ch.model = "wr_blcor";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "Shop_stairs";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);

				//wr 14 crew, 			port attack 2/6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_sail4";
	ch.model = "wr_sail4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";	
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit16";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 14.0, 14.0);
	ch.questchar = true; ch.HPBonus = -46; AddGameCharacter(n, ch);

				//wr 15 crew, 			shipyard attack 1/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_sail7";
	ch.model = "wr_sail7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 20.0, 20.0);
	ch.questchar = true; ch.HPBonus = -60; AddGameCharacter(n, ch);

				//wr 16 crew, 			shipyard attack 2/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_snav";
	ch.model = "wr_snav";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit22";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 20.0, 20.0);
	ch.questchar = true; ch.HPBonus = -60; AddGameCharacter(n, ch);

				//wr 17 crew,			wine attack left 2/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_oman1";
	ch.model = "wr_oman1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 3);
	}
	ch.location	= "wr_residence";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//wr 18 crew, 			shop attack 1/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_boc1";
	ch.model = "wr_boc1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
//	ch.location	= "wr_library";
//	ch.location.group = "sit";					//later as a guard outside crew tavern
//	ch.location.locator = "sit2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 19.0, 19.0);
	ch.questchar = true; ch.HPBonus = -61; AddGameCharacter(n, ch);

				//wr 19 crew, 			shipyard attack 5/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_boc4";
	ch.model = "wr_boc4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_library";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -40; AddGameCharacter(n, ch);

				//wr 20 crew, 			shipyard attack 6/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_cha";
	ch.model = "wr_cha";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit20";
	ch.Dialog.Filename = "wr crew_dialog.c";	
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -40; AddGameCharacter(n, ch);

				//wr 21 crew, 			shipyard attack 7/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_cor1";
	ch.model = "wr_cor1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//wr 22 crew, shop goods3, 	shipyard attack 8/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_cor3";
	ch.model = "wr_cor3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);
//....................................................................................
				//wr 23 crew,			shop attack 8/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fat2";
	ch.model = "wr_fat2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_crew";
	ch.location.group = "goto";
	ch.location.locator = "stay4";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 45.0, 45.0);
	ch.questchar = true; ch.HPBonus = -35; AddGameCharacter(n, ch);

				//wr 24 crew, shop goods5, 	shop attack 4/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fralut";
	ch.model = "wr_fralut";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "blade3carpets");
	ch.equip.blade = "blade3carpets";
//	GiveItem2Character(ch, "pistol1");
//	ch.equip.gun = "pistol1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetCitizenType(ch);
//	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 37.0, 37.0);
	ch.questchar = true; ch.HPBonus = -43; AddGameCharacter(n, ch);

				//wr 25 crew, shop goods1, 	shipyard attack 3/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fsh";
	ch.model = "wr_fsh";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//wr 26 crew, 			shop attack 3/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_hubspa";
	ch.model = "wr_hubspa";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_shop_office";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 22.0, 22.0);
	ch.questchar = true; ch.HPBonus = -58; AddGameCharacter(n, ch);

				//wr 27 crew, 			shipyard attack 4/8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_kor";
	ch.model = "wr_kor";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
//	ch.location	= "wr_crew";
//	ch.location.group = "sit";			//later as a guard outside crew tavern
//	ch.location.locator = "sit13";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//wr 28 crew, shop goods4, 	shop attack 5/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_mong";
	ch.model = "wr_mong";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "bladebarrel");
	ch.equip.blade = "bladebarrel";
	GiveItem2Character(ch, "pistolbarrel");
	ch.equip.gun = "pistolbarrel";
//	GiveItem2Character(ch, "pistol1");
//	ch.equip.gun = "pistol1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 35.0, 35.0);
	ch.questchar = true; ch.HPBonus = -45; AddGameCharacter(n, ch);

				//wr 29 crew, 			shop attack 9/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_nap";
	ch.model = "wr_nap";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_bedroom";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//wr 30 crew, 			shop attack 7/9
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_grey";
	ch.model = "wr_grey";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit10";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true; ch.HPBonus = -40; AddGameCharacter(n, ch);

				//wr 31 crew, 			shop attack 2/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_pir2";
	ch.model = "wr_pir2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	ch.location	= "wr_residence";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 17.0, 17.0);
	ch.questchar = true; ch.HPBonus = -63; AddGameCharacter(n, ch);

				//wr 32 crew, shop goods6, 	shop attack 10/10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_pir4";
	ch.model = "wr_pir4";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "bladeglobe");
	ch.equip.blade = "bladeglobe";
//	GiveItem2Character(ch, "pistol1");
//	ch.equip.gun = "pistol1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
//	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 55.0, 55.0);
	ch.questchar = true; ch.HPBonus = -25; AddGameCharacter(n, ch);

				//wr 33 crew, shop goods2,	wine attack left 1/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fatj";
	ch.model = "wr_fatj";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "bladebasket");
	ch.equip.blade = "bladebasket";	
//	GiveItem2Character(ch, "pistol1");
//	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 3);
		TakenItems(ch, "pistolbullets", 3);
	}
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 34 crew,
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");			
	ch.name = TranslateString("","Buccaneer");
	ch.lastname ="";
	ch.id		= "wr_pir7";
	ch.model = "wr_pir7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "Redmond_Town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_46";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	//ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//.........................................................................................
				//wr 35 crew,			wine attack left 3/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_wll3";
	ch.model = "wr_wll3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 2);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 36 crew,			
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_sol6f77";
	ch.model = "wr_sol6f77";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "Redmond_shore_03";
	//ch.location.group = "officers";
	//ch.location.locator = "reload2_2";
	ch.location.group = "goto";
	ch.location.locator = "stay1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 6;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 37 crew,			
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_solhol";
	ch.model = "wr_solhol";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "barmen";
	ch.location.locator = "bar2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 6;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 38 crew,			wine attack right 2/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_boc3";
	ch.model = "wr_boc3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 2);
		TakenItems(ch, "pistolbullets", 2);
	}
	ch.location	= "Shop_stairs";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 39 crew,			wine attack right 3/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_bry1";
	ch.model = "wr_bry1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 3);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit12";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 40 crew,			wine attack right 4/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_chv1";
	ch.model = "wr_chv1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_bedroom";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 41 crew,			wine attack left 4/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_cor1_1";
	ch.model = "wr_cor1_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_library";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 42 crew,			wine attack right 1/4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_cor1_3";
	ch.model = "wr_cor1_3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1);
		TakenItems(ch, "pistolbullets", 2);
	}
	ch.location	= "wr_kitchen";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 43 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fsh1";
	ch.model = "wr_fsh1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		//TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 44 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_fwn";
	ch.model = "wr_fwn";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "Redmond_shore_03";
	//ch.location.group = "officers";
	//ch.location.locator = "reload2_3";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 6;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 45 crew				cap md attack 1/2
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_kor1";
	ch.model = "wr_kor1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	//GiveItem2Character(ch, "pistol5");
	//ch.equip.gun = "pistol5";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 9);
		//TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//wr 46 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_man2";
	ch.model = "wr_man2";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade4");
//	ch.equip.blade = "blade4";
//	GiveItem2Character(ch, "pistol1");
//	ch.equip.gun = "pistol1";
    //	ch.location	= "wr_gunroom";			//yes but shows up later
    //	ch.location.group = "barmen";
    //	ch.location.locator = "stay";
	ch.Dialog.Filename = "bartender_dialog.c";
	ch.greeting = "";
	ch.rank 	= 6;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 47 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_man3";
	ch.model = "wr_man3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "Redmond_Town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_47";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 48 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_oman2";
	ch.model = "wr_oman2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit23";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 49 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_pir5";
	ch.model = "wr_pir5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_port";
	//ch.location.group = "goto";
	//ch.location.locator = "character2";			//later
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 50 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_sail1";
	ch.model = "wr_sail1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit19";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 51 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_hubport";
	ch.model = "wr_hubport";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_port";
	//ch.location.group = "goto";
	//ch.location.locator = "character7";			//later
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 8;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 52 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_kill";
	ch.model = "wr_kill";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit25";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 8;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 53 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_18_1";
	ch.model = "wr_18_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit11";			//was sit16
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 8;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 54 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_hubspa5";
	ch.model = "wr_hubspa5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 8;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 55 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_solspa4";
	ch.model = "wr_solspa4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit8";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 56 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_vito";
	ch.model = "wr_vito";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit17";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 57 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_9SNat";
	ch.model = "wr_9SNat";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit9";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 58 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_evl2";
	ch.model = "wr_evl2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_gall_cap_outer";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 9;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 59 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_blm";
	ch.model = "wr_blm";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "goto";
	ch.location.locator = "stay7";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 60 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_Ron";
	ch.model = "wr_ron";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_crew";
	ch.location.group = "sit";
	ch.location.locator = "sit24";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 61 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_ltnorr";
	ch.model = "wr_ltnorr";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_gall_deck2_stern";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 62 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_man4";
	ch.model = "wr_man4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_gall_deck2_stern";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "5";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 63 crew				cap md attack 2/2
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_man5_1";
	ch.model = "wr_man5_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 9);
		TakenItems(ch, "pistolbullets", 1);
	}
	ch.location	= "wr_ships";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "7";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//wr 64 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_pir9";
	ch.model = "wr_pir9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_gall_cap_outer";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 65 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_will";
	ch.model = "wr_will";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
//	ch.location	= "wr_gall_cap_outer";			//later messenger at church
//	ch.location.group = "goto";
//	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wr messenger_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 66 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_bucc1";
	ch.model = "wr_bucc1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
//	ch.location	= "wr_gall_cap_outer";			//tavern
//	ch.location.group = "goto";
//	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr 67 crew
	ch.old.name = "Rogers'";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "wr_boc16";
	ch.model = "wr_boc16";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
//	ch.location	= "wr_gall_cap_outer";			//tavern
//	ch.location.group = "goto";
//	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wr crew_dialog.c";
	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//............................................................................
				//wr skel 1
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead1";
	ch.model = "wr_dead1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel1";
	ch.Ship.Type = "obj_broken_mast";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 2
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead2";
	ch.model = "wr_dead2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel2";
	ch.Ship.Type = "obj_barrel3_roll";					
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 3
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead3";
	ch.model = "wr_dead3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel3";
	ch.Ship.Type = "obj_boat2_down";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 4
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead4";
	ch.model = "wr_dead4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel4";
	ch.Ship.Type = "obj_hatch12";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 5
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead5";
	ch.model = "wr_dead5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel5";
	ch.Ship.Type = "obj_barrel3_roll";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 6
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead6";
	ch.model = "wr_dead6";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel6";
	ch.Ship.Type = "obj_ladder";					
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 7
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead7";
	ch.model = "wr_dead7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel7";
	ch.Ship.Type = "obj_broken_mast";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 8
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead8";
	ch.model = "wr_dead8";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel8";
	ch.Ship.Type = "obj_hatch12";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
	
				//wr skel 9
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead9";
	ch.model = "wr_dead9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel9";
	ch.Ship.Type = "obj_barrel3";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
	
				//wr skel 10
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead10";
	ch.model = "wr_dead10";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel10";
	ch.Ship.Type = "obj_hatch12";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 11
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead11";
	ch.model = "wr_dead11";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel11";
	ch.Ship.Type = "obj_barrel3_roll";					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 12
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead12";
	ch.model = "wr_dead12";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel12";
	ch.Ship.Type = "obj_Boat2";				//boat2 at corvette side					
	ch.Ship.Stopped = true;	
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//............................................................................
//these 4 always in loop!
				//wr skel 13
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead13";
	ch.model = "wr_dead7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel27";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 14
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead14";
	ch.model = "wr_dead8";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel28";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
	
				//wr skel 15
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead15";
	ch.model = "wr_dead9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel29";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr skel 16
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_dead16";
	ch.model = "wr_dead11";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel31";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//............................................................................
				//wr no head 1
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_no_head1";
	ch.model = "wr_no_head1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel33";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr no head 2
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_no_head2";
	ch.model = "wr_no_head2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel32";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr no head 3
	ch.old.name = "Rogers'";
	ch.old.lastname = "Former Crew";
	ch.name = TranslateString("","Rogers'");
	ch.lastname = TranslateString("","Former Crew");
	ch.id		= "wr_no_head3";
	ch.model = "wr_no_head3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4-2");
	ch.equip.blade = "blade4-2";
	GiveItem2Character(ch, "pistol6-2");
	ch.equip.gun = "pistol6-2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "wr_dungeon4_loop";
	ch.location.group = "goto";
	ch.location.locator = "skel30";
	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//............................................................................
				//pirate captain 1 (33_Ronald_Fatman2_1)
	ch.name = TranslateString("","Charles");
	ch.lastname = TranslateString("","Vane");
	ch.id		= "pir_cap1";
	ch.model = "pir_cap1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade20");
	ch.equip.blade = "blade20";
	GiveItem2Character(ch, "pistolbbuss");
	ch.equip.gun = "pistolbbuss";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolgrapes", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen01";
	ch.Ship.Type = "Brig2"; 				//cave shore ships			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Charles Vane_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//pirate captain 2 (50_Raoul_mongol)
	ch.name = TranslateString("","Samuel");
	ch.lastname = TranslateString("","Bellamy");
	ch.id		= "pir_cap2";
	ch.model = "pir_cap2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade27");
	ch.equip.blade = "blade27";
	GiveItem2Character(ch, "pistol3");
	ch.equip.gun = "pistol3";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolgrapes", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen02";
	ch.Ship.Type = "schooner1"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap navigation_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 3 (armdelfra_bocman3)
	ch.name = TranslateString("","Paul");
	ch.lastname = TranslateString("","Williams");
	ch.id		= "pir_cap3";
	ch.model = "pir_cap3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistoldart");
	ch.equip.gun = "pistoldart";
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen03";
	ch.Ship.Type = "SloopBermuda"; 				//cave shore ships	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap commerce_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 4 (Corsair1_3_blackman)
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Yeats");
	ch.id		= "pir_cap4";
	ch.model = "pir_cap4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade12");
	ch.equip.blade = "blade12";
	GiveItem2Character(ch, "pistolthrowaxe");
	ch.equip.gun = "pistolthrowaxe";
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen04";
	ch.Ship.Type = "LuggerVML"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap cannonB_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 85.0, 85.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -45; AddGameCharacter(n, ch);

				//pirate captain 5 (corsair3_vito)
	ch.name = TranslateString("","Howell");
	ch.lastname = TranslateString("","Davis");
	ch.id		= "pir_cap5";
	ch.model = "pir_cap5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade9");
	ch.equip.blade = "blade9";
	GiveItem2Character(ch, "pistol7");
	ch.equip.gun = "pistol7";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "citizen05";
	ch.Ship.Type = "Sloop1"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap leadership_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.perks.list.Gunman = true;
	ch.perks.list.GunProfessional = true;
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 6 (Corsair5_wurmwoode)
	ch.name = TranslateString("","Thomas");
	ch.lastname = TranslateString("","Cocklyn");
	ch.id		= "pir_cap6";
	ch.model = "pir_cap6";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade19");
	ch.equip.blade = "blade19";
	GiveItem2Character(ch, "PiratesPistol");
	ch.equip.gun = "PiratesPistol";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Ship.Type = "FR_Sloop"; 				//cave shore ships			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap boardingA_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 7 (fisherman33_Ronald)
	ch.name = TranslateString("","Thomas");
	ch.lastname = TranslateString("","Anstis");
	ch.id		= "pir_cap7";
	ch.model = "pir_cap7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade19");
	ch.equip.blade = "blade19";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen07";
	ch.Ship.Type = "Xebec3"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap navigation_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//pirate captain 8 (huber_fra9Ja)
	ch.name = TranslateString("","Olivier");
	ch.lastname = TranslateString("","La Bouche");
	ch.id		= "pir_cap8";
	ch.model = "pir_cap8";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol3_14");
	ch.equip.gun = "pistol3_14";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator3";
	ch.Ship.Type = "cutter2"; 			//cave shore ships			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap La Bouche_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//fake pirate captain 8 (huber_fra9Ja) 
				//used on Hornigold shore only because the real one can be dead
	ch.name = TranslateString("","Olivier");
	ch.lastname = TranslateString("","La Bouche");
	ch.id		= "fake_pir_cap8";
	ch.model = "pir_cap8";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb3";
	ch.Dialog.Filename = "pircap La Bouche_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//pirate captain 9 (pirat9_pirat10)
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","Low");
	ch.id		= "pir_cap9";
	ch.model = "pir_cap9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade2");
	ch.equip.blade = "blade2";
	GiveItem2Character(ch, "pistolthrowaxe");
	ch.equip.gun = "pistolthrowaxe";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "locator4";
	ch.Ship.Type = "SloopBermuda"; 				//cave shore ships	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap fencingA_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 85.0, 85.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -45; AddGameCharacter(n, ch);

				//pirate captain 10 (bocman_searcher2)
	ch.name = TranslateString("","Phineas");
	ch.lastname = TranslateString("","Bunce");
	ch.id		= "pir_cap10";
	ch.model = "pir_cap10";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade6");
	ch.equip.blade = "blade6";
	GiveItem2Character(ch, "PiratesPistol");	//so he can equip bladeladder2 later on
	ch.equip.gun = "PiratesPistol";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "locator5";
	ch.Ship.Type = "Shnyava1"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap fencingB_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 11 (mongol_50FatJack)
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Gow");
	ch.id		= "pir_cap11";
	ch.model = "pir_cap11";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator6";
	ch.Ship.Type = "FR_Sloop"; 				//cave shore ships			
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap defence_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 12 (???)
	ch.old.name = "Charles Vane's";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Charles Vane's");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "pir_cap12";
	ch.model = "pir_cap12";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade18");
	ch.equip.blade = "blade18";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
//	ch.location	= "wr_cave_shore";
//	ch.location.group = "goto";
//	ch.location.locator = "goto4";				
	ch.Ship.Type = "US_Enterprise"; 				//cave shore ships	
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Church crew_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 13 (will_2_???)
	ch.old.name = "Charles Vane's";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Charles Vane's");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "pir_cap13";
	ch.model = "pir_cap13";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade20");
	ch.equip.blade = "blade20";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_cave_shore";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Ship.Type = "Gunboat"; 				//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Church crew_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 14 (pirat5_Old_mat1)
	ch.name = TranslateString("","Walter");
	ch.lastname = TranslateString("","Kennedy");
	ch.id		= "pir_cap14";
	ch.model = "pir_cap14";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade17");
	ch.equip.blade = "blade17";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator9";
	ch.Ship.Type = "Cutter1"; 				//cave shore ships		
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap navigation_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -60; AddGameCharacter(n, ch);

				//pirate captain 15 (old_man1_Corsair1_2)
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","England");
	ch.id		= "pir_cap15";
	ch.model = "pir_cap15";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator10";
	ch.Ship.Type = "Sloop2";				//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap cannonC_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 16 (spa_adm_18_pirat3)
	ch.name = TranslateString("","Bartholomew");
	ch.lastname = TranslateString("","Roberts");
	ch.id		= "pir_cap16";
	ch.model = "pir_cap16";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade24");
	ch.equip.blade = "blade24";
	GiveItem2Character(ch, "pistolgrenade");
	ch.equip.gun = "pistolgrenade";
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator11";
	ch.Ship.Type = "obj_Boat2";					//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Roberts_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 1;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -40; AddGameCharacter(n, ch);

				//pirate captain 17 (Vitowill_3)
	ch.name = TranslateString("","George");
	ch.lastname = TranslateString("","Lowther");
	ch.id		= "pir_cap17";
	ch.model = "pir_cap17";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol4");
	ch.equip.gun = "pistol4";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "locator12";
	ch.Ship.Type = "LuggerVML";				//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap repair_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.perks.list.Gunman = true;
	ch.perks.list.GunProfessional = true;
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 18 (huberspa5_capnhook)
	ch.name = TranslateString("","Calico Jack");
	ch.lastname = TranslateString("","Rackham");
	ch.id		= "pir_cap18";
	ch.model = "pir_cap18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade16");
	ch.equip.blade = "blade16";
	GiveItem2Character(ch, "pistolthrowaxe");
	ch.equip.gun = "pistolthrowaxe";
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "citizen08";
	ch.Ship.Type = "Pinnace2";				//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Rackham_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 2;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 85.0, 85.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -45; AddGameCharacter(n, ch);

				//pirate captain 19 (???)
	ch.old.name = "Charles Vane's";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Charles Vane's");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "pir_cap19";
	ch.model = "pir_cap19";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade24");
	ch.equip.blade = "blade24";
	GiveItem2Character(ch, "pistol1");
	ch.equip.gun = "pistol1";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_chapel_stairs";
	//ch.location.group = "goto";
	//ch.location.locator = "goto4";
	ch.Ship.Type = "obj_raft";					//cave shore ships, was Boat3
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Church crew_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 20 (50M5_Shkiper)
	ch.name = TranslateString("","Edmund");
	ch.lastname = TranslateString("","Condent");
	ch.id		= "pir_cap20";
	ch.model = "pir_cap20";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade25");
	ch.equip.blade = "blade25";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "officers";
	//ch.location.locator = "reload1_1";
	ch.Ship.Type = "obj_Boat2";					//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap commerce_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 1;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 21 (Shkiperhubholl17)
	ch.name = TranslateString("","Christopher");
	ch.lastname = TranslateString("","Winter");
	ch.id		= "pir_cap21";
	ch.model = "pir_cap21";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, "pistol3");
	ch.equip.gun = "pistol3";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolgrapes", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "officers";
	ch.location.locator = "reload1_2";
	ch.Ship.Type = "TartaneWar";			//cave shore ships
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap boardingB_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 22 (9Ja_capitan4)
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Auger");
	ch.id		= "pir_cap22";
	ch.model = "pir_cap22";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade9");
	ch.equip.blade = "blade9";
	GiveItem2Character(ch, "pistolbbuss");
	ch.equip.gun = "pistolbbuss";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolgrapes", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "officers";
	//ch.location.locator = "reload1_3";
	ch.Ship.Type = "TartaneWar";			//rocky shore ship
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap cannonB_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 0;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 23 (pirate4_corsair4)
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Taylor");
	ch.id		= "pir_cap23";
	ch.model = "pir_cap23";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade11");
	ch.equip.blade = "blade11";
	GiveItem2Character(ch, "pistolstink");
	ch.equip.gun = "pistolstink";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "locator7";
	ch.Ship.Type = "obj_ladder";					//cave shore
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Taylor_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "3000";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 85.0, 85.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -45; AddGameCharacter(n, ch);

				//pirate captain 24 (huber_spa_Blaze)
	ch.name = TranslateString("","Francis");
	ch.lastname = TranslateString("","Spriggs");
	ch.id		= "pir_cap24";
	ch.model = "pir_cap24";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade22");
	ch.equip.blade = "blade22";
	GiveItem2Character(ch, "PiratesPistol");
	ch.equip.gun = "PiratesPistol";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	ch.location	= "wr_church_outside";
	ch.location.group = "goto";
	ch.location.locator = "locator8";
	ch.Ship.Type = "obj_invisible";				//cave shore, pir cap visiting shore, Gunboat
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap cannonA_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 25 (will_2_???) a copy
	ch.old.name = "Charles Vane's";
	ch.old.lastname = "Crew";
	ch.name = TranslateString("","Charles Vane's");
	ch.lastname = TranslateString("","Crew");
	ch.id		= "pir_cap25";
	ch.model = "pir_cap13";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade20");
	ch.equip.blade = "blade20";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
//	ch.location	= "Redmond_shore_02";			//placed in q_r
//	ch.location.group = "goto";
//	ch.location.locator = "goto10";
	ch.Ship.Type = "obj_invisible"; 				//cave shore, pir cap visiting shore, Boat2
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Church crew_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);	
//............................................................................
				//pirate captain 26 (girlpatch50_will2)
	ch.name = TranslateString("","Mary");
	ch.lastname = TranslateString("","Read");
	ch.id		= "pir_cap26";
	ch.model = "pir_cap26";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade22");
	ch.equip.blade = "blade22";
	GiveItem2Character(ch, "pistolthrowaxe");
	ch.equip.gun = "pistolthrowaxe";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto9";
	ch.Ship.Type = "obj_elevator3";					
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Read_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 27 (bocman4_capitan4)
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Quelch");
	ch.id		= "pir_cap27";
	ch.model = "pir_cap27";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, "pistoldart");
	ch.equip.gun = "pistoldart";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto16";
	ch.Ship.Type = "obj_barrel3";					
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Quelch_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 28 (man3_1_pirat11)
	ch.name = TranslateString("","Emanuel");
	ch.lastname = TranslateString("","Wynn");
	ch.id		= "pir_cap28";
	ch.model = "pir_cap28";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade2");
	ch.equip.blade = "blade2";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto17";
	ch.Ship.Type = "obj_barrel3_roll";
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Wynn_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 29 (korsar_Man6_2)
	ch.name = TranslateString("","Christopher");
	ch.lastname = TranslateString("","Moody");
	ch.id		= "pir_cap29";
	ch.model = "pir_cap29";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistoldart");
	ch.equip.gun = "pistoldart";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto12";
	ch.Ship.Type = "obj_invisible";				//cave shore, pir cap visiting shore, Boat3
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Moody_dialog.c";
	ch.nation = PIRATE;
	ch.Flags.Pirate = 3;
	ch.Flags.Pirate.texture = 0;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 30 (Ltnorrington_brodyaga2)
	ch.name = TranslateString("","Richard");
	ch.lastname = TranslateString("","Worley");
	ch.id		= "pir_cap30";
	ch.model = "pir_cap30";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade16");
	ch.equip.blade = "blade16";
	GiveItem2Character(ch, "pistoldart");
	ch.equip.gun = "pistoldart";
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto13";
	//ch.Ship.Type = "obj_Boat3";
	//ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Worley_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//pirate captain 31 (Offic_framan4)
	ch.name = TranslateString("","Jean Thomas");
	ch.lastname = TranslateString("","Dulaien");
	ch.id		= "pir_cap31";
	ch.model = "pir_cap31";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade9");
	ch.equip.blade = "blade9";
	GiveItem2Character(ch, "pistol4");
	ch.equip.gun = "pistol4";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";
	//ch.location.group = "goto";
	//ch.location.locator = "goto14";
	//ch.Ship.Type = "obj_Boat3";
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Dulaien_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.perks.list.Gunman = true;
	ch.perks.list.GunProfessional = true;
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//pirate captain 32 (oldman2_searcher)
	ch.name = TranslateString("","Alexandre");
	ch.lastname = TranslateString("","Exquemelin");
	ch.id		= "pir_cap32";
	ch.model = "pir_cap32A";		//ev switch to 32B (hat off) later
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade21");
	ch.equip.blade = "blade21";
	GiveItem2Character(ch, "pistol2");
	ch.equip.gun = "pistol2";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 6);
		TakenItems(ch, "pistolbullets", 6);
	}
	//ch.location	= "wr_church_outside";			
	//ch.location.group = "goto";
	//ch.location.locator = "goto15";
	//ch.Ship.Type = "Gunboat"; 				
	//ch.Ship.Stopped = true;
	ch.Dialog.Filename = "pircap Exquemelin_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);	


//............................................................................
//............................................................................
				// wr wench
	ch.old.name = "Rosabella";
	ch.old.lastname = "Issalini";
	ch.name = TranslateString("","Rosabella");
	ch.lastname = TranslateString("","Issalini");
	ch.id		= "rosabella";
	ch.model = "mowngirl7";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	//ch.location	= "wr_crew";
	//ch.location.group = "goto";
	//ch.location.locator = "goto4";
	ch.Dialog.Filename = "Rosabella Issalini_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
//	LAi_SetCitizenType(ch);
//	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
//	ch.greeting = "Gr_Rosabella";
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				// Woodes Rogers
	ch.old.name = "Woodes";
	ch.old.lastname = "Rogers";			
	ch.name = TranslateString("","Woodes");
	ch.lastname = TranslateString("","Rogers");
	ch.id		= "Woodes Rogers";
	ch.model = "Woodes_Rogers";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA5");
	ch.equip.blade = "bladeA5";
	ch.location	= "Redmond_Town_01";
	ch.location.group = "officers";
	ch.location.locator = "Door_56_2"; 		
//	ch.Ship.Name = "Duke";
//	ch.Ship.Type = "Galeon1"; 			
//	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Woodes Rogers_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "10";
	ch.money = "83";
//	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 30; AddGameCharacter(n, ch);

				// wr mother
	ch.old.name = "Grandma";
	ch.old.lastname = "Rogers";
	ch.name = TranslateString("","Grandma");
	ch.lastname = TranslateString("","Rogers");
	ch.id		= "grandma";
	ch.model = "Grandma_Rogers";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	ch.location	= "wr_shop";
//	ch.location.group = "goto";
//	ch.location.locator = "goto5";
	//ch.Dialog.Filename = "Patrol_dialog.c";
	ch.Dialog.Filename = "Grandma Rogers_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
//	LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
//	ch.greeting = "Gr_Grandmother";
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);


				// Dave Edna
	ch.old.name = "Dave";
	ch.old.lastname = "Edna";
	ch.name = TranslateString("","Dave");
	ch.lastname = TranslateString("","Edna");
	ch.id		= "Dave Edna";
	ch.model = "Dave_Edna";
	ch.sex = "woman";							
	ch.sound_type = "pirate";
//	ch.location	= "wr_shop";
//	ch.location.group = "sit";
//	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Dave Edna_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
//	ch.greeting = "Gr_Dave_Edna";
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

	
	ch.old.name = "Alexander";
	ch.old.lastname = "Selkirk";			// Alexander Selkirk
	ch.name = TranslateString("","Alexander");
	ch.lastname = TranslateString("","Selkirk");
	ch.id		= "Selkirk";
	ch.model = "rabwhite1";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	GiveItem2Character(ch, "blade14");
//	ch.equip.blade = "blade14";
	GiveItem2Character(ch, "bladespyglass6");
	ch.equip.blade = "bladespyglass6";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = ""; 		
	ch.Dialog.Filename = "Alexander Selkirk_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "10";
	ch.money = "1000";
//	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 30; AddGameCharacter(n, ch);

	
	ch.name = TranslateString("","Friday");
	ch.lastname = "";
	ch.id		= "Friday";
	ch.model = "rabblack_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeaxe1");
	ch.equip.blade = "bladeaxe1";
	TakenItems(ch, "pistolrock", 2);
	ch.equip.gun = "pistolrock";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = ""; 		
	ch.Dialog.Filename = "Friday_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "10";
	ch.money = "0";
//	ch.quest.meeting = "0";
	//LAi_SetCitizenType(ch);
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

	
	ch.name = TranslateString("","Powdermonkey");
	ch.lastname = "";
	ch.id		= "PowderMonkey";
	ch.model = "monkey";
	ch.sex = "monkey";
	ch.model.animation   = "monkey";
	ch.sound_type = "monkey";
//	GiveItem2Character(ch, "blade14");
//	ch.equip.blade = "blade14";
	ch.location	= "wr_gunpowder";
	ch.location.group = "goto";
	ch.location.locator = "goto10"; 		
//	ch.Dialog.Filename = "Woodes Rogers_dialog.c";
//	ch.greeting = "monkey";
//	LAi_SetMonkeyType(ch);//nothing of this matters - only "SetModel... in q_r does!
	LAi_SetActorType(ch);//don't disturb music alarm with fight music
//	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

	
	ch.old.name = "Daniel";
	ch.old.lastname = "De Foe";			// Daniel Defoe
	ch.name = TranslateString("","Daniel");
	ch.lastname = TranslateString("","De Foe");
	ch.id		= "Defoe";
	ch.model = "Daniel_Defoe";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
//	GiveItem2Character(ch, "blade14");
//	ch.equip.blade = "blade14";
	GiveItem2Character(ch, "pistol201");
	ch.equip.gun = "pistol201";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = ""; 		
	ch.Dialog.Filename = "Daniel Defoe_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "10";
	ch.money = "1000";
//	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);				
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 30; AddGameCharacter(n, ch);

	
	ch.old.name = "Citizen";		// Daniel Defoe incognito
	ch.old.lastname = "";
	ch.name = TranslateString("","Citizen");
	ch.lastname = "";
	ch.id		= "Defoe_incognito";
	ch.model = "Daniel_Defoe";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistol201");
	ch.equip.gun = "pistol201";		//not enough when skipequip = true?
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = ""; 		
	ch.Dialog.Filename = "Daniel Defoe_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "10";
	ch.money = "1000";
//	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);					
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 30; AddGameCharacter(n, ch);

				//the real Claire
	ch.old.name = "Claire";
	ch.old.lastname = "Voyant";
	ch.name = TranslateString("","Claire");
	ch.lastname = TranslateString("","Voyant");
	ch.id		= "Claire Voyant";
	ch.model	= "OldwomanPriest";
	ch.sound_type = "female_citizen";
	ch.sex = "man";
//	ch.location	= "wr_chapel";
//	ch.location.group = "goto";
//	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Claire Voyant_dialog.c";
//	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 60; AddGameCharacter(n, ch);
				
	ch.name = TranslateString("","Minerva");
	ch.lastname = "";
	ch.id		= "Minerva";
	ch.model	= "downgirl2";		//was towngirl7_1
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
//	ch.location	= "Redmond_town_01";
//	ch.location.group = "goto";
//	ch.location.locator = "citizen06";
//	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.Dialog.Filename = "Minerva_dialog.c";
//	ch.greeting = "Gr_Woman_French Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

//............................................................................
				//wr hanged man
	ch.name = TranslateString("","Buccaneer");
	ch.lastname = "";
	ch.id		= "wr_hanged";
	ch.model = "skel2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel2";
	//ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//wr hanged man without skull
	ch.name = TranslateString("","Buccaneer");
	ch.lastname = "";
	ch.id		= "wr_hanged_body";
	ch.model = "skel2_body";
	ch.sex = "man";
	ch.sound_type = "pirate";
	//ch.location	= "wr_dungeon4";
	//ch.location.group = "goto";
	//ch.location.locator = "skel2";
	//ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
//............................................................................
		//fake Apothecary in Port Royal port
	ch.old.name = "Steven";
	ch.old.lastname = "Mather-Wren";
	ch.name 	= TranslateString("","Steven");
	ch.lastname 	= TranslateString("","Mather-Wren");
	ch.id		= "fake_Apothecary";
	ch.model	= "apothecary";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
//	ch.location	= "apothecary";
//	ch.location.group = "sit";
//	ch.location.locator = "sit1";
	ch.Dialog.Filename = "fake_apothecary_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
//	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);
//............................................................................	

				//The real Silehard
	ch.old.name = "Robert";
	ch.old.middlename = "Christopher";
	ch.old.lastname = "Silehard";
	ch.name = TranslateString("","Robert");
	ch.middlename = TranslateString("","Christopher");
	ch.lastname = TranslateString("","Silehard");
	ch.id		= "Robert Christopher Silehard";
	ch.model	= "huber_eng";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_residence";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "prisoner Silehard_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "0";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
	ch.Ship.Name = "HMS Sovereign of the Seas";
	ch.Ship.Type = "Manowar_gub"; // PRS3, 05-05-10 change from 1 to gub
	ch.Ship.Stopped = true;
	ch.nosurrender = -1;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
	ch.money = QUEST_CHAR_MONEY; // PB
	LAi_SetHuberStayType(ch);
	LAi_SetStayHuberPointWindow(ch, "goto", "goto10");
	LAi_SetStayHuberPointMap(ch, "goto", "goto9");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Robert Christopher Silehard";
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Silehard
	ch.old.name = "Robert";
	ch.old.middlename = "Christopher";
	ch.old.lastname = "Silehard";
	ch.name = TranslateString("","Robert");
	ch.middlename = TranslateString("","Christopher");
	ch.lastname = TranslateString("","Silehard");
	ch.id		= "fake_Silehard";
	ch.model	= "huber_eng";
	ch.sex = "man";
	ch.location	= "wr_chapel";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "prisoner Silehard_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "0";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
//	ch.Ship.Name = "HMS Belette";
//	ch.Ship.Type = "Manowar_gub"; // PRS3, 05-05-10 change from 1 to gub
//	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
	ch.money = 10;
	LAi_SetHuberStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
//	ch.greeting = "Gr_Robert Christopher Silehard";
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

					//Sarah Fitter, the real old one - Greg Dawson is deleted in wr_quest
	ch.old.name = "Sarah";			
	ch.old.lastname = "Fitter";
	ch.name 	= TranslateString("","Sarah");
	ch.lastname 	= TranslateString("","Fitter");
	ch.id		= "Sarah Fitter";
	ch.model	= "towngirl3_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Redmond_town_04";
	ch.location.group = "merchant";
	ch.location.locator = "merchant1";
	ch.Dialog.Filename = "Item Trader_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Sarah Fitter (no merchant)
	ch.old.name = "Sarah";
	ch.old.lastname = "Fitter";
	ch.name = TranslateString("","Sarah");
	ch.lastname = TranslateString("","Fitter");
	ch.id		= "fake_Sarah_Fitter";
	ch.model	= "towngirl3_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "wr_chapel";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "prisoner Sarah Fitter_dialog.c";
//	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Laurence Wellman - port administrator
	ch.old.name = "Laurence";
	ch.old.lastname = "Wellman";
	ch.name = TranslateString("","Laurence");
	ch.lastname = TranslateString("","Wellman");
	ch.id		= "fake_Laurence_Wellman";
	ch.model	= "man3";
	ch.sex = "man";
	ch.location	= "wr_chapel";
	ch.sound_type = "male_citizen";
	ch.location.group = "sit";
	ch.location.locator = "sit14";
	ch.Dialog.Filename = "prisoner Laurence Wellman_dialog.c";
//	ch.greeting = "Gr_Laurence Wellman";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Father Bernard also used in cell
	ch.old.name = "Father";
	ch.old.lastname = "Bernard";
	ch.name = TranslateString("","Father");
	ch.lastname = TranslateString("","Bernard");
	ch.id		= "fake_father_Bernard";
	ch.model	= "monk";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.location	= "wr_chapel";
	ch.location.group = "sit";
	ch.location.locator = "sit6";
	ch.Dialog.Filename = "prisoner Father Bernard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
//	ch.quest.church_help = "0";
	ch.money = "0";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
//	ch.greeting = "Gr_Father Bernard";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);
//............................................................................
//............................................................................

				//prisoner Silehard 
	ch.old.name = "Robert";
	ch.old.middlename = "Christopher";
	ch.old.lastname = "Silehard";
	ch.name = TranslateString("","Robert");
	ch.middlename = TranslateString("","Christopher");
	ch.lastname = TranslateString("","Silehard");
	ch.id		= "prisoner_Silehard";
	ch.model	= "prisoner_Silehard";
	ch.sex = "man";
	ch.location	= "wr_animists";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "prisoner Silehard_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "0";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
//	ch.Ship.Name = "HMS Belette";
//	ch.Ship.Type = "Manowar_gub"; // PRS3, 05-05-10 change from 1 to gub
//	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
	ch.money = 0;
	LAi_SetHuberStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
//	ch.greeting = "Gr_Robert Christopher Silehard";
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -50; AddGameCharacter(n, ch);

				//prisoner Laurence Wellman - port administrator
	ch.old.name = "Laurence";
	ch.old.lastname = "Wellman";
	ch.name = TranslateString("","Laurence");
	ch.lastname = TranslateString("","Wellman");
	ch.id		= "prisoner_Laurence_Wellman";
	ch.model	= "prisoner_Laurence_Wellman";
	ch.sex = "man";
	ch.location	= "wr_animists";
	ch.sound_type = "male_citizen";
	ch.location.group = "goto";
	ch.location.locator = "goto24";
	ch.Dialog.Filename = "prisoner Laurence Wellman_dialog.c";
//	ch.greeting = "Gr_Laurence Wellman";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//prisoner Sarah Fitter
	ch.old.name = "Sarah";
	ch.old.lastname = "Fitter";
	ch.name = TranslateString("","Sarah");
	ch.lastname = TranslateString("","Fitter");
	ch.id		= "prisoner_Sarah_Fitter";
	ch.model	= "prisoner_Sarah_Fitter";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "wr_animists";
	ch.location.group = "goto";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "prisoner Sarah Fitter_dialog.c";
//	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	 AddGameCharacter(n, ch);

	
	ch.name = TranslateString("","Citizen");	//prisoner Daniel Defoe incognito
	ch.lastname = "";
	ch.id		= "prisoner_Defoe_incognito";
	ch.model = "prisoner_Defoe";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "wr_animists";
	ch.location.group = "goto";
	ch.location.locator = "goto23"; 		
	ch.Dialog.Filename = "Daniel Defoe_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 1;
	ch.reputation = "0";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetSitType(ch);					
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 60; AddGameCharacter(n, ch);

				
	ch.name = TranslateString("","Daniel");	//prisoner Daniel Defoe recognized
	ch.lastname = TranslateString("","De Foe");
	ch.id		= "prisoner_Defoe";
	ch.model = "prisoner_Defoe";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
//	ch.location	= "wr_animists";
//	ch.location.group = "goto";
//	ch.location.locator = "goto23"; 		
	ch.Dialog.Filename = "Daniel Defoe_dialog.c";
//	ch.greeting = "Gr_Coastbrother";
	ch.rank 	= 1;
	ch.reputation = "0";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetStayType(ch);					
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 60; AddGameCharacter(n, ch);

				//prisoner wr_bri lieutenant
	ch.name = TranslateString("","Steven");
	ch.lastname = TranslateString("","Courtney");
	ch.id		= "prisoner_wr_bri";
	ch.model = "prisoner_wr_bri";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "wr_animists";
	ch.location.group = "goto";
	ch.location.locator = "goto26";
	ch.Dialog.Filename = "Steven Courtney_dialog.c";
	ch.greeting = "Gr_wr_bri";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "0";
//	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

//------------------------------------------------------------------------------------------------

				//Redmond guard 1
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_guard_1";
	ch.model	= "soldier_eng2_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//JRH ammo mod <--
	//ch.location	= "Redmond_town_exit_2";
	//ch.location.group = "goto";
	//ch.location.locator = "guard1";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Redmond guard 2
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_guard_2";
	ch.model	= "soldier_eng6_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//JRH ammo mod <--
	//ch.location	= "Redmond_town_exit_2";
	//ch.location.group = "goto";
	//ch.location.locator = "guard2";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 1, on shore
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_1";
	ch.model	= "soldier_eng_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//JRH ammo mod <--
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 2, on shore
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_2";
	ch.model	= "soldier_eng2_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//JRH ammo mod <--
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 3
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_3";
	ch.model	= "soldier_eng3_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 5
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_5";
	ch.model	= "soldier_eng5_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 6
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_6";
	ch.model	= "soldier_eng6_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 7
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_7";
	ch.model	= "soldier_eng4_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//Prison Ships guard 8
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "PriShip_guard_8";
	ch.model	= "soldier_eng_17";
	ch.sound_type = "soldier";
	//LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	ch.location	= "Redmond_shore_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

//------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------
//some fake copies of existing Redmond citizens forming a queue in front of Redmond church	

				//fake Docker1, reused in shipyard_shore
	ch.old.name = "Docker";
	ch.old.lastname = "";
	ch.name = TranslateString("","Docker");
	ch.lastname = "";
	ch.id		= "fake_Red_Docker_1";
	ch.model	= "black_corsair";
	ch.sound_type = "worker";
	ch.sex = "man";
//	ch.location	= "Redmond_port";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_59";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Docker2, reused in shipyard_shore
	ch.old.name = "Docker";
	ch.old.lastname = "";
	ch.name = TranslateString("","Docker");
	ch.lastname = "";
	ch.id		= "fake_Red_Docker_2";
	ch.model	= "man5";
	ch.sound_type = "worker";
	ch.sex = "man";
//	ch.location	= "Redmond_port";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_18";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Gillian Atterbury, reused in shipyard_shore
	ch.old.name = "Gillian";
	ch.old.lastname = "Atterbury";
	ch.name = TranslateString("","Gillian");
	ch.lastname = TranslateString("","Atterbury");
	ch.id		= "fake_Gillian_Atterbury";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
//	ch.location	= "Redmond_port";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_51";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Griffth Peaboby, reused in shipyard_shore
	ch.old.name = "Griffith";
	ch.old.lastname = "Peabody";
	ch.name = TranslateString("","Griffith");
	ch.lastname = TranslateString("","Peabody");
	ch.id		= "fake_Griffith_Peabody";
	ch.model	= "Searcher";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Redmond_port";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_39";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Henry the beggar
	ch.old.name = "Henry";
	ch.old.lastname = "";
	ch.name = TranslateString("","Henry");
	ch.lastname = "";
	ch.id		= "fake_Henry";
	ch.model	= "brodyaga";
	ch.sound_type = "poorman";
	ch.sex = "man";
//	ch.location	= "Redmond_town_01";
//	ch.location.group = "goto";
//	ch.location.locator = "citizen03";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.greeting = "Gr_Henry";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.pay100 = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Jane Attwell
	ch.old.name = "Jane";
	ch.old.lastname = "Attwell";
	ch.name = TranslateString("","Jane");
	ch.lastname = TranslateString("","Attwell");
	ch.id		= "fake_Jane_Attwell";
	ch.model	= "towngirl7";
	ch.sound_type = "female_citizen";
//	ch.fanatic = "1";
//	ch.church = "Redmond_church";
//	ch.church.loc = "goto3";
//	ch.back.location = "Redmond_town_01";
//	ch.back.locator = "citizen06";
	ch.sex = "woman";
//	ch.location	= "Redmond_town_01";
//	ch.location.group = "goto";
//	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);
	
				//fake Marvin Peutherer
	ch.old.name = "Marvin";
	ch.old.lastname = "Peutherer";
	ch.name = TranslateString("","Marvin");
	ch.lastname = TranslateString("","Peutherer");
	ch.id		= "fake_Marvin_Peutherer";
	ch.model	= "old_man1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Redmond_town_01";
//	ch.location.group = "goto";
//	ch.location.locator = "cityzen10";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Samuel Vallentain
	ch.old.name = "Samuel";
	ch.old.lastname = "Vallentain";
	ch.name = TranslateString("","Samuel");
	ch.lastname = TranslateString("","Vallentain");
	ch.id		= "fake_Samuel_Vallentain";
	ch.model	= "bocman4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Redmond_town_04";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_8";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Elias Belt, reused in shipyard_shore
	ch.old.name = "Elias";
	ch.old.lastname = "Belt";
	ch.name = TranslateString("","Elias");
	ch.lastname = TranslateString("","Belt");
	ch.id		= "fake_Elias_Belt";
	ch.model	= "Chameleon";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Redmond_town_04";
//	ch.location.group = "goto";
//	ch.location.locator = "goto_35";  // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Patrick Bisset
	ch.old.name = "Patrick";
	ch.old.lastname = "Bisset";
	ch.name = TranslateString("","Patrick");
	ch.lastname = TranslateString("","Bisset");
	ch.id		= "fake_Patrick_Bisset";
	ch.model	= "corsair3";
	ch.sound_type = "pirate";
	ch.sex = "man";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
//	ch.location	= "Redmond_town_04";
//	ch.location.group = "goto";
//	ch.location.locator = "cityzen07";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Flora Kempster
	ch.old.name = "Flora";
	ch.old.lastname = "Kempster";
	ch.name = TranslateString("","Flora");
	ch.lastname = TranslateString("","Kempster");
	ch.id		= "fake_Flora_Kempster";
	ch.model	= "towngirl1_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
//	ch.location	= "Redmond_town_04";
//	ch.location.group = "goto";
//	ch.location.locator = "cityzen07"; // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);
//11:th

				//fake Randolf Potter
	ch.old.name = "Randolf";
	ch.old.lastname = "Potter";
	ch.name = TranslateString("","Randolf");
	ch.lastname = TranslateString("","Potter");
	ch.id		= "fake_Randolf_Potter";
	ch.model	= "man4";
	ch.sound_type = "merchant";
	ch.sex = "man";
//	ch.location	= "Redmond_port";
//	ch.location.group = "goto";
//	ch.location.locator = "cityzen_5";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Morys Biddulph
	ch.old.name = "Morys";
	ch.old.lastname = "Biddulph";
	ch.name = TranslateString("","Morys");
	ch.lastname = TranslateString("","Biddulph");
	ch.id		= "fake_Morys_Biddulph";
	ch.model	= "capitan1";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
//	ch.location	= "Redmond_Tavern";
//	ch.location.group = "sit";
//	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Roger Hayes
	ch.old.name = "Roger";
	ch.old.lastname = "Hayes";
	ch.name = TranslateString("","Roger");
	ch.lastname = TranslateString("","Hayes");
	ch.id		= "fake_Roger_Hayes";
	ch.model	= "bocman3";
	ch.sound_type = "seaman";
	ch.sex = "man";
//	ch.location	= "Redmond_Tavern";
//	ch.location.group = "Sit";
//	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Smoker2 in Opium Den
	ch.old.name = "Murato";
	ch.old.lastname = "Kamizane";
	ch.name = TranslateString("","Murato");
	ch.lastname = TranslateString("","Kamizane");
	ch.id		= "fake_smoker2";
	ch.model	= "mongol";
	ch.sex = "man";
//	ch.location	= "den";
	ch.sound_type = "male_citizen";
//	ch.location.group = "goto";
//	ch.location.locator = "locator1";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "1";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "600";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Flann Marrow
	ch.old.name = "Flann";
	ch.old.lastname = "Marrow";
	ch.name = TranslateString("","Flann");
	ch.lastname = TranslateString("","Marrow");
	ch.id		= "fake_Flann_Marrow";
	ch.model	= "man1_1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Redmond_Tavern";
//	ch.location.group = "Sit";
//	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Redmond Blacksmith
	ch.old.name = "Mortimer";
	ch.old.lastname = "Pitchblende";
	ch.name = TranslateString("","Mortimer");
	ch.lastname = TranslateString("","Pitchblende");
	ch.id		= "fake_red_blacksmith";
	ch.model	= "blacksmith1";
	ch.sound_type = "worker";
	ch.sex = "man";
//	ch.location	= "Red_blacksmith";
//	ch.location.group = "goto";
//	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//fake Soldier near residence entrance
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "fake_Eng_soldier_31";
	ch.model	= "soldier_eng6";
	ch.sound_type = "soldier";
	ch.sex = "man";
	GiveItem2Character(ch, "MerchantsDagger");
	ch.equip.blade = "MerchantsDagger";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//JRH ammo mod <--
//	ch.location	= "Redmond_town_01";
//	ch.location.group = "goto";
//	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);



//...................................................................
	
				//cannon crew 1 (gunpowder)
	ch.name = TranslateString("","Guncrew");
	ch.lastname = "";
	ch.id		= "guncrew_1";
	ch.model = "guncrew_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeladle");
	ch.equip.blade = "bladeladle";
	//ch.location	= "Shop_stairs";
	//ch.location.group = "goto";
	//ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr guncrew_dialog.c"
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);
	
				//cannon crew 2 (cannonballs)
	ch.name = TranslateString("","Guncrew");
	ch.lastname = "";
	ch.id		= "guncrew_2";
	ch.model = "guncrew_2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolrammer");
	ch.equip.gun = "pistolrammer";
	//ch.location	= "Shop_stairs";
	//ch.location.group = "goto";
	//ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr guncrew_dialog.c";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//cannon crew 3 (boom - wad of straw)
	ch.name = TranslateString("","Guncrew");
	ch.lastname = "";
	ch.id		= "guncrew_3";
	ch.model = "guncrew_3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolboom");
	ch.equip.gun = "pistolboom";
	//ch.location	= "Shop_stairs";
	//ch.location.group = "goto";
	//ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr guncrew_dialog.c";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//cannon crew 4 (sponge)
	ch.name = TranslateString("","Guncrew");
	ch.lastname = "";
	ch.id		= "guncrew_4";
	ch.model = "guncrew_4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolsponge");
	ch.equip.gun = "pistolsponge";
	//ch.location	= "Shop_stairs";
	//ch.location.group = "goto";
	//ch.location.locator = "goto3";
	ch.Dialog.Filename = "wr guncrew_dialog.c";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

	
//...................................................................

				//Edward Teach
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","Teach");
	ch.id		= "Teach";
	ch.model = "bb_Teach1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	//GiveItem2Character(ch, "bladeMap_Hgold");
	//ch.equip.blade = "bladeMap_Hgold";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolgrapes", 1 + rand(2));
	}
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb6";
	ch.Ship.Type = "FR_LightPinnace";
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 5;					//Teach
	ch.Flags.Pirate.texture = 0;
	ch.Dialog.Filename = "Edward Teach_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//Benjamin Hornigold
	ch.name = TranslateString("","Benjamin");
	ch.lastname = TranslateString("","Hornigold");
	ch.id		= "Hornigold";
	ch.model = "bb_Hornigold";
	ch.sex = "man";
	ch.sound_type = "pirate";
	//GiveItem2Character(ch, "bladepclub203");
	//ch.equip.blade = "bladepclub203";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb1"; 
	ch.Ship.Type = "schooner1";
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 0;
	ch.Dialog.Filename = "Benjamin Hornigold_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetActorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//Richards
	ch.name = "";
	ch.lastname = TranslateString("","Richards");
	ch.id		= "Richards";
	ch.model = "bb_Richards";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol205");
	ch.equip.gun = "pistol205";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb9";
	ch.Ship.Type = "cutter2";
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 0;
	ch.Dialog.Filename = "Arabella's guard_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//Israel Hands
	ch.name = TranslateString("","Israel");
	ch.lastname = TranslateString("","Hands");
	ch.id		= "Hands";
	ch.model = "bb_Hands1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol206");
	ch.equip.gun = "pistol206";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb7";
	ch.Ship.Type = "FR_Sloop";
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 0;
	ch.Dialog.Filename = "Arabella's guard_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//Caesar
	ch.name = "";
	ch.lastname = TranslateString("","Caesar");
	ch.id		= "Caesar";
	ch.model = "bb_Caesar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, "pistol202");
	ch.equip.gun = "pistol202";
	if (ENABLE_AMMOMOD) {
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	ch.location	= "BB_Hornigold_shore";
	ch.location.group = "goto";
	ch.location.locator = "bb8";
	ch.Ship.Type = "obj_Boat2";
	ch.Ship.Stopped = true;
	ch.Dialog.Filename = "Arabella's guard_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);

				//JRH
	ch.name = "";
	ch.lastname = TranslateString("","JRH");
	ch.id		= "JRH";
	ch.model = "jrh";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladecompasses");
	ch.equip.blade = "bladecompasses";
	//ch.location	= "BB_Hornigold_shore";
	//ch.location.group = "goto";
	//ch.location.locator = "bb8";
	//ch.Ship.Type = "obj_Boat2";
	//ch.Ship.Stopped = true;
	ch.Dialog.Filename = "jrh_dialog.c";
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -70; AddGameCharacter(n, ch);
//--------------------------------------------------------------------------------


				//gm_crew1	fawnfatman, BOATSWAIN
	ch.name = TranslateString("","Nils");
	ch.lastname = TranslateString("","Holgersson");
	ch.id		= "gm_crew1";
	ch.model = "gm_crew1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeboathook_1");
	ch.equip.blade = "bladeboathook_1";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_fallen_tree";			//on swamp_island1
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 5;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "4";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "1";
	ch.perks.list.Gunman = true;
	ch.perks.list.GunProfessional = true;
	ch.perks.list.LongRangeGrappling = true;
	ch.perks.list.MusketsShoot = true;
	ch.perks.list.GrapplingProfessional = true;
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew2 	holloffbocm, SAILMAKER
	ch.name = TranslateString("","Thomas");
	ch.lastname = TranslateString("","Wake");
	ch.id		= "gm_crew2";
	ch.model = "gm_crew2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeflag_pir");
	ch.equip.blade = "bladeflag_pir";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_fallen_tree";			//on swamp_island2
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//gm_crew3	prt7mongolhat, CARPENTER
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Maze");
	ch.id		= "gm_crew3";
	ch.model = "gm_crew3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeaxe3");
	ch.equip.blade = "bladeaxe3";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "boat";				//mutiny_deck beside ship
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "6";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "54";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.perks.list.BasicDefence = true;
	ch.perks.list.LightRepair = true;
	ch.perks.list.InstantRepair = true;
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew4	pir3searcher, DOCTOR
	ch.name = TranslateString("","Basil");
	ch.lastname = TranslateString("","Ringrose");
	ch.id		= "gm_crew4";
	ch.model = "gm_crew4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "boat";				//swamp_island1 close to shore
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 5;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "527";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "1";
	ch.perks.list.BasicBattleState = true;
	ch.perks.list.AdvancedBattleState = true;
	ch.perks.list.ShipDefenceProfessional = true;
	ch.perks.list.SharedExperience = true;
	ch.perks.list.IronWill = true;
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//gm_crew5	big black, FIGHTER
	ch.name = TranslateString("","Prosper");
	ch.lastname = "";
	ch.id		= "gm_crew5";
	ch.model = "gm_crew5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeanchor");
	ch.equip.blade = "bladeanchor";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "FR_Sloop";				//swamp_island1
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 4;
	ch.Flags.Pirate.texture = 2;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_SetImmortal(ch, false);
	ch.perks.list.BasicDefence = true;
	ch.perks.list.AdvancedDefence = true;
	ch.perks.list.Toughness = true;
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

				//gm_crew6	indian1, WARRIOR
	ch.name = TranslateString("","Chingachgook");
	ch.lastname = "";
	ch.id		= "gm_crew6";
	ch.model = "gm_crew6";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistoldart");
	ch.equip.gun = "pistoldart";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_raft2";				//swamp_island2 at shore
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew7 	indian2, WARRIOR
	ch.name = TranslateString("","Uncas");
	ch.lastname = "";
	ch.id		= "gm_crew7";
	ch.model = "gm_crew7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeaxe5");
	ch.equip.blade = "bladeaxe5";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_raft2";				//swamp_island2 at sea in fog
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

				//gm_crew8	young boy, SAILOR
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","King");
	ch.id		= "gm_crew8";
	ch.model = "gm_crew8";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "HMS_Endeavour";				//at_sea_in_fog
	ch.Ship.Stopped = true;
	ch.nation = ENGLAND;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//gm_crew9	chinesefat, TRADER
	ch.name = TranslateString("","Mah");
	ch.lastname = TranslateString("","Jong");
	ch.id		= "gm_crew9";
	ch.model = "gm_crew9";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_Boat2";				//Port Royal port
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 30; AddGameCharacter(n, ch);

				//gm_crew10	gunnersoldfra, GUNNER
	ch.name = TranslateString("","Pierre");
	ch.lastname = TranslateString("","le Grand");
	ch.id		= "gm_crew10";
	ch.model = "gm_crew10";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_Boat2";				//Q2: boat at BB_island1
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 5;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "90";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "1";
	ch.perks.list.FastReload = true;
	ch.perks.list.HullDamageUp = true;
	ch.perks.list.SailsDamageUp = true;
	ch.perks.list.CrewDamageUp = true;
	ch.perks.list.LongRangeShoot = true;
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				//gm_crew11 	spaadmbrody, FIGHTER
	ch.name = TranslateString("","don Carlos Berto");
	ch.lastname = TranslateString("","Agnesi");
	ch.id		= "gm_crew11";
	ch.model = "gm_crew11";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA2");
	ch.equip.blade = "bladeA2";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "obj_Boat2";				//Q2: boat in vco cave
	ch.Ship.Stopped = true;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 3;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.perks.list.BasicDefence = true;
	ch.perks.list.AdvancedDefence = true;
	ch.perks.list.CriticalHit = true;
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew12	girlman3, ADVENTURER
	ch.name = TranslateString("","Long");
	ch.lastname = TranslateString("","Tall Sally");
	ch.id		= "gm_crew12";
	ch.model = "gm_crew12";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "Tartane50";				//Q2: outside upper cave
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 5;					//Teach
	ch.Flags.Pirate.texture = 0;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				//gm_crew13	brodysoldeng, MARINE
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Moore");
	ch.id		= "gm_crew13";
	ch.model = "gm_crew13";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolsponge");
	ch.equip.gun = "pistolsponge";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//gm_crew14	pir6man2 shorts, SAILOR
	ch.name = TranslateString("","John");
	ch.lastname = TranslateString("","Ireland");
	ch.id		= "gm_crew14";
	ch.model = "gm_crew14";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladebarrel");
	ch.equip.blade = "bladebarrel";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "Tartane50";				//Q2: BB_isle
	ch.Ship.Stopped = true;
	ch.Flags.Pirate = 5;
	ch.Flags.Pirate.texture = 0;
	ch.nation = PIRATE;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew15	cap4pir6, BOARDER
	ch.name = TranslateString("","Sergej");
	ch.lastname = TranslateString("","Prokofiev");
	ch.id		= "gm_crew15";
	ch.model = "gm_crew15";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeaxe4");
	ch.equip.blade = "bladeaxe4";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "RN_Brig";				//Q2: Kristiania_port 01
	ch.Ship.Stopped = true;
	ch.nation = ENGLAND;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 3;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//gm_crew16	fishermind1, BUCCANEER
	ch.name = TranslateString("","Barbecue");
	ch.lastname = "";
	ch.id		= "gm_crew16";
	ch.model = "gm_crew16";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "US_Enterprise";				//Q2: Kristiania_port 02
	ch.Ship.Stopped = true;
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//gm_crew17	fatmanmonk, MONK
	ch.name = TranslateString("","Père");
	ch.lastname = TranslateString("","Labat");
	ch.id		= "gm_crew17";
	ch.model = "gm_crew17";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
//	ch.Ship.Type = "cutter2";				//Q2: Kristiania_port 03
	ch.Ship.Type = "FastMerchantman1";
	ch.Ship.Stopped = true;
	ch.nation = HOLLAND;
	//ch.Flags.Personal = 3;
	//ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

				//gm_crew18 	hubhollman4, QUARTERMASTER
	ch.name = TranslateString("","Laurens");
	ch.lastname = TranslateString("","de Graaf");
	ch.id		= "gm_crew18";
	ch.model = "gm_crew18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeA17");
	ch.equip.blade = "bladeA17";
	ch.Dialog.Filename = "gm crew_dialog.c";
//	ch.Ship.Type = "HMS_Bounty";				//Q2: Kristiania_port 04
	ch.Ship.Type = "Schooner2";
	ch.Ship.Stopped = true;
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 7;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "4";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "3";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "2";
	ch.perks.freepoints =  "1";
	ch.perks.list.Trustworthy = true;
	ch.perks.list.BasicCommerce = true;
	ch.perks.list.AdvancedCommerce = true;
	ch.perks.list.LongRangeGrappling = true;
	ch.perks.list.Gunman = true;
	ch.perks.list.SharedExperience = true;
	ch.questchar = true; ch.HPBonus = -30; AddGameCharacter(n, ch);

				//gm_crew19	man2butcher, DOCTORS MATE
	ch.name = TranslateString("","Piet");
	ch.lastname = TranslateString("","Heyn");
	ch.id		= "gm_crew19";
	ch.model = "gm_crew19";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "Barmansknife");
	ch.equip.blade = "Barmansknife";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "FR_Sloop";				//Q2: Kristiania_port 05
	ch.Ship.Stopped = true;
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true;
	AddGameCharacter(n, ch);

				//gm_crew20	pir11hubspa, FIRST MATE
	ch.name = TranslateString("","Vasco da");
	ch.lastname = TranslateString("","Gama III");
	ch.id		= "gm_crew20";
	ch.model = "gm_crew20";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "cutter2";				//Q2: Kristiania_port 06
	ch.Ship.Stopped = true;
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 0;
	ch.Flags.Personal.texture = 0;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 7;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "3";
	ch.money = "1";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "2";
	ch.perks.freepoints =  "1";
	ch.perks.list.Troopers = true;
	ch.perks.list.Brander = true;
	ch.perks.list.StormProfessional = true;
	ch.perks.list.IronWill = true;
	ch.perks.list.ShipSpeedUp = true;
	ch.perks.list.SharedExperience = true;
	ch.questchar = true; ch.HPBonus = -40; AddGameCharacter(n, ch);

				//gm_crew21	rabblackhat, SAILOR
	ch.name = TranslateString("","Jupiter");
	ch.lastname = "";
	ch.id		= "gm_crew21";
	ch.model = "gm_crew21";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "Barque3_50";				//Q2: Kristiania_port 07
	ch.Ship.Stopped = true;
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = -10; AddGameCharacter(n, ch);

				//gm_crew22	solholman8, NAVIGATOR
	ch.name = TranslateString("","Laurentius");
	ch.lastname = TranslateString("","Johannes");
	ch.id		= "gm_crew22";
	ch.model = "gm_crew22";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "Gunboat";				//Q2: prison_port
	ch.Ship.Stopped = true;
	ch.nation = SPAIN;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 5;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "935";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, false);
	ch.skill.freeskill = "1";
	ch.perks.list.ShipSpeedUp = true;
	ch.perks.list.ShipTurnRateUp = true;
	ch.perks.list.StormProfessional = true;
	ch.perks.list.Turn180 = true;
	ch.perks.list.SandbankManeuver = true;
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

				//gm_crew23	solspabucc1, MUSKETEER
	ch.name = TranslateString("","Juan");
	ch.lastname = TranslateString("","Florin");
	ch.id		= "gm_crew23";
	ch.model = "gm_crew23";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolrammer");
	ch.equip.gun = "pistolrammer";
	ch.Dialog.Filename = "gm crew_dialog.c";
	ch.Ship.Type = "Gunboat";				//Q2: prison_port
	ch.Ship.Stopped = true;
	ch.nation = SPAIN;
	//ch.greeting = "Gr_Dulaine31";
	ch.rank 	= 2;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	LAi_SetImmortal(ch, false);
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

//--------------------------------------------------------------------------------------------------

			// Peter Blowhorn -- Fatman2
	ch.old.name = "Peter";
	ch.old.lastname = "Blowhorn";
	ch.name = TranslateString("","Peter");
	ch.lastname = TranslateString("","Blowhorn");
	ch.id		= "Peter Blowhorn";
	ch.model	= "Fatman2";
	ch.sex = "man";
	ch.location	= "QC_Store";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Peter Blowhorn_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);		//JRH for night in QC_town
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	ch.greeting = "Gr_Peter Blowhorn";
	ch.questchar = true;
	AddGameCharacter(n, ch);


			//wr mummy 1
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy1";
	ch.model = "wr_mummy1";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.Ship.Type = "obj_raft3";				//Q2: raft at wreck Kristiania port 
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 2
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy2";
	ch.model = "wr_mummy2";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.Ship.Type = "obj_invisible";				//Q2: later raft at pier Kristiania port 
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 3
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy3";
	ch.model = "wr_mummy3";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.Ship.Type = "obj_cutter_wreck";
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 4
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy4";
	ch.model = "wr_mummy4";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.Ship.Type = "obj_PrisonShip1";
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 5
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy5";
	ch.model = "wr_mummy5";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
    ch.Ship.Type = "obj_Boat4S";		//test for Citadel Rock
    ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 6
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy6";
	ch.model = "wr_mummy6";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
//	ch.Dialog.Filename = "corpse_dialog.c";
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
//	ch.greeting = "";
	ch.Ship.Type = "Tartane50";				//Q2: outside upper cave french flag			
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 7
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy7";
	ch.model = "wr_mummy7";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto14";
//	ch.Dialog.Filename = "corpse_dialog.c";
	ch.nation = PERSONAL_NATION;
	ch.Flags.Personal = 3;
	ch.Flags.Personal.texture = 4;
//	ch.greeting = "";
	ch.Ship.Type = "Tartane50";				//Q2: BB_isle french flag
	ch.Ship.Stopped = true;
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 8
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy8";
	ch.model = "wr_mummy8";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

			//wr mummy 9
	ch.name = TranslateString("","Mummy");
	ch.lastname = "";
	ch.id		= "wr_mummy9";
	ch.model = "wr_mummy9";
	ch.sex = "skeleton";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	ch.location	= "wr_crypt";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
//	ch.Dialog.Filename = "corpse_dialog.c";
//	ch.greeting = "";
	ch.rank 	= 5;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

//--------------------------------------------------------------------------------------------------

				//Storyteller
	ch.name = TranslateString("","Blackbeard's");
	ch.lastname = TranslateString("","head");
//	ch.name = TranslateString("","Edward");
//	ch.lastname = TranslateString("","Teach");
	ch.id		= "Teach_head";
	ch.model = "bb_Teach1_head";
	ch.sex = "man";
	ch.sound_type = "pirate";
	//ch.location	= "mutiny_cabin";
	//ch.location.group = "goto";
	//ch.location.locator = "head";
	ch.Flags.Pirate = 5;					//Teach
	ch.Flags.Pirate.texture = 0;
	ch.Dialog.Filename = "Teach head_dialog.c";
	ch.nation = PIRATE;
	ch.greeting = "";
	ch.rank 	= 10;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "30";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

//--------------------------------------------------------------------------------------------------

	ch.old.name = "Swedish";
	ch.old.lastname = "Guy";
	ch.name = TranslateString("","Swedish");
	ch.lastname = TranslateString("","Guy");
	ch.id		= "Swedish Guy";
	ch.model = "Hammond_18";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Richard Bolitho_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "1";
	ch.experience = "1";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

//---------------------------------------------------------------------------------------
//Q2
//Pär
	ch.old.name = "Konrad";
	ch.old.lastname = "Ljungberg";
	ch.name = "Konrad";
	ch.lastname = "Ljungberg";
	ch.id		= "Kri_soldier_1";
	ch.model	= "Soldier_Swe_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_swamp_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen05";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_2";
	ch.model	= "Soldier_Swe2_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_canyon";
	ch.location.group = "goto";
	ch.location.locator = "goto21";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7; 
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_3";
	ch.model	= "Soldier_Swe3_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_swamp_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_4";
	ch.model	= "Soldier_Swe4_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_suburb";
	ch.location.group = "goto";
	ch.location.locator = "locator28";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_5";
	ch.model	= "Soldier_Swe5_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_entre";
	ch.location.group = "goto";
	ch.location.locator = "locator32";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Victor";
	ch.old.lastname = "Hall";
	ch.name = "Victor";
	ch.lastname = "Hall";
	ch.id		= "Kri_soldier_6";
	ch.model	= "Soldier_Swe6_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_suburb";
	ch.location.group = "goto";
	ch.location.locator = "locator27";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_7";
	ch.model	= "Soldier_Swe7_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_port";
	ch.location.group = "rld";
	ch.location.locator = "guard1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Anton";
	ch.old.lastname = "Bäcklin";
	ch.name = "Anton";
	ch.lastname = "Bäcklin";
	ch.id		= "Kri_soldier_8";
	ch.model	= "Soldier_Swe8_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_entre";
	ch.location.group = "goto";
	ch.location.locator = "locator33";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Felix";
	ch.old.lastname = "Nilsson";
	ch.name = "Felix";
	ch.lastname = "Nilsson";
	ch.id		= "Kri_soldier_9";
	ch.model	= "Soldier_Swe9_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_canyon";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Daniel";
	ch.old.lastname = "Westlund";
	ch.name = "Daniel";
	ch.lastname = "Westlund";
	ch.id		= "Kri_soldier_10";
	ch.model	= "Soldier_Swe10_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Nueva_Suecia_lower_town";
	ch.location.group = "goto";
	ch.location.locator = "guard1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Viktor";
	ch.old.lastname = "Olsson";
	ch.name = "Viktor";
	ch.lastname = "Olsson";
	ch.id		= "Kri_soldier_11";
	ch.model	= "Soldier_Swe11_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Nueva_Suecia_lower_town";
	ch.location.group = "goto";
	ch.location.locator = "guard2";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_soldier_12";
	ch.model	= "Soldier_Swe12_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_port";
	ch.location.group = "rld";
	ch.location.locator = "guard2";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Daniel";
	ch.old.lastname = "Amcoff";
	ch.name = "Daniel";
	ch.lastname = "Amcoff";
	ch.id		= "Kri_soldier_13";
	ch.model	= "Soldier_Swe13_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
//	ch.location	= "Nueva_Suecia_upper_town";
	ch.location	= "Kristiania_jungle_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen010";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Albert";
	ch.old.lastname = "Persson";
	ch.name = "Albert";
	ch.lastname = "Persson";
	ch.id		= "Kri_soldier_14";
	ch.model	= "Soldier_Swe14_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	//	ch.location	= "Nueva_Suecia_upper_town";
	ch.location	= "Kristiania_jungle_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen09";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

//--------------------------------------------------------------------------------
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Kri_soldier_6A";
	ch.model	= "Soldier_Swe6_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "Kristiania_canyon";
	ch.location.group = "goto";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Kri_soldier_6B";
	ch.model	= "Soldier_Swe6_18";		//same as Kri_soldier_6A
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.location	= "IslaMona_port_exit";
	ch.location.group = "goto";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.nation = ENGLAND;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);
//--------------------------------------------------------------
	ch.old.name = "Filip";
	ch.old.lastname = "Berglund";
	ch.name = "Filip";
	ch.lastname = "Berglund";
	ch.id		= "Kri_gunner_1";
	ch.model	= "Gunner_Swe_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeX4");
	ch.equip.blade = "BladeX4";
	GiveItem2Character(ch, "pistolsponge");
	ch.equip.gun = "pistolsponge";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
//	ch.location.locator = "outlook";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_gunner_2";
	ch.model	= "Gunner_Swe2_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeX4");
	ch.equip.blade = "BladeX4";
	GiveItem2Character(ch, "pistolrammer");
	ch.equip.gun = "pistolrammer";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_gunner_3";
	ch.model	= "Gunner_Swe3_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeX4");
	ch.equip.blade = "BladeX4";
	GiveItem2Character(ch, "pistolboom");
	ch.equip.gun = "pistolboom";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "gunner1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Sèrgio Gomes";
	ch.old.lastname = "Sergio";
	ch.name = "Sèrgio Gomes";
	ch.lastname = "Sergio";
	ch.id		= "Kri_gunner_4";
	ch.model	= "Gunner_Swe4_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	ch.location	= "Kristiania_fort";
	ch.location.group = "rld";
	ch.location.locator = "loc4";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPatrolTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_gunner_5";
	ch.model	= "Gunner_Swe5_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolbarrel4");
	ch.equip.gun = "pistolbarrel4";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetPatrolTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Alexander";
	ch.old.lastname = "Sundin";
	ch.name = "Alexander";
	ch.lastname = "Sundin";
	ch.id		= "Kri_gunner_6";
	ch.model	= "Gunner_Swe6_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "bladecannon_ball");
	ch.equip.blade = "bladecannon_ball";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Christian";
	ch.old.lastname = "Olsson";
	ch.name = "Christian";
	ch.lastname = "Olsson";
	ch.id		= "Kri_gunner_7";
	ch.model	= "Gunner_Swe7_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistolmtoon");
	ch.equip.gun = "pistolmtoon";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "guard1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Jupiter";
	ch.old.lastname = "";
	ch.name = "Jupiter";
	ch.lastname = "";
	ch.id		= "Kri_gunner_8";
	ch.model	= "Gunner_Swe8_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "Kristiania_fort";
	ch.location.group = "goto";
	ch.location.locator = "outlook";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);
//--------------------------------------------------------------
	ch.old.name = "Ossian";
	ch.old.lastname = "Persson";
	ch.name = "Ossian";
	ch.lastname = "Persson";
	ch.id		= "Kri_dragoon_1";
	ch.model	= "Dragoon_Swe_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_center";
	ch.location.group = "goto";
	ch.location.locator = "guard1";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);			//staytype dragoons & artillery
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "n";
	ch.old.lastname = "n";
	ch.name = "n";
	ch.lastname = "n";
	ch.id		= "Kri_dragoon_2";
	ch.model	= "Dragoon_Swe2_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_downhill";
	ch.location.group = "goto";
	ch.location.locator = "locator31";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Emil";
	ch.old.lastname = "Kriström";
	ch.name = "Emil";
	ch.lastname = "Kriström";
	ch.id		= "Kri_dragoon_3";
	ch.model	= "Dragoon_Swe3_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_center";
	ch.location.group = "goto";
	ch.location.locator = "guard2";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Nathalie";
	ch.old.lastname = "Larsson";
	ch.name = "Nathalie";
	ch.lastname = "Larsson";
	ch.id		= "Kri_dragoon_4";
	ch.model	= "Dragoon_Swe4_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_center";
	ch.location.group = "goto";
	ch.location.locator = "goto35";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	//LAi_SetPatrolTypeNoGroup(ch);			//walking type dragoons & artillery
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Sebastian";
	ch.old.lastname = "Bylund";
	ch.name = "Sebastian";
	ch.lastname = "Bylund";
	ch.id		= "Kri_dragoon_5";
	ch.model	= "Dragoon_Swe5_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_center";
	ch.location.group = "goto";
	ch.location.locator = "goto36";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

	ch.old.name = "Johan";
	ch.old.lastname = "Löfqvist";
	ch.name = "Johan";
	ch.lastname = "Löfqvist";
	ch.id		= "Kri_dragoon_6";
	ch.model	= "Dragoon_Swe6_18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "BladeC6");
	ch.equip.blade = "BladeC6";
	GiveItem2Character(ch, "pistol203");
	ch.equip.gun = "pistol203";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "pistolbullets", 1 + rand(2));
	ch.location	= "Kristiania_downhill";
	ch.location.group = "goto";
	ch.location.locator = "locator32";
	ch.Dialog.Filename = "Karolin_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetGuardianTypeNoGroup(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);
//-------------------------------------------------------------------------------
//Kristiania citizens
	ch.old.name = "Ragnar";
	ch.old.lastname = "Lodbrok";
	ch.name = "Ragnar";
	ch.lastname = "Lodbrok";
	ch.id		= "Kristiania_shipyard_owner";
	ch.model	= "bocman18";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "Bladeaxe3");
	ch.equip.blade = "Bladeaxe3";
	ch.location	= "Kristiania_shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Kristiania characters_dialog.c";
//	ch.greeting = "Gr_wr_ski";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);	
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	AddGameCharacter(n, ch);
	
//pär
//-------------------------------------------------------------------------------

	ch.old.name = "Sister";
	ch.old.lastname = "Richards";
	ch.name = "Sister";
	ch.lastname = "Richards";
	ch.id		= "BB_nun1";
	ch.model	= "Animistsf";
	ch.sex = "man";
	ch.sound_type = "female_citizen";
	ch.location	= "BB_graveyard";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Karolin_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 7;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "58";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 110.0, 110.0);
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 10; AddGameCharacter(n, ch);

//-------------------------------------------------------------------------------

	ch.name = TranslateString("","");
	ch.id		= "crypt_skeleton5";
	ch.model = "Skel_zombie5";
	ch.sex = "man";
	GiveItem2Character(ch, "bladebone");			
	ch.equip.blade = "bladebone";
	ch.nation = PIRATE;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "5";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);	
	ch.questchar = true; ch.HPBonus = 20; AddGameCharacter(n, ch);

	ch.name = TranslateString("","");
	ch.id		= "crypt_skeleton6";
	ch.model = "Skel_zombie4";
	ch.sex = "man";
	GiveItem2Character(ch, "bladebone");			
	ch.equip.blade = "bladebone";
	ch.nation = PIRATE;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "5";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);	
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

	ch.name = TranslateString("","");
	ch.id		= "crypt_skeleton7";
	ch.model = "Skel_zombie6";
	ch.sex = "man";
	GiveItem2Character(ch, "bladebone");			
	ch.equip.blade = "bladebone";
	ch.nation = PIRATE;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "5";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);	
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

	ch.name = TranslateString("","");
	ch.id		= "crypt_skeleton8";
	ch.model = "Skel_zombie2";
	ch.sex = "man";
	GiveItem2Character(ch, "bladebone");			
	ch.equip.blade = "bladebone";
	ch.nation = PIRATE;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "5";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);	
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

	ch.name = TranslateString("","");
	ch.id		= "crypt_zombie1";
	ch.model = "zombie1";
	ch.sex = "woman";
	GiveItem2Character(ch, "zombie_touch");			
	ch.equip.blade = "zombie_touch";
	ch.nation = PIRATE;
	ch.rank 	= 3;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "5";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "5";
	ch.money = "0";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	LAi_SetImmortal(ch, true);	
	ch.questchar = true; ch.HPBonus = -20; AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "";
	ch.name 	= "";
	ch.lastname 	= "";
	ch.id		= "chapel_target";
	ch.model	= "Corsair1";
	ch.sound_type = "soldier";
	ch.sex = "man";
	GiveItem2Character(ch, "blade2");
	ch.equip.blade = "blade2";
	ch.rank 	= 1;
	ch.nation = SPAIN;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "MORRO_SOLDIERS");	
	LAi_SetImmortal(ch, true);
	ch.questchar = true; ch.HPBonus = 40; AddGameCharacter(n, ch);

			// surgeon 1
	ch.old.name = "Jean";
	ch.old.lastname = "Dubou";
	ch.name = TranslateString("","Jean");
	ch.lastname = TranslateString("","Dubou");
	ch.id		= "french_surgeon1";
	ch.model	= "french_surgeon1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Tortuga_surgeon1";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "french surgeons_dialog.c";
//	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

			// surgeon 2
	ch.old.name = "Marc";
	ch.old.lastname = "Bourgneuf";
	ch.name = TranslateString("","Marc");
	ch.lastname = TranslateString("","Bourgneuf");
	ch.id		= "french_surgeon2";
	ch.model	= "french_surgeon2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Tortuga_surgeon2";
	ch.location.group = "goto";
	ch.location.locator = "doc_sw2";
	ch.Dialog.Filename = "french surgeons_dialog.c";
//	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

			// surgeon 3, gunsmith
	ch.old.name = "Claude";
	ch.old.lastname = "Deshayes";
	ch.name = TranslateString("","Claude");
	ch.lastname = TranslateString("","Deshayes");
	ch.id		= "french_surgeon3";
	ch.model	= "french_surgeon3";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	GiveItem2Character(ch, "tool5");
	ch.equip.blade = "tool5";
	ch.location	= "Tortuga_gunsmith_workshop";
	ch.location.group = "goto";
	ch.location.locator = "gunsmith_doc";
	ch.Dialog.Filename = "french surgeons_dialog.c";
//	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

			// surgeon 4, surgeon's aide
	ch.old.name = "Nicholas";
	ch.old.lastname = "Gautrain";
	ch.name = TranslateString("","Nicholas");
	ch.lastname = TranslateString("","Gautrain");
	ch.id		= "french_surgeon4";
	ch.model	= "french_surgeon4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	GiveItem2Character(ch, "bladeX4");
	ch.equip.blade = "bladeX4";
	GiveItem2Character(ch, "pistolmdchest_F1_C");
	ch.equip.gun = "pistolmdchest_F1_C";
	ch.location	= "Tortuga_port";
	ch.location.group = "merchant";
	ch.location.locator = "dovecote2";
	ch.Dialog.Filename = "french surgeons_dialog.c";
//	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

			//carriage girl
	ch.old.name = "Leontina";
	ch.old.lastname = "Barreto";
	ch.name = TranslateString("","Leontina");
	ch.lastname = TranslateString("","Barreto");
	ch.id		= "carriage_girl";
	ch.model = "50_India";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
//	ch.location	= "Redmond_town_04";
//	ch.location.group = "goto";
//	ch.location.locator = "cityzen07";
	ch.Dialog.Filename = "carriage girl_dialog.c";
	//ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;
	AddGameCharacter(n, ch);

	ch.old.name = "Bertrand";
	ch.old.lastname = "Ogeron";
	ch.name = TranslateString("","Bertrand");
	ch.lastname = TranslateString("","Ogeron");
	ch.id		= "fake_Ogeron";
	ch.model = "BadV";
	ch.sex = "man";
	ch.nation = FRANCE;	
	ch.location	= "Tortuga_PORT";
	ch.location.group = "MERCHANT";
	ch.location.locator = "dovecote3";
	ch.Dialog.Filename = "french surgeons_dialog.c";
	ch.rank 	= 20;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "5";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "TORTUGA_CITIZENS");
	LAi_SetImmortal(ch, true);
	//ch.greeting = "Gr_Armand Delacroix";
	AddGameCharacter(n, ch);

	ch.old.name = "Robert";
	ch.old.lastname = "Maynard";
	ch.name = TranslateString("","Robert");
	ch.lastname = TranslateString("","Maynard");
	ch.id		= "Maynard";
	ch.model = "47_Jack_brt_lt";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade14");
	ch.equip.blade = "blade14";
	ch.Dialog.Filename = "Robert Maynard_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 20;
	ch.reputation = "50";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "8";
	ch.skill.Sneak = "8";
	ch.money = "1000";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Bandit";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Bandit");
	ch.id		= "Citadel_thug1";
	ch.model = "mask";
	ch.sex = "man";
	ch.location	= "Eleuthera_shore";
	ch.location.group = "monsters";
	ch.location.locator = "monster1";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "5";
	ch.experience = "3";
	ch.skill.Leadership = "3";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "3";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Bandit";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Bandit");
	ch.id		= "Citadel_thug2";
	ch.model = "mask_2";
	ch.sex = "man";
	ch.location	= "Eleuthera_shore";
	ch.location.group = "monsters";
	ch.location.locator = "monster2";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "5";
	ch.experience = "3";
	ch.skill.Leadership = "3";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "3";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Bandit";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Bandit");
	ch.id		= "Citadel_thug3";
	ch.model = "mask_3";
	ch.sex = "man";
	ch.location	= "Eleuthera_shore";
	ch.location.group = "monsters";
	ch.location.locator = "monster3";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "5";
	ch.experience = "3";
	ch.skill.Leadership = "3";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "3";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "";
	ch.old.lastname = "Bandit";
	ch.name = TranslateString("","");
	ch.lastname = TranslateString("","Bandit");
	ch.id		= "Citadel_thug4";
	ch.model = "mask_4";
	ch.sex = "man";
	ch.location	= "Eleuthera_shore";
	ch.location.group = "monsters";
	ch.location.locator = "monster4";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	ch.nation = ENGLAND;
	ch.rank 	= 3;
	ch.reputation = "5";
	ch.experience = "3";
	ch.skill.Leadership = "3";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "3";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Bandit";
	ch.old.lastname = "leader";
	ch.name = TranslateString("","Bandit");
	ch.lastname = TranslateString("","leader");
	ch.id		= "Citadel_thug5";
	ch.model = "mystery_monk";
	ch.sex = "man";
	ch.location	= "Eleuthera_shore";
	ch.location.group = "goto";
	ch.location.locator = "thug";
	GiveItem2Character(ch, "guestsknife");
	ch.equip.blade = "guestsknife";
	TakenItems(ch, "pistolgrenade", 2);
	ch.equip.gun = "pistolgrenade";
//	ch.Dialog.Filename = "Robert Maynard_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

//Maltains
//-----------------------------------------------------------------------

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier1";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "bb_Maltains";
	ch.location.group = "goto";
	ch.location.locator = "guard1";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier2";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "bb_Maltains";
	ch.location.group = "goto";
	ch.location.locator = "guard2";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier3";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "";				//Charlestown port later
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier4";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "";				//Charlestown port later
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier5";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "bb_Maltains";
	ch.location.group = "goto";
	ch.location.locator = "guard3";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier6";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "bb_Maltains";
	ch.location.group = "goto";
	ch.location.locator = "guard4";
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCivilianGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "soldier";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","soldier");
	ch.id		= "Maltese_soldier7";
	ch.model = "Soldier_Malta2";
	ch.sex = "man";
	ch.location	= "bb_Maltains_office";
	ch.location.group = "reload";
	ch.location.locator = "locator2";			//guard1 when door is opened
	GiveItem2Character(ch, "blade_mKnife");
	ch.equip.blade = "blade_mKnife";
	GiveItem2Character(ch, "pistolmket");
	ch.equip.gun = "pistolmket";
	TakenItems(ch, "gunpowder", 1 + rand(2));
	TakenItems(ch, "musketbullets", 1 + rand(1));
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Sir William";
	ch.old.lastname = "Stapelton";
	ch.name = TranslateString("","Sir William");
	ch.lastname = TranslateString("","Stapelton");
	ch.id		= "Maltese_governor";
	ch.model = "Animist_Maltese";
	ch.sex = "man";
	ch.location	= "bb_Maltains_office";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetSitType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "Clerk";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","Clerk");
	ch.id		= "Maltese_red1";
	ch.model = "Maltese";
	ch.sex = "man";
	ch.location	= "bb_Maltains";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "Surgeon";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","Surgeon");
	ch.id		= "Maltese_red2";
	ch.model = "Maltese";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "Captain";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","Captain");
	ch.id		= "Maltese_green";
	ch.model = "Soldier_Malta1";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Maltese";
	ch.old.lastname = "Chaplain";
	ch.name = TranslateString("","Maltese");
	ch.lastname = TranslateString("","Chaplain");
	ch.id		= "Maltese_black";
	ch.model = "Maltese2";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "German";
	ch.old.lastname = "Knight";
	ch.name = TranslateString("","German");
	ch.lastname = TranslateString("","Knight");
	ch.id		= "Maltese_knight";
	ch.model = "WhiteKnight";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	GiveItem2Character(ch, "blade8");
	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

			//Eden's niece
	ch.old.name = "Margaret";
	ch.old.lastname = "Pough";
	ch.name = TranslateString("","Margaret");
	ch.lastname = TranslateString("","Pough");
	ch.id		= "Margaret_Pough";
	ch.model = "Dan_TG3";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Margaret Pough_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

//-----------------------------------------------------------------

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_L";
	ch.model = "indian1_1";
	ch.sex = "man";
	ch.location	= "KR_jungle_9";
	ch.location.group = "goto";
	ch.location.locator = "lookout";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows", 1 + rand(2));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetWarriorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_1";
	ch.model = "indian1";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian1";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_2";
	ch.model = "indian1_1";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian2";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_3";
	ch.model = "indian2";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian3";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_4";
	ch.model = "indian1_2";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian4";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_5";
	ch.model = "indian3";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian5";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_6";
	ch.model = "indian1_3";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian6";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);
/*
//7 - 12 not used
	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_7";
	ch.model = "indian1";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian7";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_8";
	ch.model = "indian1_1";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian8";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_9";
	ch.model = "indian2";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian9";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_10";
	ch.model = "indian1_2";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian10";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_11";
	ch.model = "indian3";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian11";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

	ch.old.name = "Native";
	ch.old.lastname = "";
	ch.name = TranslateString("","Native");
	ch.lastname = TranslateString("","");
	ch.id		= "KR_indian_12";
	ch.model = "indian1_3";
	ch.sex = "man";
//	ch.location	= "KR_jungle_9";
//	ch.location.group = "quest";
//	ch.location.locator = "indian12";
	GiveItem2Character(ch, "bladearrows");
	ch.equip.blade = "bladearrows";
	GiveItem2Character(ch, "pistolbow");
	ch.equip.gun = "pistolbow";
	TakenItems(ch, "bladearrows",rand(1));
//	ch.Dialog.Filename = "Maltese_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
//	LAi_SetWarriorType(ch);
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "JUNGLE_INDIANS");
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);
*/
	ch.old.name = "Louis";
	ch.old.lastname = "Arot";
	ch.name = TranslateString("","Louis");
	ch.lastname = TranslateString("","Arot");
	ch.id		= "Louis_Arot";
	ch.model = "Louis_Arot";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
//	GiveItem2Character(ch, "blade8");
//	ch.equip.blade = "blade8";
	ch.Dialog.Filename = "Louis Arot_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 5;
	ch.reputation = "10";
	ch.experience = "5";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "5";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "5";
	ch.money = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

			//swedish governor's wife
	ch.old.name = "Anna H";
	ch.old.lastname = "Trafvenfeldt";
	ch.name = TranslateString("","Anna H");
	ch.lastname = TranslateString("","Trafvenfeldt");
	ch.id		= "Trafvenfeldt";
	ch.model = "Liz3";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	//ch.location	= "Kristiania_townhall";
	//ch.location.group = "goto";
	//ch.location.locator = "goto6";
	ch.Dialog.Filename = "Kristiania characters_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetOfficerType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_SetImmortal(ch, true);
	ch.questchar = true;  
	AddGameCharacter(n, ch);

//-------------------------------------------------------------------------
//Kristiania citizens

	ch.old.name = "Angelica";
	ch.old.lastname = "Lindström";
	ch.name = TranslateString("","Angelica");
	ch.lastname = TranslateString("","Lindström");
	ch.id		= "Kr_cit1";
	ch.model = "33_Blazie";
	ch.model.animation = "33_Blazie";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay1";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Wilma S";
	ch.old.lastname = "Forsström";
	ch.name = TranslateString("","Wilma S");
	ch.lastname = TranslateString("","Forsström");
	ch.id		= "Kr_cit2";
	ch.model = "towngirl6";
	ch.model.animation = "woman_sit";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Madelaine";
	ch.old.lastname = "Hansson";
	ch.name = TranslateString("","Madelaine");
	ch.lastname = TranslateString("","Hansson");
	ch.id		= "Kr_cit3";
	ch.model = "towngirl3";
	ch.model.animation = "woman_sit";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit5";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Linn";
	ch.old.lastname = "Brorsson";
	ch.name = TranslateString("","Linn");
	ch.lastname = TranslateString("","Brorsson");
	ch.id		= "Kr_cit4";
	ch.model = "downgir51";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay3";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Ebba";
	ch.old.lastname = "Modin";
	ch.name = TranslateString("","Ebba");
	ch.lastname = TranslateString("","Modin");
	ch.id		= "Kr_cit5";
	ch.model = "Liz1";
	ch.model.animation = "woman_sit";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit6";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Thomina";
	ch.old.lastname = "Sundström";
	ch.name = TranslateString("","Thomina");
	ch.lastname = TranslateString("","Sundström");
	ch.id		= "Kr_cit6";
	ch.model = "prisoner_Sarah_Fitter";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay5";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Elin";
	ch.old.lastname = "Asp";
	ch.name = TranslateString("","Elin");
	ch.lastname = TranslateString("","Asp");
	ch.id		= "Kr_cit7";
	ch.model = "diz1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay9";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Woman_Dutch Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Martin";
	ch.old.lastname = "Schmidt";
	ch.name = TranslateString("","Martin");
	ch.lastname = TranslateString("","Schmidt");
	ch.id		= "Kr_cit8";
	ch.model = "brtmds3_18";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Tobias";
	ch.old.lastname = "Hällgren";
	ch.name = TranslateString("","Tobias");
	ch.lastname = TranslateString("","Hällgren");
	ch.id		= "Kr_cit9";
	ch.model = "Edmundo";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit7";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Axel";
	ch.old.lastname = "Larsson";
	ch.name = TranslateString("","Axel");
	ch.lastname = TranslateString("","Larsson");
	ch.id		= "Kr_cit10";
	ch.model = "fisherman1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit12";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Elias";
	ch.old.lastname = "Larsson";
	ch.name = TranslateString("","Elias");
	ch.lastname = TranslateString("","Larsson");
	ch.id		= "Kr_cit11";
	ch.model = "sailor2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Joel";
	ch.old.lastname = "Björk";
	ch.name = TranslateString("","Joel");
	ch.lastname = TranslateString("","Björk");
	ch.id		= "Kr_cit12";
	ch.model = "indian2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay2";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Emil";
	ch.old.lastname = "Hildingsson";
	ch.name = TranslateString("","Emil");
	ch.lastname = TranslateString("","Hildingsson");
	ch.id		= "Kr_cit13";
	ch.model = "Soldier_Hol_17";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit9";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Erik";
	ch.old.lastname = "Larsson";
	ch.name = TranslateString("","Erik");
	ch.lastname = TranslateString("","Larsson");
	ch.id		= "Kr_cit14";
	ch.model = "OldroydHB";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit11";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Ejvind";
	ch.old.lastname = "Persson";
	ch.name = TranslateString("","Ejvind");
	ch.lastname = TranslateString("","Persson");
	ch.id		= "Kr_cit15";
	ch.model = "Sailor4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit13";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Ajmal";
	ch.old.lastname = "Sakhizada";
	ch.name = TranslateString("","Ajmal");
	ch.lastname = TranslateString("","Sakhizada");
	ch.id		= "Kr_cit16";
	ch.model = "huber_spa5";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit14";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Jens";
	ch.old.lastname = "Rehnfeldt";
	ch.name = TranslateString("","Jens");
	ch.lastname = TranslateString("","Rehnfeldt");
	ch.id		= "Kr_cit17";
	ch.model = "Soldier_Eng_16";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay4";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Filip";
	ch.old.lastname = "Cahling";
	ch.name = TranslateString("","Filip");
	ch.lastname = TranslateString("","Cahling");
	ch.id		= "Kr_cit18";
	ch.model = "will";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay6";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Emil";
	ch.old.lastname = "Kolmodin";
	ch.name = TranslateString("","Emil");
	ch.lastname = TranslateString("","Kolmodin");
	ch.id		= "Kr_cit19";
	ch.model = "9S_Nat";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit8";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Isak";
	ch.old.lastname = "Karlsson";
	ch.name = TranslateString("","Isak");
	ch.lastname = TranslateString("","Karlsson");
	ch.id		= "Kr_cit20";
	ch.model = "Chameleon";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay7";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Marcus";
	ch.old.lastname = "Engberg";
	ch.name = TranslateString("","Marcus");
	ch.lastname = TranslateString("","Engberg");
	ch.id		= "Kr_cit21";
	ch.model = "50M5";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay8";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

		//auctionist secretary
	ch.old.name = "Axel";
	ch.old.lastname = "Wallberg";
	ch.name = TranslateString("","Axel");
	ch.lastname = TranslateString("","Wallberg");
	ch.id		= "Kr_cit22";
	ch.model = "bocman10";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit4";
	ch.Dialog.Filename = "Kristiania characters_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Anton";
	ch.old.lastname = "Svalberg";
	ch.name = TranslateString("","Anton");
	ch.lastname = TranslateString("","Svalberg");
	ch.id		= "Kr_cit23";
	ch.model = "corsair5";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay10";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Iman";
	ch.old.lastname = "Razuli";
	ch.name = TranslateString("","Iman");
	ch.lastname = TranslateString("","Razuli");
	ch.id		= "Kr_cit24";
	ch.model = "sailor5";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay11";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Jakob";
	ch.old.lastname = "Nilsson";
	ch.name = TranslateString("","Jakob");
	ch.lastname = TranslateString("","Nilsson");
	ch.id		= "Kr_cit25";
	ch.model = "Animist4A";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay12";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

		//auctionist
	ch.old.name = "Martin";
	ch.old.lastname = "Hansson";
	ch.name = TranslateString("","Martin");
	ch.lastname = TranslateString("","Hansson");
	ch.id		= "Kr_cit26";
	ch.model = "Beltrop1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "auctionist";
	ch.Dialog.Filename = "Kristiania characters_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "André";
	ch.old.lastname = "Jensen";
	ch.name = TranslateString("","André");
	ch.lastname = TranslateString("","Jensen");
	ch.id		= "Kr_cit27";
	ch.model = "BillyBrock";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "sit10";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Albin";
	ch.old.lastname = "Högman";
	ch.name = TranslateString("","Albin");
	ch.lastname = TranslateString("","Högman");
	ch.id		= "Kr_cit28";
	ch.model = "bocman8";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "stay13";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Lukas";
	ch.old.lastname = "Hammarström";
	ch.name = TranslateString("","Lukas");
	ch.lastname = TranslateString("","Hammarström");
	ch.id		= "Kr_cit29";
	ch.model = "pirate2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
	ch.location.group = "quest";
	ch.location.locator = "poor1";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPoorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Mar la";
	ch.old.lastname = "Kie";
	ch.name = TranslateString("","Mar la");
	ch.lastname = TranslateString("","Kie");
	ch.id		= "Kr_cit30";
	ch.model = "man5_1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
//	ch.location	= "Kristiania_entre";
//	ch.location.group = "quest";
//	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Emil";
	ch.old.lastname = "Löfgren";
	ch.name = TranslateString("","Emil");
	ch.lastname = TranslateString("","Löfgren");
	ch.id		= "Kr_cit31";
	ch.model = "Jeremy_Tripper";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
//	ch.location.group = "quest";
//	ch.location.locator = "stay14";
//	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);

	ch.old.name = "Simon";
	ch.old.lastname = "Grandell";
	ch.name = TranslateString("","Simon");
	ch.lastname = TranslateString("","Grandell");
	ch.id		= "Kr_cit32";
	ch.model = "Corsair1_2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Kristiania_entre";
//	ch.location.group = "quest";
//	ch.location.locator = "stay14";
//	ch.Dialog.Filename = "Kristiania citizen_dialog.c";
	//ch.greeting = "Gr_Douwesen Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.questchar = true;  
	AddGameCharacter(n, ch);
}
	
